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seeh

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Everything posted by seeh

  1. i have two new commands 1. prettyEnable: What it does: This command tells the game to enable the "pretty" graphics settings. It turns on features like higher texture quality, shadows, antialiasing, and other visual enhancements. When to use it: Use this if you want the game to look its best, and your computer can handle the extra processing power needed for the advanced graphics. It's great for replays, smaller games, or when you just want to enjoy the visual beauty of 0 A.D. Example: Just type /prettyEnable (or even just prettyEn) in the chat window and press Tab to autocomplete press tab 2. prettyDisable: What it does: This command tells the game to disable the "pretty" graphics settings. It turns off features like shadows, reduces texture quality, and disables antialiasing to improve the game's performance. When to use it: Use this if you're experiencing lag or slowdown, especially in large team games or late-game scenarios when there are lots of units on the screen. Disabling the "pretty" graphics can significantly improve the game's speed and smoothness, giving you a better strategic experience. Example: Just type prettyDisable (or even just prettyDis) in the chat window and press Tab to autocomplete, then press tab. Important Notes: These commands adjust settings in the user.cfg file. You can toggle it, type it more often and dont give problems. Use Tab to autocomplete the commands planned feature: automatically call prettyDisable at the End of Big 8 Player Games
  2. all my localRatings is onlne. i moove all my games to https://replay-pallas.wildfiregames.ovh/LocalRatings seems made by stan
  3. Okay, that was crucial The fact that there was no time to gather resources and that a Town Center is required to even start resource gathering makes the start extremely difficult. And the Kush Extreme modifier changes the AI to double super strong. Game Summary (Essentials - Emphasizing Difficult Start): Game Type: Random Map, EXTREME Nomad Start Map: Extinct Volcano (Circular) Rising Water: The map will gradually flood Map Size: Tiny Starting Resources: Critically Low (100), cannot build a Town Center, and no way to collect more without it. No Treasures: Treasures are disabled on map Kush Extreme Mod: All Kush units have 3x HP and 3x all forms of resistance, affecting female citizen and military units (except champion infantry). Player Teams: Team 0: Human: (Han - was random) - (Red) - Starts in an extremely precarious situation, cannot gather resources without a town center first. and land will flood Hard AI: Takahatenamun (Kush) - (Orange) Team 1: Hard AI: Shabaka (Kush) - (Yellow) Hard AI: Tantamani (Kush) - (Green) Medium AI: Alara (Kush) - (Light Blue) Medium AI: Pebatjma (Kush) - (Dark Blue) Medium AI: Shebitku (Kush) - (Purple) Medium AI: Qalhata (Kush) - (Dark Purple) All Kush AI players benefit from the Extreme Mod. Key Points: Hopeless Start for Han: The player starts with virtually no options and cannot gather resources. The player cannot build a town center and the game cannot go foward without it. To make matters worse, the entire map will be submerged by rising water. Kush Units are massively buffed: The Kush Extreme mod is a major factor making all Kush units extremely tough and resilient. Team Imbalance: One Human player with a Hard AI against a team of 6 AIs which are all using a buffed civ. Do you understated the crippling impact of the starting conditions? The absolute requirement for a Town Center before any resource gathering can begin makes the start incredibly. The Kush Extreme modifier completely skews game balance, making it vital to understanding the situation. It is very important to highlight this, because the kush team has a huge advantage. Near-impossible start and the huge imbalance created by the Kush Extreme mod, which completely dictates how this game will be played. And here is the game https://youtu.be/KWg3skxV1h4
  4. how you survive with a single cavalry horse versus 6 Kush-extreme https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/812AEF2B7F95F936
  5. I'm having some PC problems today. I even had to boot from an emergency medium. I thought it had something to do with the download of this zip file. But I don't know what the problem was. Sorry. And thanks for the upload. Maybe it will make it easier for some people to play in big team games. Otherwise, I want to use fewer zip files myself. From today onwards (after this scare)
  6. The first version of JPEGView was released in 1991 as “postcardware”. He simply asked people to send a postcard if they liked the software. By the time he released the last version in 1995, I had received over 5,000 from all over the world.
