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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 23 hours ago, AIEND said:

    This requires changing the current citizen-soldier system, adding citizens of both genders, and allowing them to complete the collection of various resources.
    Player P1 cannot train any soldiers. In this stage, there should be no fighting between players, all they have to do is to accumulate enough buildings and populations to prepare for the next stage to fight.

    Just play with the ceasefire option? 10 minutes for example

    23 hours ago, AIEND said:


    This is not to say that the setting of citizens-soldiers is completely abolished, but I think at least soldiers should no longer be able to collect metals and stones. Fighting should be the main work of soldiers, and collecting materials should only be a sideline.

    No. The game has already some diversity: Some soldiers cannot gather metal and stone (cavalry, mercenaries, champions) - this makes the game more interesting. The citizen soldier conception is big fun to play

    • Like 1
  2. The command "back to work" has a flaw: The woodcutters will not go exactly back to the location where they have been, at least not all of them. Some will search a new tree instead which is close to their current location, and not close to their original location. For example if they have walked some distance during a fight this can be very annoying as they will chose their new trees in the middle of nowhere.

    Same problem occurs with pushing orders to the front of the queue

    Maybe it also happens with other resources, not only trees

  3. Hes not joking (at least I tested this with the ptolemies which are similar to seleucids)

    Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this

    • Like 2
  4. 5 minutes ago, CORTO_129 said:

    Hi,

     

    Thanks for the glorious work mate.

    For the life of me though, I can't install your mod. I'm relatively new to the game.
    I've managed to install the latest BoonGui Mod, but with yours I can't seem to work it out.

    FYI I am on Mac.

    I've tried using the pyromod link, tried unzipping it to access the folder (tried pasting it in the mods folder). Nothing seems to work...

    Any help would be greatly appreciated.

     

    Cheers,

     

    The mod works with Alpha 23, but not with alpha 24, 25 or 26.

    The closest mod which we have for A25 is the feldmap mod.

  5. Actually gauls and brits should be the worst civs for turtling. Their buildings are weaker and they dont have citizen infantry swordsmen. At the other hand they can build buildings faster.

    Be aware of kushites because they have big pyramids, swordsmen and a tech for extra building health. And a huge temple which has space for 40 units, that might be very hard to conquer.

    In the next alpha the Han will be a pain, they have very strong buildings and all turtlers might like them.

    • Like 1
  6. 1 hour ago, SneakEP said:

    Why would they do more to melee? 

    Either melee walks close to them --> accuracy doesnt matter
    or they walk as close to melee as they need. Slingers do the same but they stay more far away, so they will be less precise. Compare this to jav vs sling.

    And melee troops are usually dense enough so a shot which misses hits another unit.

    1 hour ago, SneakEP said:


    I see, you say more expensive because stone is harder to come by and you have to manage it early on instead of just wood. So you are saying because it’s harder to pay for them, then it’s fine that they are more powerful and have better range than javs? 

    Yes

    And I just tested: In a rank 3 battle the javs win even if they need to walk more.   In a rank 2 battle the slingers seem to be better.

    And on  very short range the javs have more firepower in general

    And then there is the iber team bonus which can make javs even cheaper.


    So... Dont change anything. Lol

  7. 6 minutes ago, Freagarach said:

    Deepl:

    So if you're about to lose you DDOS your opponent and as a bonus you win? That doesn't sound fair to me. Anyway, that is not possible yet.

    On the chess website Lichess there is a solution. If a player disconnects a timer runs down. If time is up, the opponent can declare victory or draw. If the player returns before the timer runs up, the match continues and the timer gets resetted. Ddoses are not really a problem there.

    Maybe a similar timer would be a good solution in 0ad? For examples a 3 min timer. Maybe there needs to be an additional mechanism which prevents players from abusing the timer though.

    • Like 1
  8. 4 hours ago, Langbart said:

    Does the problem persist after you delete the existing boonGUI folder and reinstall the mod?

    Yes. Additionally there are error messages at the start. Reason might be that I also play A26 which changes things in my A25.

    285421588_Bildschirmfotovon2022-03-2400-24-16.thumb.png.721ac507607beced8fbbc50f473411e3.png

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