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Yekaterina

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Everything posted by Yekaterina

  1. I encountered this error when adding a Judean civ mod. What could be wrong? judeans-master.zip
  2. If I was attacking, I would hate this because I can't push as quickly as I can. If I was defending, I am very happy to see this because the attacking troops are stuck there, during which time they take more arrow hits from my cc and towers. Trapped rams also give me more time to train swordsmen and reinforce. So I guess there isn't a binary answer to your question. Multiple layers should be more effective, logically. The builder obviously has invested a lot of wood into building this stuff, so the outcome should be better than just one row. In A24, it would make more sense to build a stone wall instead because stone is quite useless and much more efficient in defending your base from siege attacks, whereas you can use the wood to spam more troops or build more barracks. To prevent spam we can increase the cost of these palisade walls, so that they are less cost-efficient than stone walls.
  3. I like them! Thank you! Would be even better if you make the leaves a bit darker green.
  4. Currently skirmishers << archers. The were an essential part of ancient military and they should not be defeated by archers. I am not suggesting any attack upgrades, I just want to increase their health to 75. I would like to see this trend: as unit health increases, its damage per second increases slightly but attack range decreases. This way all units are quite even if they start from full range, but melee and javelineers have an advantage for close quarter combat. Also the elephants run very fast, skirmishers are the only way to deal with them for most European civs so they need some health increase so that they won't be killed in one hit by an elephant.
  5. The old berries weren't pretty but they did stand out well, in most biomes.
  6. What about we make a compromise here: 1. Use the pink fruit trees as the starting berries resource 2. Use sheep instead of chickens because they are bigger.
  7. Berries don't lag, but they are a bit difficult to see. I would like a model which is very obvious from the green background. Also the chickens can be bigger as well
  8. This means we can have more intense 4v4 on giant with pop limit 300! I am already excited just imagining it! Who cared about good graphics when you can have performance?
  9. You think you are joking but I like the idea. It would save so much CPU and GPU processing! We can add it as a graphics option for intense games
  10. This is a more accurate model of the Tessarakonteres: The current one we are using for it is actually the Leotophoros
  11. @Stan` Maybe something like this but prettier? what is that?
  12. Just adding onto Dakara's point Skirmishers should have their health increased to 75.
  13. Ahh I like the idea. All competitive matches will be resource view and relaxed games will be realism view. I can't program this though.
  14. Even I as a competitive player wonder why all of the palisades need to collapse. This did not happen in real life for decently build palisades. We can make them brittle against P3 units and I think that is enough.
  15. I wouldn't mind if you just put a single blueberry there to represent a patch of berries. A model of blueberry I will make one in Gimp so you know what I mean I really wouldn't mind it looking like this, because it is easy to see, which is the most important thing!
  16. Thanks, but please do not copy AOM and AOE; we can make much better models than them.
  17. My opinions after testing out git version of A25 on 12/5/2021: 1. Very good graphics improvement, very sharp and well optimised indeed. 2. Please change the model of the berries. They are still difficult to spot amongst the green background. If the artists @Stan` @Lion.Kanzen can make berries mostly blue or red then that would be much easier to see. 3. Would be great to see some more campaigns added. 4. Tutorial could be more helpful if there is a cavalry unit involved, and if we start with a noob-friendly civ like Britons or Romans. Spartans are OK I guess but Syssiton and Skiritai commandos might confuse some nubs, and they are hard to master.
  18. This thread is where you can post your feedbacks / suggestions / complaints about A25 after testing the development version.
  19. That is one difficult task, however, I have an idea: 1. Apart from the ratings, new players could be given a "newbie" badge to indicate they are new to the game, so that new players will play with new players instead of stumbling into a pro TG and get smashed at minute 3. Everyone will know who is new and will be gentle to them. 2. The badge disappears after they have completed 10 multiplayer games, can be TG or 1v1. By the end of 10 games they would be quite familiar with multiplayer dynamic. The catch to this is newcomers to the lobby have a range of skills; some go straight in after finishing the tutorial while others are capable of defeating multiple bots simultaneously. Also there might be smurfs.
  20. @alre have you tried mine? I have tested them and they should work
  21. OK seems like I built it in the wrong way... No wonder so many error messages
  22. The A25 dev version from git downloaded and compiled itself with reasonable speed. However, actually running the game was extremely slow: it took 10 seconds for the main menu to appear, then another 10 seconds to see the structure tree. When I tried to play a 1v1 with petra bot on Normal Mainland the game took more than 5 minutes to load 23%. I wonder if this is caused by it being a debug version, or poor optimisation by the programmers, or outdated git, or just Windows 10 being a rubbish OS?
  23. We can open two offense reporting threads: The first one reports foul play and misbehaving players in games (e.g. smurf, quitting rated games, cheating) The second one reports any offensive / abusive language.
  24. You are right. But to be honest with the 5x 10x hard counter if feels almost like deleting palisades because they get take down in mere seconds if you have champion swordsmen or siege.
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