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Posts
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Posts posted by Player of 0AD
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15 hours ago, borg- said:
adds a minimum of 10 games until the rating count starts, that way some will be "lazy" to start new accounts
smurf protection is good, but this would be a pain for newbies.
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On 08/07/2022 at 6:30 AM, Freagarach said:
Do you consider population a resource?
Not in this case, but it could be an additional option / mod
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Rams are not overpowered anymore, in A23 they have been. They cant harm soldiers and can easily be destroyed by sword units
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Whoa! Being the highest rated active German player cant be that bad then, right? xD
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5 hours ago, Stan` said:
Biggest so far, Mayorcete and SergiuHellDragoonHQ; Just need names and way to contact them.
Sergiu has made 0ad videos 5 years ago, and 8 years ago ;-)
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I suggest to add another option for team games: "auto-share"
It means that every team has team resources, players dont have their own resources anymore if they are in a team. If a player gets a resource, this will be added to the team resources. If a player spends a resource, it needs to taken from the team resources, as the player doesn't have his own resources anymore.
Example: 4v4 with low resources (300).
So each team starts with 1200 resources of each kind. Some players might be quicker and queue up a huge batch immediately so there will be less resources for the others than usual, but this is just how it works. Could be fun.
The fun would be that you dont need to send resources to teammates and you dont need to ask them for resources. Just spend and gather resources, and maybe leave some of the resources for your teammates ; )
First of all this would be problematic with diplomacy mode, so I suggest to first of all make the options incompatible (the game is either diplomacy or auto-share or none of them.)
It could be also realized by a mod in order to be realized more early, but mods are very problematic for multiplayer if they change the gameplay (which leads to incompability with the main game)- 2
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Agis could get a 100% attack speed bonus for himself. So he is twice as strong as other infantry heroes again like in A23, and a super funny raiding unit
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47 minutes ago, CatotheCensor said:
PS. I promise to stay away from Carthage.
Carthage is not in Europe, its in Africa ;-)
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Because the devs messed it up. In A23 Agis had double health and Chandragupta could train champion archers, but then the devs changed the game and forgot about this
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5 hours ago, alre said:
- this could multiply the cases of ranking offence claims
It could also reduce them: Only the host can be a "quitter". People will prefer playing with trusted hosts. Hosts will have a big audience so its not good for the reputation to quit such a match.
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It's possible to measure map sizes with the help of a unit (if there are no obstacles): Velocity is in "meters" per second.
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Atlas editor?
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On 16/06/2022 at 6:57 PM, king reza the great said:
2- civs like iber, brit need a fort to make a hero while some civs like ptol and sele easily can make hero from civ and its too imba. all civs must have a special building for making heros.
Actually its good that the Seles have this bonus as they are not very strong. It can also be a weakness: If you lose your hero you have to rebuild a cc sometimes.
On 16/06/2022 at 6:57 PM, king reza the great said:3- put merc cavs of sele and ptol in estables.
Sele? Ok, makes sense. But ptol? No. Nobody needs to play macedonians in that case and Ptols are already OP
On 16/06/2022 at 6:57 PM, king reza the great said:4- sword cham of maced is very unuseful and almost nobody buy it as a antiram. because it needs unlucking that takes time. instead of that sword cham give a merc sword man to maced.
Or both.
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1 hour ago, real_tabasco_sauce said:
really? I didn't know.
In A24 the units blocked each other which was bad for the performance
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On 11/06/2022 at 3:14 PM, Stan` said:
What about badosu's balanced maps?
Last alpha which was compatible has been 23.
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Or make it possible to select hostile units so you can see how many they are. It should also be possible to select much more units than 200.
If units overlap there is less lag
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Mainland balanced is a very good map, but I suggest to create a variation called balanced plainland which has no cliffs at all. Even better, no height differences at all, it should be perfectly plain, thats why it is called plainland.
The balance could be even improved by making the map rotational symmetrical, so every player has the same starting conditions as every other player (if you divide balanced mainland into 8 "pieces of cakes", each piece looks different. If you would divide balanced plainland into 8 pieces of cake, they would all look the same, which creates an excellent balance)- 2
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Maybe because there are so many smurfs so its hard to ban them all, and because not enough people report them?
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3 hours ago, Fabius said:
The cost of the camp isn't the issue, the problem is third age and has to be built somewhere outside your own territory. All that effort for rank 2 infantry that only ever gets measured in how well it can take hits.
The spearmen are as durable as rank 1 pikemen (if you use sparta team bonus and armor hero). The rank 2 units also rise rather quickly to rank 3 which makes them even more tanky. I remember that the costs of the army camp had been an issue in A23. That you can build it in hostile and neutral territory is also a big advantage.
3 hours ago, Fabius said:Like Delende Est, true, and then I wish to see some of its features in the main game lol.
And I wish that we wont see them
43 minutes ago, maroder said:so what should we change? easiest thing would be to remove one of the units.
Yes, maybe remove one of the units. But in a way that only one unlock tech is needed. Seleucids need 2 unlock techs too, maybe that could be changed as well.
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13 hours ago, Fabius said:
Secondly the Persian champion cavalry archer, a nice addition, however identical to to the champion chariot in stats and also unlocked along with the champion cavalry. Persian chariots are now a redundant unit and will never see play again unless for pure aesthetic reasons.
I agree. Sorry, devs, but thats bad game design. At the other hand its good that unlocking spear cav champs also unlocks archer cav champs.
13 hours ago, Fabius said:And thirdly, and more personally, the Roman civ overview is a pathetic far cry from A23, three alphas and Rome has received nothing new in that time period, just a significant loss of unique features and a few returned features. Far as I am concerned Rome has been the harshest treated civ out of everything. At least give the Roman players something please.
Disagree. Army camps cost less metal and train rank 2 units. Unlocking champions is cheaper now and allows Rome to be quite a force with its cavalry champions.
13 hours ago, Fabius said:Also fourthly, Han is good, I like the clear effort to give it lots of interesting features, It does make me depressed that other civs are not as differentiated though.
Try to cure your depressed mood with mods? Lol
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@vinme This thread might be the right for you
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35 minutes ago, Stan` said:
Ah right it's for dropsites.
I'd suggest that this technology doesnt need the 3 traders to be researched. Its such a high requirement that you rarely see the tech researched
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MACEDONIANS (Maybe Romans): Training Mercs from captured CC's.
in Bug reports
Posted
If you capture an embassy, you can train all mercs which carthage can train, no matter what your civ is
If you capture a colony, you cant necessarily train mercs from it. Unless you are for example kushite and capture a ptolemy colony, then you can train cavalry from it - but of course not if its a seleucid colony! : D