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Posts
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Posts posted by Player of 0AD
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20 minutes ago, LordStark said:
Thanks, so if I look at this line:
If the base unit spread was 3 then I would multiply it by 0.8 once to get the advanced unit spread of 2.4 and then multiply it again to get the elite unit spread of 1.92?
Yes. The lower the spread, the higher is the accuracy
This is what happens to ranged units. They also get 25% more health per rank.
Melee units also get this health bonus but also 20% or 25% more attack. Addionally +1 pierce and hack armor.
All units lose like 29% gather speed per rank. -
2 hours ago, Stan` said:
You might also have to research another tech for trading with other people.
No
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1 hour ago, Elgondoliero said:
Artillery has in general way too much HP , Attack and it sucks that its undestroyable. Would be the first and great fix in my eyes.
I'm a top 20 player and I disagree. It's the other way around: Artillery is rather weak, its close to useless.
36 minutes ago, Stan` said:Note sure what you mean by that.
Monks: Healers / Priests
They can be annoying but they are less and less seen in games
Artillery: Catapults, Bolt shooters, perhaps siege towers- 1
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In my opinion many aspects of this match are a pain to watch
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1 hour ago, sarcoma said:
ctrl+q and ctrl+alt+q are the default attack move keys, maybe remap them to something easier
Pretty sure they are ctrl+rightclick and ctrl+rightclick+q
Its handy to switch them- 1
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You can also exploit the bug that "attack move, units only" lets the soldiers also destroy buildings if they are in formation.
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Maybe its because enabled / disabled mods @Kakutstha
For example if I disable autociv the same happens to me -
21 hours ago, real_tabasco_sauce said:
However: If I host a TG and balance based on how well people play versus me, am I likely to get a balanced game?
I doubt it. Local rating is not only skill-dependent, but also win-rate-dependent and rushers tend to have lower ratings while boomers have higher.
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They place your units in a certain way.
For example the box formation puts your melee troops at the edge and your ranged units in the center, even ranged cavalry.
The closed formation puts your melee troops at the front and your ranged troops at the back, but maybe it puts ranged cavalry in the very front.
The battle line puts your cavalry at the flanks.
Etc- 2
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Most important core problems of 0ad are about Multiplayer
- ddos
- loading doesnt work
- joining matches not always possible
- no replay if rejoin
etc- 2
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My ratings, based on resources (creating a resource gives a point, sending resources to allies too, destroying gives a point, capturing resources which are buildings gives almost 2 points (not exactly 2 because you often cant keep the building), basic loot is considered (its hard to consider the loot which results in units carrying resources))
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If someone will play only 1v1 vs much weaker players, the player can get easily a very high "rating". So you can think that its rather like a win rate than like a rating. Just saying
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What about a mod which leaves auto-queu on if its on instead of disabling it if a unit cant be trained?
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13 minutes ago, Sevda said:
I think there are 4 Roman swordsman units: citizen, champion, Samnite and Gladiator. The latter 2 of the units can only be summoned in the atlas editor and not the actual game. Some units only exist in Atlas editors as there is no structure to train them. Strangely, the Carthaginians can train green Samnites although the authentic Roman Samnites are red.
Is this a good feature or a bug?
Imho capturing is a bug, not a feature : P
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9 minutes ago, Old Roman said:
On occasion in A26 (playing as Romans) I've captured embassies that allowed me to train slingers. Since I can't remember which civ produced that building I started poking around in Atlas and none of the embassies I could choose from had that option (now show a sammite(SP?) swordsman. Was this a fleeting feature that has disappeared?
Carthage, Celtic embassy
In A25 every civ can train every unit in an embassy which carthage can also train- 3
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43 minutes ago, maroder said:
lol why do you care?
I care because I like the game ; )
43 minutes ago, maroder said:The question is why do we need resistance levels in the first place and can't just use the percentages?
The levels are useful for techs and heroes which increase armor.
If you want to check out which upgrades your enemy or ally has on his army, you check out the level number so you can quickly see which upgrades are in place. Its easier to keep in mind than just the percentages. The levels are linear numbers, the percentages are not linear.- 2
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55 minutes ago, maroder said:
E.g. 10 hack attack on a unit with 50% hack resistance = 5 Damage.
Thats exactly what happens. Just dont touch anything xD
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Come on guys. Siege is rather weak currently
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@Sp00ky
First of all turn of random differences between units in the graphic settings. That way at least all unit types have only 1 look which you can better learn than the look of all the different variations.
And I can recommend you the BoonGUI mod because it increases graphics of projectiles a lot so you can actually see them. Much better projectile sizes, not realistic, but the main game should adapt them.- 1
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Every time when a unit limit is reached or when there are not enough resources, the auto-queue gets not only paused but disabled. Dont think this is a feature. It's a bug. When I turn autoqueue on, I want to have it on instead of being forced to re-turn it on all the time.
I train a seleucid or ptolemy hero: Autoqueue turns off.
Im running out of metal: Autoqueu of mercs turns off and turns also the autoqueu off for non-mercs. Just 2 examplesId also wish that there would be an option which makes auto-queue the default
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12 minutes ago, Lion.Kanzen said:
seriously? Can someone confirm?
I play very often with AIs and they often send help to their allies (for example me) even when there is no flare. So just if somebody flares and gets help it doesnt mean that the help comes because of the flare. I think the AI doesnt even receive the flare, it might just ignore it.
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Dont forget that there are also merc cavs which are also spearcav (carth, ptol, sele). They might be less dangerous than jav merc cav even though they are melee troops while the jav arent.
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Sorry for writing off topic.
But all spearcav needs +1 hack and pierce armor, also the champs. Currently spearcav champs are a much smaller thread than swordcav champs and javcav champs, even the pers / sele ones.- 2
Traders do not work
in Gameplay Discussion
Posted
I'd suggest that this technology doesnt need the 3 traders to be researched. Its such a high requirement that you rarely see the tech researched