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Everything posted by real_tabasco_sauce
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a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
A 2v2 on a27. Pretty good performance all around, but @Palaiologos wouldn't let @BreakfastBurrito_007 and luchomat to full pop metadata.jsoncommands.txt -
LuchoMat did this yesterday with no problems: download bundle from the forum install. A warning will appear warning that the previous version will be uninstalled. click 'OK' The installer will suggest a directory (folder) for the installation. This will most likely be the current location of a26. Delete the last part of the 'path' and replace it with something like '0ad_A27'. I think the shortcuts folder should also be separate, but I am not sure.
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a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
Turns out, thats pretty much how it is currently playing, so no need to add explicit counters. The gameplay effect is neat, all that remains is to ensure it is balanced. I am not sure if https://code.wildfiregames.com/D5008 is enough to nerf them, so I would probably support either further reducing splash damage or decreasing health or pierce armor. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
Yes, I wasn't trying to make it so explicit as an equation. Such equations aren't really helpful when balancing things like this as there is a lot more influence of context in real battles. Thats why I am calling for playtesting. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
yes, I was just talking about the merit of eles vs spearmen in that case. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
ok, i just tested the nerfed eles with a mod I made: eleNerf.zip This mod only applies to a27. Eles are still strong even when both sides are fully upgraded (blacksmith upgrades don't apply to eles). The test I did was 50 archers + 10 eles vs 50 spearmen and 50 skirms. (80 pop vs 100 pop) the archers won with 42 remaining and 0 eles remaining. Possibly this is still OP, but 10 eles (big eles) costs 5500 res (2200 metal, 3300 food) while the spearmen only costed 2500 food and wood. Possibly this is still too OP, but we have to remember that these are champions, and also that micro could massively decrease their effectiveness (make the enemy eles chase units). They do go down pretty fast to massed ranged units, so perhaps the balance is fine and they could just be considered a known counter to melee units going forward. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
Its pretty exciting for gameplay and all civs have rams. Eles still have pretty decent capability vs buildings, but don't expect to take down a fortress with just 1. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
Its true, but I had a huge upgrade disadvantage, slightly outnumbered, and somewhat poorly placed my pikemen. @Philip the Swaggerless probably wasn't aware just how powerful they were, but I think the eles did too well in that fight. You can do unit tests if you want. You will find that 10 eles can kill 100 spearmen and only lose 1 elephant. So either their damage should be adjusted: https://code.wildfiregames.com/D5008 or maybe their HP reduced, now that they are not an alternative ram. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
There was a time you could capture catapults and bolt shooters. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
splash attack -10 crush + direct attack + 10 crush One could even move all crush to the direct attack to streamline a bit. Something like direct: 30h 60c, indirect: 20h -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
metadata.jsoncommands.txt Alright the first posted multiplayer game of a27 rc. Not very balanced, and I had a rough eco. The elephants I trained as @Philip the Swaggerless attacked did unreasonably well, so I think a nerf is warranted. I am thinking 20 hack 20 crush for the splash, and then add back the 10 crush to the direct attack. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
No, there is no minimum level, we will just balance accordingly. Looks like Saturday and Sunday are available for people beginning at 5:30 UTC. Only 4 people filled out the form, so I will just plan to be available for much of the time window. -
===[TASK]=== Crowd Sourced - Thracians (Faction)
real_tabasco_sauce replied to Cleo's topic in Game Modification
¡Genial! Really good work @Duileoga I like this roster a lot, and I think it will be well differentiated. It seems that with the right combination of heroes and civ bonuses, this could be a super fun civ to play.