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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 3 hours ago, chrstgtr said:

    They have 2 cav units in p1.

    They can weapon switch between spear and arrow.

     

    Champs in p1

    Sparta

    ------

    With that said, I am not sure if any of these changes are currently in the latest SVN

    In latest SVN: Only the immortals.
    So they are slow but tanky infantry archers with the possibility to use spears if necessary. Dont seem OP to me but testing is helpful.

  2. 6 hours ago, real_tabasco_sauce said:
    • persia rush

    whats that?

    6 hours ago, real_tabasco_sauce said:
    • persia immortals OP?

    Why? I see: -60 health, -3 armor, -1 speed.  Looks super UP. Whats going on here?

    6 hours ago, real_tabasco_sauce said:
    • try all in spartan rush

    Wahts new about that?

    6 hours ago, real_tabasco_sauce said:
    • are neodamodes spearmen OP?

    Which civ does have them?

  3. Hello, when I try to update my SVN development version I get errors now. OS Linux. I tried svn cleanup right before. Could anybody help me? @Nobbi

    Output of make -j3:

     

    ==== Building mocks_real (release) ====
    ==== Building network (release) ====
    ==== Building rlinterface (release) ====
    ==== Building tinygettext (release) ====
    ==== Building lobby (release) ====
    ==== Building glooxwrapper (release) ====
    ==== Building simulation2 (release) ====
    ==== Building scriptinterface (release) ====
    ==== Building engine (release) ====
    ==== Building graphics (release) ====
    GameView.cpp
    LOSTexture.cpp
    MiniMapTexture.cpp
    DebugRenderer.cpp
    SceneRenderer.cpp
    ShadowMap.cpp
    Linking graphics
    ==== Building atlas (release) ====
    ActorViewer.cpp
    MapHandlers.cpp
    Linking atlas
    ==== Building gui (release) ====
    CMiniMap.cpp
    Linking gui
    ==== Building lowlevel (release) ====
    ==== Building gladwrapper (release) ====
    ==== Building mongoose (release) ====
    ==== Building Collada (release) ====
    ==== Building pyrogenesis (release) ====
    Linking pyrogenesis
    ^N==== Building mocks_test (release) ====
    ==== Building AtlasObject (release) ====
    ==== Building AtlasUI (release) ====
    PickWaterHeight.cpp
    Object.cpp
    cc1plus: error: one or more PCH files were found, but they were invalid
    cc1plus: error: use -Winvalid-pch for more information
    cc1plus: error: one or more PCH files were found, but they were invalid
    cc1plus: error: use -Winvalid-pch for more information
    cc1plus: fatal error: obj/AtlasUI_Release/precompiled.h: Datei oder Verzeichnis nicht gefunden
    cc1plus: fatal error: obj/AtlasUI_Release/precompiled.h: Datei oder Verzeichnis nicht gefunden
    compilation terminated.
    compilation terminated.
    make[1]: *** [AtlasUI.make:324: obj/AtlasUI_Release/Object.o] Fehler 1
    make[1]: *** Auf noch nicht beendete Prozesse wird gewartet …
    make[1]: *** [AtlasUI.make:363: obj/AtlasUI_Release/PickWaterHeight.o] Fehler 1
    make: *** [Makefile:181: AtlasUI] Fehler 2

     

  4. Turning missiles into homing missiles might not be enough:   If a volley hits a soldier, the overkill-missiles would still search for other targets, causing lag. This needs to be prevented too. For example by deactivating this search.

    • Like 1
  5. 9 hours ago, 0ad is the best rts game said:

    (1) When Maurya's Acharya Chanakya garrisoned, the structure's technologies have -20% resource and -50% research time. However, the above skill cannot be used because storehouse, farmstead, corral, dock, and market cannot be garrisoned. He cannot use the above skill in storehouse, farmstead, corral, dock, and market. Therefore, would it be possible to make storehouse, farmstead, corral, dock, and market can be garrisoned.

     

    I'm against this. There are already enough buildings where he can be garrisoned so you have a lot to do if you want to use his full potential.

    And some of the techs cost just peanuts, for example the corral tech. Or storehouse and farmstead (one should research the techs before even building the hero building)

     

  6. On 23/07/2022 at 6:24 PM, BeTe said:

    And when and how you do fights? Make big blob with siege units and just rush thru middle?

    It depends. The classical approach is to reach the pop limit, get most blacksmith upgrades and to attack then with a huge force. Mixing in some siege might be helpful but is not totally necessary

    15 hours ago, Dizaka said:

    I'm curious:  If the game would use less units and be equally as challenging / fun (basically, the same, just less units) would that be ok to use less units vs more?  There's a point, I think, where it would be more fun to do 6v6 and 10v10 games that are low pop rather than a 1v1 with 300 or 4v4 with 200.

    Anything lower than 200 isnt really fun

  7. I suggest to add another option for team games: "auto-share"
    It means that every team has team resources, players dont have their own resources anymore if they are in a team. If a player gets a resource, this will be added to the team resources. If a player spends a resource, it needs to taken from the team resources, as the player doesn't have his own resources anymore.
    Example: 4v4 with low resources (300).
    So each team starts with 1200 resources of each kind. Some players might be quicker and queue up a huge batch immediately so there will be less resources for the others than usual, but this is just how it works. Could be fun.

    The fun would be that you dont need to send resources to teammates and you dont need to ask them for resources. Just spend and gather resources, and maybe leave some of the resources for your teammates ; )

    First of all this would be problematic with diplomacy mode, so I suggest to first of all make the options incompatible (the game is either diplomacy or auto-share or none of them.)

    It could be also realized by a mod in order to be realized more early, but mods are very problematic for multiplayer if they change the gameplay (which leads to incompability with the main game)

    • Like 2
    • Thanks 1
    • Haha 1
  8. 5 hours ago, alre said:

     

    - this could multiply the cases of ranking offence claims

     

    It could also reduce them: Only the host can be a "quitter". People will prefer playing with trusted hosts. Hosts will have a big audience so its not good for the reputation to quit such a match.

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