  7. good question. maybe this helps: https://wildfiregames.com/forum/topic/126505-alpha-27-feature-freeze/page/3/#comment-592410 https://releases.wildfiregames.com/rc/0ad-0.27.0-rc3-unix-build.tar.gz https://releases.wildfiregames.com/rc/0ad-0.27.0-rc3-unix-data.tar.gz Maybe backup you previous version Unzip, merge their content. Build third parties, in the new folder you created : # will takes about 10 minutes (maybe use lager number in -j3 if you can cd libraries ./build-source-libs.sh -j3 Then build game: # will takes about 0 minutes (maybe use lager number in -j3 if you can cd ../build/workspaces ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system -mozjs and/or --with-system-nvtt # will takes about 4 minutes (maybe use lager number in -j9 if you can cd gcc make -j9 really best probably to disable/remove all mods first!!! find cd binaries/system/ ./pyrogenesis good luck. i have now (Freitag, 31. Januar 2025 12:08:19 CET, release, 8c69b)
  8. very good work. ty
  9. now for A27 (again with options) https://github.com/sl5net/autocivP/releases/download/v1.0.56/autocivp-for-a27-25-0130_0815-54.zip https://github.com/sl5net/autocivP/releases/download/v1.0.56/autocivp-a27.zip
  10. no the countdown_messag is in modata https://github.com/sl5net/autocivP/blob/master/moddata/countdown_messages.txt ah the options. yes i have deleted the options for a27 want wait first for your proGUI mod and then see how you do it
  11. https://github.com/sl5net/autocivP/releases/download/v1.0.56/autocivp-no-guioptions25-0130_0713-03.zip
  12. great. btw what before game is started / config-time? random? language-specific? ( not important question. just loud thinking )
  13. i understand your point. ppl are different. e.g. i have no historical background (knowledge). for me it makes not difference. and i feel no connection between the music and the civ. but maybe it should be. therefore my idea to enable players do same decision? checkbox in the sound properties don't take much space. when i stream (yt of twitch) i use sometimes https://freemusicarchive.org/ needs a bit extra to start the page + click somewhere + sometimes it stops
  14. i often have to listen to same musing. so its connected to the CIV you play? ahhh ok. Eventually we could get a checkbox play randomly music? most of time i play gauls. so then always same music i guess
  15. yes seems has worked example: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B8E484C9350721FD
  16. I observed a one-handed player trying to play 0 A.D. Mouse control was proficient. A major issue was selecting idle units. Selecting them one by one via the idle unit icon is very tedious and time-consuming. Therefore, I propose to introduce a way to select all idle units at once. My suggestion is that a double-click on the "idle units" icon would select all idle units. I believe that this simple change could have a significant positive impact on the gameplay experience. I look forward to your opinions and discussing this suggestion. Thank you
  17. Hey zyli and @BreakfastBurrito_007 , thanks for the reality check! You're absolutely right, a kettle or a washing machine definitely dwarfs the power draw of gaming. I'm not trying to suggest 0 A.D. is a huge energy hog, haha. It's something I value about 0 A.D. - it seems less resource-hungry than many other titles. And, it's great to see with the new version that it might be taking even less energy than before. And besides, I'm always curious! So, this is another way for me to enjoy the game and learn from it. But yeah, I'll keep an eye on my coffee-making habits in the future though, just in case
  18. sure. but its interesting to cheek it. why not. i have not criticized anything.
  19. yes i imageine. chatGPT and other AI do often mistakes.
  20. it will be interesting to measure this again with the new 027. fist i can say CPU in lobby is now at 1% and not at 6% ( probably now the graphic card do more. thats good :-) )
  21. following is without any config - menus. a quick temporarily solution that works with the new a27 version. is you want config the mod switch to a26 https://github.com/sl5net/autocivP/releases/download/v1.0.56/autocivp-no-guioptions.zip https://github.com/sl5net/autocivP/releases/download/v1.0.56/autocivp-no-guioptions-25-0127_1650-10.zip
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