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real_tabasco_sauce

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  1. @ffm2 we are past the string freeze, so changes to the description can't be made for R28. They can certainly be improved down the road tho.
  2. Enemies would be good. I went with Humans to make it clear that it doesn't affect buildings or siege.
  3. I think it looks good to include a bit of their equipment. They are not screenshots of the actor units, but they do have components from screenshots. In fact, they are so fit into the "norm" that they are long lost cousins of other heroes! The fact of the matter is nothing gets done unless someone does it. I am no artist and I don't think we should wait years for artists to deliver stunning portraits just for the GUI.
  4. But what about the German heroes is inconsistent with the norm? you didn’t answer my question.
  5. My disagreement stems from that I forgot to add "Hero"; someone might notice the departure from the norm, as with the Han counterparts, Cleopatra, or those since Alpha 24. Still awaiting a volunteer for Candragupta... How are the German hero portraits a departure from the norm?
  6. Metal availability varies a lot by map. Metal is gathered more slowly, but if you want it, you can put as many gatherers as you want on it. If it is a metal-scarce map, then maybe reconsider using mercenaries. In a25, we rolled out a version of mercenaries where their metal costs were lower because metal was thought to be more "valuable" than the other resources and it was a nightmare for balance.
  7. The idea behind mercenaries is that they are cheaper in total resources, but you have to pursue a lot of metal to make them. They are also quickly trained and are more effective than their CS counterparts. So you just have to prioritize metal in your build if you want to use those units.
  8. No, same reason as @ffm2, and no entity get spawned. Just test it lol. I tested it on my own builds when developing obviously and nothing was wrong. Something must have gone wrong since then. I haven't downloaded the build since i've been very busy. K i can disable those in order to prevent weirdness/unforeseen bugs.
  9. is that because of points 2 and 3? Or a different reason? Not sure how that happened, its not supposed to be like that. That is intentional, as the tech turns them into 5 pop houses.
  10. If you look at the actor for the encampment, it is an example of how you can use props to let an actor conform to the terrain.
  11. @nifa I like the direction with the wonder. If the ship settings were supposed to be a monument or memorial, then perhaps we can imagine some decor that would be fitting. We may not even need the ship inside as the rocks were arranged in the shape of a ship.
  12. Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible.
  13. try using your women if you don't want to use any soldiers to destroy the ram. They destroy rams pretty quickly.
  14. I don't think rams are OP. Once players figure out that swords and melee destroy them, they are pretty harmless. Right now because of the strength of capturing, you oftentimes don't need siege at all. I don't see the point of requiring them to be garrisoned to move, as one could argue the 3 population cost is three dudes that come "pre-installed" inside the ram to push it.
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