yeah but that does not cut the mustard in terms of fulfilling a role in a counter system.
Overall, I think we are at a decent position for the next release, but I think we really need to scale down ships going forward. If/when someone with the talent to design such a boarding ship actor steps up to the challenge, we can resume this debate.
yeah, but you can't have RPS with two members. Trying to make siege ships participate in that system doesn't make sense, since they are available in p3 and would fulfill two roles too effectively if they countered some other ship in addition to working as siege.
With the price change, that is mostly true now. Also, they were not exactly the same to begin with anyway.
But you are missing the point. What I outlined above would allow for 3 main warship types to coexist for all civs, rather than forcing the fire ship and ram ship to be so similar.
balance-wise, it could be good to let boarding ships fulfill a role almost identical to ram ships, but for civs that don't have ram ships (that way we don't have to be historically inaccuracy of giving ram ships to the gauls for example).
Then we could add fire ships to civs that lack those to properly build out the balance system for water.
replacement of feminization, since we now use civilians instead of women/female citizens. I suppose we could flip the number and call it militarization.
Or just percent civilians.
@0adler what's the filename of your map? Sure you could upload the map here. It seems more related to the savegame, so i wonder if filename got mishandled somehow.
Hi @Arup, the way to open tickets is to make an account over in gitea (https://gitea.wildfiregames.com/0ad/0ad) and then make a new "issue".
As for melee champion cavalry, I merged a PR recently to address their balance: https://gitea.wildfiregames.com/0ad/0ad/pulls/8380
The other points would be good to submit issues for.
I found a solution for this issue @dmzerocold
For me, it worked to go to Control panel -> Mouse -> Pointer Options, and uncheck Enhance pointer precision.