Jump to content

real_tabasco_sauce

Community Members
  • Posts

    2.275
  • Joined

  • Last visited

  • Days Won

    52

real_tabasco_sauce last won the day on December 7

real_tabasco_sauce had the most liked content!

4 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

real_tabasco_sauce's Achievements

Primus Pilus

Primus Pilus (7/14)

1,3k

Reputation

  1. well we want to make spamming accounts more difficult, but not at the expense of first time account creators. Having to register an account here to play multiplayer would probably stop lots of ppl from trying multiplayer.
  2. I think with https://gitea.wildfiregames.com/0ad/0ad/pulls/7047 , he will at least be less able to hold hosts hostage by threatening to leave if a spec he doesn't like isn't banned.
  3. I know it’s just I was in the middle of something else and found it funny. I’ll make an issue.
  4. Might be the funniest buglet I have ever found: 20241216-0630-20.5597295.mp4 When promoting entities in a formation, the formation standard decides to do the pathing first then all the cav catch up once the flag is at the destination.
  5. well I don't see what else is selected in this screenshot, but the centurion is, and it should give its aura icons to units in its influence (not including itself).
  6. maybe you could put a skeleton on top. maybe the skeleton could shoot a bow
  7. we don't have a matchmaking system. So i don't see the point of a map rotation like that. Choosing half the maps to remove (temporarily) for the sake of organization is a bit confusing. Why not just improve organization directly like I tried and failed to do. If some maps are deficient, just improve them as needed. It doesn't need to be some big undertaking.
  8. the ones i found all use "random maps", but maybe we are just the first to break from the status quo. I think its originally because resources are randomly placed. edit: that being said, the juice might not be worth the squeeze as there are a lot of "Random" to change to "Generated"
  9. tree concerns addressed for random maps: https://gitea.wildfiregames.com/0ad/0ad/pulls/7319 this has been something i meant to do for a while, but this discussion reminded me.
  10. https://gitea.wildfiregames.com/0ad/0ad/pulls/7319 important proposed changes to the three least popular biomes! Improving the least popular biomes will make selecting 'random' biome more interesting. small baobab trees: 400 -> 600 wood giant baobab trees: 550,600 -> 1000, 1200 wood. india: less absurdly large forests, density remains the same. nubia and savannah: low density forests can spawn, very open layout remains. Players can start with the more dense woodlines and are later forced to take the less optimal trees. nubia: 1 out of 3 probability for a version to spawn with forests of baobabs! check out the screenshots in the git PR.
  11. yeah we have been over this. Thanks @Gurken Khan. I maintain that rather than removing any maps except for redundant ones, they should be better organized. However, I tried and failed to do this, as the parts of the gui need to be refactored to do it properly.
  12. @Itms is the balancers group leftover from phabricator? I don't see it when setting reviewers in a PR. I know @chrstgtr would like to be a part of it. I think @Feldfeld and I should be in it too.
  13. g'day I suggest playing on random maps as these allow for customizing things like map size and sometimes the biome. The classic map is mainland, and most biomes are good on wood except for sudanian savannah and nubia.
  14. If you do water maps, I recommend using the community mod, since the naval system will benefit from balance feedback.
  15. I love the idea! Although @Ginnungagap Danubius can take quite a long time, so you might need more than one hour between these games!
×
×
  • Create New...