My guess is what registers for faster PC players as a stutter, a brief hiccup, could be far, far worse for players with a lower spec PC. The 'gaps' you see below represent the former:
This is what it looks like for a full TG, you can see the effect of the stutter for sure. This is a 19 minute foothills TG. the blue lines are normal turns that take very little time to compute, and the gaps are the full hashing. We have done these for a long time, but I suspect that in addition to improvements in other areas revealing the stutter, we might also have more to hash overall.
So yeah there is full hashing in replays. I'll look at earlier versions and see if the hashing gap remains large like this.
if you want to profile stuff, there is a really excellent guide on how to do it here: https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2