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Everything posted by seeh
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I think that should also be uprated directly on yt. just done.
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i don't. I probably didn't see that. it was not me. I haven't had reported some in the last games. I will probably not answer such questions here in the future, because I believe that it is irrelevant. Only content counts in this board, not the name of the person who reported anything. I haven't figured out what it's all about either what was here with you Leopard. idk. Means: if you want to know what I'm doing or have done just PM me. BTW you told me that your account is leopard__ and not leopard anymore. that you are again leopard is a bit new information for me. congratulation . hf gl with this account.
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i often need change mods for start a game. then all my default are destoid sadly. this is a quick, static solution that works with the script language autoKey (linux): https://github.com/sl5net/0ad-set-game-defaults/blob/main/mouseClicksSetDefaults4newGame.py
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its not save to user.cfg Engine.ConfigDB_WriteValueToFile
seeh replied to seeh's topic in Applications and Contributions
thanks now its working. i did some mistakes that hint me to seeing the changes. for e.g. this helps: Engine.ConfigDB_CreateValue("user", nameLabel, cleanLabel); to see the changes later in the GUI. and a other typo. thanks for re-asking. now it works -
i wonder that it is not saved to the config file i try it since 2 hours. totally wired for me. i have often used Engine.ConfigDB_WriteValueToFile successful but this dont work Engine.ConfigDB_WriteValueToFile("user", nameLabel, cleanLabel, "config/user.cfg"); if you maybe have idea how to solve? i now my problem description is poor. sorry complete source here . https://github.com/sl5net/0ad-TTS-speaking-population/commit/ceb3506e37f57365d114d34ecc5965d8b833bde4
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(https://wildfiregames.com/forum/topic/95448-0-ad-friendly-tournament-series/?do=findComment&comment=532457) I'm not sure if I understood that correctly. now it's clear to me there is simply no opponent for the round for me. thank you for the information
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disable pause in replay-view when you right click on building (CC context menu). its perfect when as a spec or when your in a game. if possible it should work like so. reason: if i want pause a replay i could press pause bymyself. its ugly if i record a video when the replay always stops if i look for this kind of information.
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this error not happens by playing replay. was when i was observer. By the way, it didn't even happen last night. I have a good feeling now. hope it stays that way.
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now its playing . i have renamed folder "0ad-community"(idk why i name so) to "community-mod" the mod name is also in mod.json . if the mod name must also be identical in folder names, it will be nice (in best case) be checked in the game and reported as an error. But I would be for the fact that only mod.json is relevant. That would make development/organization mod-development easier (also maybe for all if they need install mods manually). as a mod-dev then you could e.g. simply name the folder xyOLD for an older version and xyNEW for the newer version, if you need both.
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maybe it has something to do with my new mod. I don't know. e.g. it do maybe to many read operations from the disk, when game getting large (i created a issue for that). I'll check it out. in any case. How to read this message? "Players defc0n(1672) ... differs from the host? Means it defc0n was host in this game? Probably yes. And my game is different. oos_dump.txt 2022-07-26_0001.zip oos_dump.dat
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BTW was its weired for me my 0ad takes mods from 1. ~/.local/share/0ad/mods/ and from 2. ~/git/0a26/binaries/data/mods/ same time. how did i notice that? because version 0.26.3 pointed to a folder that was in the other path (1.) but not in 2. (what i usaually use) only when I deleted all mods in 1st was 0.26.3 no longer selectet. I had it correct several times today (see the video). sometimes wrong thanks for your hint. it's weird it doesn't work. I also restarted the pc. I also find it strange that the mods are used from different folders
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thats Version: 0.2.1 ... ah. there is a button Previous Releases update 22-1125_0012-24 i give up to show this. idk whey its not work for me. lets look forward. some other good games will happen.
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ups i mistake. i deleted feldfeld. where i could download version? feldmap","version":"0.2.0
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i was not able to watch this i have no idea https://youtu.be/wiI71k1aAv0
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I have the impression (cant be sure) that if I participate as an observer with another version, this sync error occurs. happened to me the day before yesterday. that would be an explanation. I don't know if that was the reason but I suspect it was. sometimes i have to switch between versions to watch replays. At first I was concerned that the cause could be an own mod development. but that would have surprised me. now I'm pretty sure it wasn't my mod. i will (it is best) use always (first) use the latest feldfel version.
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what it means when TG crashed but my crashlog.txt is very old (4.11.) ? BTW interestinglog.html is from now (12.11.) I just want be sure that it not crashed because of me. (sorry forgot to say: i was not the host)
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do we have a android developer here? and could anwser this question ? https://stackoverflow.com/questions/74551349/android-layout-how-show-all-images-evenly-distributed-on-the-window
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i have only a options.json at the moment not a options.xml i will look in other aps for e.g. local rating for a options.xml. but it has not prio now for me. because it works. looks not very pretty but works. but i will not forget this
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maybe also a good source ? for that https://0ad.fandom.com/wiki/Category:Images
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i found a imagle.dll into the source. are the images into a dll? where are the images? i searching for e.g. png images as alias for a civilization for reuse them in to a android app
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alre seeh 2022-11-22_0008.zip
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take a look again (in 1 hour) now yours is also recordet and uploadet