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Posts posted by Player of 0AD
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7 minutes ago, real_tabasco_sauce said:
Once iphricates is sniped what to do next?
Snipe the resign button : P No, you can actually spam traditional hoplites and super cheap jav mercs.
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3 hours ago, Lion.Kanzen said:
Nobody likes Athenians in 0 A.D.
Wrong... For example dakeyras, Philiptheswaggerless and me like them. Most underrated civ ever xD
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23 hours ago, AIEND said:
This requires changing the current citizen-soldier system, adding citizens of both genders, and allowing them to complete the collection of various resources.
Player P1 cannot train any soldiers. In this stage, there should be no fighting between players, all they have to do is to accumulate enough buildings and populations to prepare for the next stage to fight.Just play with the ceasefire option? 10 minutes for example
23 hours ago, AIEND said:
This is not to say that the setting of citizens-soldiers is completely abolished, but I think at least soldiers should no longer be able to collect metals and stones. Fighting should be the main work of soldiers, and collecting materials should only be a sideline.No. The game has already some diversity: Some soldiers cannot gather metal and stone (cavalry, mercenaries, champions) - this makes the game more interesting. The citizen soldier conception is big fun to play
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Dont use archers and walls
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On 10/04/2022 at 10:00 PM, Polar said:
What am I doing wrong?
You are assuming that you can login with your wildfiregames username even though they are independent from the accounts which are used for entering the lobby.
Just create an account if you havent done so yet? -
The command "back to work" has a flaw: The woodcutters will not go exactly back to the location where they have been, at least not all of them. Some will search a new tree instead which is close to their current location, and not close to their original location. For example if they have walked some distance during a fight this can be very annoying as they will chose their new trees in the middle of nowhere.
Same problem occurs with pushing orders to the front of the queue
Maybe it also happens with other resources, not only trees -
2 hours ago, PyrrhicVictoryGuy said:
If u do that nobody will use siege
Siege towers: "Are you sure about that?"
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Hes not joking (at least I tested this with the ptolemies which are similar to seleucids)
Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this- 2
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7 minutes ago, thephilosopher said:
Most turtlers I've seen in action build some early military units, maintain a fairly defensive stance even in phases 1 and 2, hit 100 pop around the 12 or 13 minute mark
Just stomp them then? xD
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5 minutes ago, CORTO_129 said:
Hi,
Thanks for the glorious work mate.
For the life of me though, I can't install your mod. I'm relatively new to the game.
I've managed to install the latest BoonGui Mod, but with yours I can't seem to work it out.FYI I am on Mac.
I've tried using the pyromod link, tried unzipping it to access the folder (tried pasting it in the mods folder). Nothing seems to work...
Any help would be greatly appreciated.
Cheers,
The mod works with Alpha 23, but not with alpha 24, 25 or 26.
The closest mod which we have for A25 is the feldmap mod. -
Actually gauls and brits should be the worst civs for turtling. Their buildings are weaker and they dont have citizen infantry swordsmen. At the other hand they can build buildings faster.
Be aware of kushites because they have big pyramids, swordsmen and a tech for extra building health. And a huge temple which has space for 40 units, that might be very hard to conquer.
In the next alpha the Han will be a pain, they have very strong buildings and all turtlers might like them.- 1
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19 minutes ago, Stan` said:
we've decided that Alpha 26 will be the last release of 0 A.D.
At last! Very happy about this ; )
Too bad that today is first april xD- 1
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2 hours ago, SneakEP said:
How do I find out this number on various units?
I forgot it. Maybe ask the devs who decided to implement this and to hide it from the players ; )
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1 hour ago, SneakEP said:
Why would they do more to melee?
Either melee walks close to them --> accuracy doesnt matter
or they walk as close to melee as they need. Slingers do the same but they stay more far away, so they will be less precise. Compare this to jav vs sling.
And melee troops are usually dense enough so a shot which misses hits another unit.1 hour ago, SneakEP said:
I see, you say more expensive because stone is harder to come by and you have to manage it early on instead of just wood. So you are saying because it’s harder to pay for them, then it’s fine that they are more powerful and have better range than javs?Yes
And I just tested: In a rank 3 battle the javs win even if they need to walk more. In a rank 2 battle the slingers seem to be better.
And on very short range the javs have more firepower in general
And then there is the iber team bonus which can make javs even cheaper.
So... Dont change anything. Lol -
Slingers are way more expensive than javeleneers, except for maps with low wood. The fact that slingers beat javs in 1v1 doesnt mean that they are op. javs still deal more damage against melee. And if they reach rank three the inaccuracy is lower. Will test rank 3 units against each other
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Well then slingers have more accuracy
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6 minutes ago, Freagarach said:
Deepl:
So if you're about to lose you DDOS your opponent and as a bonus you win? That doesn't sound fair to me. Anyway, that is not possible yet.
On the chess website Lichess there is a solution. If a player disconnects a timer runs down. If time is up, the opponent can declare victory or draw. If the player returns before the timer runs up, the match continues and the timer gets resetted. Ddoses are not really a problem there.
Maybe a similar timer would be a good solution in 0ad? For examples a 3 min timer. Maybe there needs to be an additional mechanism which prevents players from abusing the timer though.- 1
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1 hour ago, Pablo Villalba said:
ATREPAR TURN OFF COMPUTER. IS A CHEATER
You can report him here and get rating points maybe:
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Units only run when being passive and attacked, or chasing such a unit, or to shape a formation
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2 hours ago, Freagarach said:
Why? Do you have a replay for a recent SVN revision (preferably latest)?
Was talking from a A25 point of view
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Newest version seems to lack some functionality like destroying own buildings and units @Langbart
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1 hour ago, Freagarach said:
Might be a descrepancy between the UnitMotion range and attack range in UnitAI.
I guess the line of sight is rather the problem
Age of Empires 2 stuff
in Introductions & Off-Topic Discussion
Posted
Hard to say... Maybe the Persians or the SeLoseCids...