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maroder

WFG Programming Team
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Everything posted by maroder

  1. It does and maybe for a27 we will get some improvements there. But for this release this was the lesser evil and quick to do without the risk of introducing last minute bugs. edit: and yes it's worst for the Han, most other civs are ok with this change from my tests.
  2. well, the team is small and can't have eyes on everything. In this specific case I don't know what the original design plan was and I have (at least at the moment) no strong opinion if this is a feature or a bug, i.e. what the expected behavior is. So all the player are welcome to chime in and give their opinion on how this should be. Is this cool or confusing?
  3. Off-topic but I think it would be good to remove the "Trained by" & "Builds" information from the tooltip. I feel like they provide near to no value and are just visual distraction
  4. Say hello to the new champion crossbow: @Stan`@wowgetoffyourcellphone If you have time: https://trac.wildfiregames.com/ticket/6591
  5. https://code.wildfiregames.com/rP26483 new bush mixin as people complained about bushes blocking foundations. iirc @wowgetoffyourcellphone mentioned that he would like to color it yellow when it will be deleted, but the answer was that this requires engine changes.
  6. yeah, I meant to make it a popup at some point also, I personally just enabled feedback a few months ago after playing for years now and none of the people I know that play the game have it enabled, so I guess you can multiply the number easily by 10x or even more. Especially since the game has a major Linux audience who is generally even more conscious about their personal data and security stuff.
  7. The maps look really interesting, congrats I'm looking forward to see how the implementation looks.
  8. Yeah I know that one just time missing to get good at it
  9. Not sure if we need another wall or if this is useful for someone by I just found this nice CC0 model: https://polyhaven.com/a/modular_fort_01 At least from the pictures it looks low poly enough that we could use it without much changes and even if it is too high poly: the textures also look very good. ping @Stan` @wowgetoffyourcellphone
  10. Oh an there also is https://trac.wildfiregames.com/ticket/6560 Not sure if @wowgetoffyourcellphone would like to keep it as is or change something there.
  11. Last thing open for the Han is the roster restructure: https://code.wildfiregames.com/D4713 would be nice if some more people would look at/ accept it. I also read the maybe the minister should only cost 1 pop instead of two (not sure how many people feel that way). And then there is @borg-'s Persia overhaul: https://code.wildfiregames.com/D4724 which should also be accepted/ checked by much more people before including it right before string freeze.
  12. Not at the moment unfortunately. If I may ask: are you using an especially high res screen? Or is it more of a contrast issue?
  13. I would like to, but the question is if everybody agrees/likes it anyways, this will be available through the in-game mod downloader for a26.
  14. How's the updated version? : https://code.wildfiregames.com/D4713 Also, anyone wants to accept: https://code.wildfiregames.com/D4715 https://code.wildfiregames.com/D4714 https://code.wildfiregames.com/D4709
  15. agreed (unfortunately can't think of a better idea right now) I just have the feeling that if we only do it for the perisan women that might be a bit misleading historically and we will probably have people complaining about this and saying that we should remove it again. (off topic: Might be an option to think about the two-gendered citizens again)
  16. true, that could be fun. they don't but I would say the crossbow cav is not that far off. sounds ok.
  17. If everyone agree that this is a good idea to have that many units: fine by me. I only see the problem that the Han have basically every unit type: Spear, Pike (Ji), Sword, Crossbow, Archer + all types of cav. So they basically have an easy counter to everything, which is a huge advantage. Combined with their strong eco that seems a bit unfair vs other civs who have a smaller roster.
  18. @AIENDwhat do you think about https://code.wildfiregames.com/D4713 ?
  19. yeah, I agree with civ differentiation, but if there is no historic background, the question for me is: Can't we find something fun for the persians that actually is based on history and keep the civilian bows for a civ where that is historically more correct?
  20. any more opinion on this from other people?
  21. If people really want champ cavalry crossbows, I would say they should be put in a chariot, replacing the existing chariot unit. I would dev keep either the normal cav crossbow or the champion. Not that strong of an opinion on which to keep. I just want to make sure that there is enough differentiation regarding the potential addition of the Xiongnus down the line, whose main fighting force are archers/ cav archers.
  22. Including the crush damage slingers have 10.08 /s although granted, that the crush damage is not that effective vs units.
  23. I would say the different stats between mace and han are ok, because they used different crossbow designs. I would rather not give them exactly slinger stats, but keep their repeat time as it is now and bump their damage up to 30 and remove the -10 health. yeah, the camp should go.
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