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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 20 minutes ago, LordStark said:

    Thanks, so if I look at this line:

    If the base unit spread was 3 then I would multiply it by 0.8 once to get the advanced unit spread of 2.4 and then multiply it again to get the elite unit spread of 1.92?

    Yes. The lower the spread, the higher is the accuracy

    This is what happens to ranged units. They also get 25% more health per rank.

    Melee units also get this health bonus but also 20% or 25% more attack. Addionally +1 pierce and hack armor.

    All units lose like 29% gather speed per rank.

  2. 1 hour ago, Elgondoliero said:

    Artillery has in general way too much HP , Attack and it sucks that its undestroyable. Would be the first and great fix in my eyes.

     

    I'm a top 20 player and I disagree. It's the other way around: Artillery is rather weak, its close to useless.

     

    36 minutes ago, Stan` said:

     

    Note sure what you mean by that.

     

    Monks: Healers  / Priests      
    They can be annoying but they are less and less seen in games
    Artillery: Catapults, Bolt shooters, perhaps siege towers

    • Like 1
    • Confused 1
  3. They place your units in a certain way.

    For example the box formation puts your melee troops at the edge and your ranged units in the center, even ranged cavalry.

    The closed formation puts your melee troops at the front and your ranged troops at the back, but maybe it puts ranged cavalry in the very front.

    The battle line puts your cavalry at the flanks.

    Etc

    • Thanks 2
  4. 13 minutes ago, Sevda said:

    I think there are 4 Roman swordsman units: citizen, champion, Samnite and Gladiator. The latter 2 of the units can only be summoned in the atlas editor and not the actual game. Some units only exist in Atlas editors as there is no structure to train them. Strangely, the Carthaginians can train green Samnites although the authentic Roman Samnites are red.

    Is this a good feature or a bug?

    Imho capturing is a bug, not a feature : P

    • Like 1
    • Sad 2
  5. 9 minutes ago, Old Roman said:

    On occasion in A26 (playing as Romans) I've captured embassies that allowed me to train slingers.  Since I can't remember which civ produced that building I started poking around in Atlas  and none of the embassies I could choose from had that option  (now show a sammite(SP?) swordsman.  Was this a fleeting feature that has disappeared? 

     

    Carthage, Celtic embassy

    In A25 every civ can train every unit in an embassy which carthage can also train

    • Like 3
  6. 43 minutes ago, maroder said:

    lol why do you care?

    I care because I like the game ; )

    43 minutes ago, maroder said:

    The question is why do we need resistance levels in the first place and can't just use the percentages?

    The levels are useful for techs and heroes which increase armor.

    If you want to check out which upgrades your enemy or ally has on his army, you check out the level number so you can quickly see which upgrades are in place. Its easier to keep in mind than just the percentages. The levels are linear numbers, the percentages are not linear.

    • Like 2
  7. @Sp00ky

    First of all turn of random differences between units in the graphic settings. That way at least all unit types have only 1 look which you can better learn than the look of all the different variations.

    And I can recommend you the BoonGUI mod because it increases graphics of projectiles a lot so you can actually see them. Much better projectile sizes, not realistic, but the main game should adapt them.

    • Thanks 1
  8. Every time when a unit limit is reached or when there are not enough resources, the auto-queue gets not only paused but disabled. Dont think this is a feature. It's a bug. When I turn autoqueue on, I want to have it on instead of being forced to re-turn it on all the time.

    I train a seleucid or ptolemy hero: Autoqueue turns off.

    Im running out of metal: Autoqueu of mercs turns off and turns also the autoqueu off for non-mercs. Just 2 examples

    Id also wish that there would be an option which makes auto-queue the default

  9. 12 minutes ago, Lion.Kanzen said:

    seriously? Can someone confirm?

    I play very often with AIs and they often send help to their allies (for example me) even when there is no flare. So just if somebody flares and gets help it doesnt mean that the help comes because of the flare.  I think the AI doesnt even receive the flare, it might just ignore it.

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