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Everything posted by real_tabasco_sauce
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What happened to A28? Naming?
real_tabasco_sauce replied to Seleucids's topic in Game Development & Technical Discussion
Development continues on the game while we finalize R28. If you want the latest on R28, check out the release-0.28.0 branch. -
Could u add a replay, and remind me which RC you are using? the healer discount was not intended to affect the champ healers, just the regular ones, good catch.
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if something is considered a balance "emergency" it can be changed still, provided that it doesn't touch strings. There were some of these before the Han were introduced. I wouldn't put it that way, but that is what I typically work on. @Arup care to elaborate?
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Can't right click through Han's CC
real_tabasco_sauce replied to Tapothei's topic in Game Modification
The Han CC is particularly egregious because of its sloped design. BTW @Tapothei it used to be that the garrison flags would make the height even taller, so what you see in a27 is better than it used to be. It would be great if we could make some changes to accept multiple rectangular prisms as selection volumes, but until then, I could go through particularly problematic buildings and trim some height. -
Love it!!
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Hotkey suggestions
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I have this too sometimes. Attack move is the same. So if your units run into a building on their way, they will seek to attack it until a higher preference target is available. yes because their preference is for buildings, except for bolt shooters. -
Hotkey suggestions
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Gameplay Discussion
This problem should be no more in R28. They will only continue attacking buildings if you explicitly told them to attack or if there is no other unit available to attack. -
Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
Its from the battle of arausio, a huge win for the germans. -
ships Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah but that does not cut the mustard in terms of fulfilling a role in a counter system. Overall, I think we are at a decent position for the next release, but I think we really need to scale down ships going forward. If/when someone with the talent to design such a boarding ship actor steps up to the challenge, we can resume this debate. -
ships Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah, but you can't have RPS with two members. Trying to make siege ships participate in that system doesn't make sense, since they are available in p3 and would fulfill two roles too effectively if they countered some other ship in addition to working as siege. -
ships Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
With the price change, that is mostly true now. Also, they were not exactly the same to begin with anyway. But you are missing the point. What I outlined above would allow for 3 main warship types to coexist for all civs, rather than forcing the fire ship and ram ship to be so similar. -
ships Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
balance-wise, it could be good to let boarding ships fulfill a role almost identical to ram ships, but for civs that don't have ram ships (that way we don't have to be historically inaccuracy of giving ram ships to the gauls for example). Then we could add fire ships to civs that lack those to properly build out the balance system for water. -
I'll need to reproduce it myself, but I thought someone else said palisades and bamboo are allowed.
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
replacement of feminization, since we now use civilians instead of women/female citizens. I suppose we could flip the number and call it militarization. Or just percent civilians. -
This fortress is my favorite. Its so cool.
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incredible work! These buildings look great!
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Replays fail when a fixed trading ratio is set
real_tabasco_sauce replied to Kreise's topic in Bug reports
I can't reproduce this in a27. @Kreise are you playing a27? Also, what do you mean by ? -
Hi @Arup, the way to open tickets is to make an account over in gitea (https://gitea.wildfiregames.com/0ad/0ad) and then make a new "issue". As for melee champion cavalry, I merged a PR recently to address their balance: https://gitea.wildfiregames.com/0ad/0ad/pulls/8380 The other points would be good to submit issues for.
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Help > R0.27 cursor lag / mouse stuttering
real_tabasco_sauce replied to dmzerocold's topic in Help & Feedback
I found a solution for this issue @dmzerocold For me, it worked to go to Control panel -> Mouse -> Pointer Options, and uncheck Enhance pointer precision. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Awesome work. Recovering a partial fingerprint is incredible! -
This seems like a narrow definition. With the points I brought up, I was talking about things that make snowballing inherent to 0ad gameplay. Anyways, with the next release, I would like to experiment with some changes along these lines. I hope you all will be willing to test stuff out.
