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real_tabasco_sauce

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real_tabasco_sauce last won the day on July 16

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  1. No idea either, but I doubt I got the right person each time I kicked.
  2. allegedly it doesn't matter who you kick for the game to continue, but when it does continue (and the player is back) its laggy.
  3. I've got a good one somewhere, but it was only because my opponent was very predictable. A lot of different p2 rushes are devastating if your opponent is doing the same strat over and over.
  4. With fanas, I would say we are looking at a very strong unit, but not really "broken OP". "OP" gets thrown around a lot, but you have to remember that gauls are still pretty much the best eco civ. If you moved them over to carth for example, the balance would be very different. Lastly, I would say that since they are a specialty of the gauls, I think they deserve to be pretty strong. I'd sooner nerf the champ cav play for gauls than fanas.
  5. my biases are that 1) the ships should look different enough for gameplay readability and 2) I don't want to redo a bunch of art. Someone with more experience in art development could make improvements in the future.
  6. I was under the impression that a mix of sail and non-sail boats would be ok, given the previous reception. We have the scout ship as a somewhat faithful recreation of the hjortspring boat, and the fishing ship uses oars instead of a sail. For the merchant ship, it makes sense that sails would supplement trade vessels. As for the arrow ship, it needed a bit more distinguishment from the hjortspring boat, otherwise the ships would be difficult to distinguish quickly. I think there is a degree of plausibility in the use of sail which we can justifiably represent, while keeping a sort of replica of the real hjortspring boat for history enthusiasts to appreciate. Rock art shows a diversity of hjortspring-style boats, some complete with masts and/or sails, plenty of ship settings have single rocks denoting a mast, and north <-> south trade existed.
  7. @Deicide4u there isn’t a specific small trees mod as far as I know, but you can try playing on biomes (in random maps) with smaller trees like the steppe. also, rotating the camera up and down makes placement easier, although it requires figuring out a good set of key binds. I’d like to know what key@ValihrAnt uses for this, but maybe it is top secret.
  8. nice, thanks @ffm2! There are certainly meta heroes, but honestly there's a pretty good mix here.
  9. Yeah that was a triple buff, which went overboard for sure. I think just the accuracy buff is needed.
  10. I think this is one of those things that does not need to be universal/standard across civs.
  11. @vanz the hotkey to select all units is in autociv, but call to arms and back to work are both available without any mod. so you can just bind the call to arms hotkey and not worry about the mod.
  12. @guerringuerrin also: “if I don’t spend resources, I have more to spend later.”
  13. Truly. Especially the whataboutisms. Instead of defending the mods, its (understandably) easier to go on the offensive. I guess its also easier to contort the truth and put words in peoples' mouths that way.
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