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Everything posted by Yekaterina
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If we compile with --large-address-aware option (when running clean workspaces) then the game will not crash with this error Instead it will lag to 5fps when your load is high.
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Updated icon here. Also Macedonian barter nerf requested by weirdJokes https://github.com/Yekaterina999/Thorfinn-balancing-mod-new
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I am afraid I didn't realise a significant change in pace. Right now with Seleucids I can start to push at about minute 15 (with elephants and hero and full pop). I could do this in A24 as well if I don't make any mistakes. I can't remember what the timings were in A23 because I was too noob back then.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Please can we have an option to turn it off? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Also I noticed there is an additional overlay of stats; some small number under each type of resources we have, on the top left corner. What is that? Frankly it is a bit annoying and I would prefer to revert it back to the 5 numbers that it had been. I don't want the 0,0,0,0 row! -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Now this is something serious. In the latest git version I tried a massive battle against 2 very hard AIs. It involved at least 5 elephants and a few hundred infantry. The game crashed. Before it crashed this error message was displayed: -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I also noticed units just standing on a foundation and not building it, even though I have told it to build. This is especially a problem with skirmishers because they run so fast and then just stands on the foundation, preventing others from building it. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
2021-05-21_0006.zip In this replay the horse killed the dear without taking anything back. There are also times when units don't respond to my orders, especially for garrison and repair. I hope those are caused by my misclicks, but the horse standing next to dead deer is a big problem. -
@Player of 0AD check this out. I nerfed the Macedonian bonus to 15% and it comes with the rest of the Thorfinn mod, which at the same time contains some other changes. I hope you like it. https://github.com/Yekaterina999/Thorfinn-balancing-mod-new
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
In A25 units push each other and they march in a dense crowd. I like that. However you can take out more units with a lithobolos or oxybeles now -
I did not realise that. As you wish, I will make a mod to lower it to 15% for you to test out.
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Thank you for the bug report. The Macedonian issue has been fixed.
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Here you go: https://github.com/Yekaterina999/Thorfinn-balancing-mod-new @maroder
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My bad I will update the link. Btw maroder what is that animal on your profile?
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This mod is now on github. Please can balancing advisors test it out? I will submit the most welcomed changes onto phabricator for incorporation into A25. https://github.com/Yekaterina999/Thorfinn-balancing-mod-new @Lion.Kanzen @borg- @LetswaveaBook @soloooy0
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have been on A25 for a long time and I have noticed that units march in a dense crowd when they move, as opposed to keeping some distance in previous alphas. This both has advantages and disadvantages, but it is nothing that needs to be changed. I would still prefer faster and more agile cavalry because rushing is still difficult, although it is easier to manoeuvre large groups of units now. In terms of engine performance... no change. I haven't dared to crank up the graphics settings on my laptop. -
What if pikemen had their attack rate halved?
Yekaterina replied to LetswaveaBook's topic in General Discussion
Pikes should not be longer than 6 metres because that would become unrealistic. The longest sarissa was 6 metres and it was already bending. Longer pikes put more tension in the material and very few materials back in 0AD can withstand such stress, while being of a reasonable mass. -
How do I create a campaign
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Alre I have seen it. I will give it a go. -
How do I create a campaign
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Hmm Alexander Ho Megas of Macedon against Achaemenid Persians sounds like a good campaign. However, no 'Centurions saving princesses' please, that is too pointless: if a princess needs to be saved then she clearly is not strong enough to fight alongside me, and therefore there is no point in saving her. To be honest I would much prefer playing against real humans to bot-controlled units because I would be able to predict what move they make, then it becomes a contest of brutality, especially if you are the programmer behind it. However, we can try campaigns where you have to fight off a much larger force with less units than the bot. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
@Stan` what are you doing with my git pull request, it seems to be pending and the main repository has not been updated. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
I think some of these techs are quite legit, for example lowering costs of siege weapons. But sure, I can delete them. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
If we don't put the techs there it will return errors, saying missing tech. It is still using A23 mindset. My name is there so if something goes wrong you know it is my fault and you can ask me to fix it. Also to distinguish it from the original version. -
@Stan` @Lion.Kanzen Please also give me permission to push Judeans mod and Aristeia on git.
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Changes: 1. Declared the mod as compatible with A25 2. Gave Umayyads ram and siege tower. I have not done intensive testing of the mod yet, but my instinct tells me that it works and all factions deserve some sort of siege engine. The structure tree loads perfectly.