Jump to content

Carltonus

Community Members
  • Posts

    228
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Carltonus

  1. On 31/08/2022 at 1:39 AM, vladislavbelov said:

    Could you make a screenshot via F2? Does it contain black bars?

    Last week, the whole game windowed flickered black for a few milliseconds, instantly stopping any recording with Xbox Game Bar:

    screenshot0002.thumb.png.779ddf4b0eee2a6fb80a274ba076fc19.pngStill persists even with recording after startup or restart of the .exe or shortcut.

    On 31/08/2022 at 1:39 AM, vladislavbelov said:

    Also could you attach your system_info and hwreport (you might find them by paths from https://trac.wildfiregames.com/wiki/GameDataPaths#VistaWindows10)?

    Attached is most recent of both: system_info.txt and userreport_hwdetect.txt

    On 31/08/2022 at 1:39 AM, vladislavbelov said:

    Is freezing reproducible?

    As of today/tonight, seems to be no longer the case.

    In other news, the Nisean Horses upgrade is still grayed out even after reaching City Phase as indicated in tooltip. Edit: The next alpha should have said tooltip explicitly require the Unlock Champion Cavalry technology.

     

  2. This is as soon as I start a normal 1v1 game. If I did this on full-screen the Xbox Game Bar would instantly stop recording immediately when black bars or flickers appear at random times. Begins when doing a snap-in at opposing center, was about to go back to my base to actually place the house somewhere around mine.

     commands.txtmetadata.json
  3. 7 hours ago, Lion.Kanzen said:

    What could they [ji bing] use as formation?

    Playing as the Han faction in Atlas allows them to assume the anti-cavalry formation like the Romans. Don't know yet if the citizen spearmen can do so too...

    19 hours ago, maroder said:

    Do you maybe have a replay of this ? Never happened to me.

    I would try to load a typical game, but getting this "screen freeze" would take some luck. In one case, after loading the resource-heavy "Egypt (3v3)" skirmish map:

  4. The Atlas-only Samnite spearmen suffer the same as the others, in addition to not performing the phalanx walking animations. Are the Han halberdiers supposed to not assume syntagma, even if in a faction that allows such (i.e. Macedonians/Successors) or by editor/"wololo"? It would be weird for them charging the enemy with jis in shoulder. Finally, I get this game-breaking bug when giving orders to both the late-era Spartan pikemen and pike hero Philip II (also Atlas-only units) at the end; this persists at every restart of the editor. You can still continue playing, but the screen appears to be "freezing" at this point. Same happens when playing a normal game at random times.
    • Thanks 1
  5. 41 minutes ago, seeh said:

    i don't understand. was looking your videos and there are objects moving and some not. what your showing there?

    Look at the idle animations of the citizen hoplites, pikemen, and Roman soldiers that are assuming the phalanx, syntagma, or testudo and anti-cavalry formations, respectively. It's just their normal idle animations being played rather than their intended effect after stopping. Only the Libyan and diadochi mercenary spearmen are able to do their idle phalanx positions.

  6. The issue is just the tip of the iceberg: some, but not all, of the other factions have their citizen hoplites and pikemen unable to do their own idle stances as well. Pericles also has the same defect:

    Romans also have this with their testudo and anti-cavalry. The two Atlas-only infantry heroes excluding Scipio have scuta and can't normally assume the former. The evocati and other Roman champions (i.e. legionaries) are unable to be distinguished with the republican extraordinarii:  
  7. 1 hour ago, maroder said:

    So basically just rename the tech? If so, then what actual name should we use? I haven't seen that much concensus

    The plan was that the marine-unlocking tech be a new file itself, but since the Iphicratean Reforms parameters were originally for this purpose, might as well rename it to what @wowgetoffyourcellphone prefers better for ease: "Delian League", "Delian Marines", or somebody else can propose a different name. In my case, since it is for allowing marines and Cretans to be recruited at ports and triremes, name it to something like "Naval Deployment", "Naval Preparedness", or the related. Then the consensus process can begin.

    Back on topic and reiterating, the Iphicratean Reforms tech is supposed to be for unlocking the epilektos (and the future light peltast/hoplite hybrid). Some have said that this is post-golden age of Athens, so it does little to the faction as a whole and could put the epilektos itself in doubt. But since it would be one less champion, this already-present tech should serve its purpose. The archer- and marine-unlocking tech will still be there, but the two units should not need this to be required to be trained at the barracks and gymnasium, respectively; only for extension to be trained also at the two naval entities mentioned above.

  8. On 20/04/2022 at 12:33 PM, AIEND said:

    The Marine Corps should be trained as a very basic citizen infantry, because the navy itself is the characteristic of the Athenian civilization.

    Reluctantly agree, but that will make two citizen swordsmen, the other being the hippeus (Greek cavalry). If there is consensus, that and the Greek scout cavalry may have to swap their recruitable phases. As well as a replacement for the champion unit (the light peltast, anybody?).

    There was another stoa unit in alpha 23, a mercenary Thracian swordsman which is a mix of the present Macedonian champion and Seleuicid mercenary. It was recruitable in town phase but acted as like other champions. The faction had three swordsmen types in all.

    Is anyone really going to do the necessary rename of and creation of the marine and reform techs? Would post this to the alpha 27 suggestions for reminder if this is not the right time...

  9. Sorry for double posting, but @Freagarach, the present Iphicratean reforms tech in the next alpha is inconsistent with the name itself and historically. Better if a new tech was made (see previous post above) for the unlocking of marines and Cretan archers in ports/triremes called "Delian (whatever)" or something else, and the actual "Iphicratean Reforms" is for unlocking the epilektos (and possibly the future replacement of the stoa thureophoros from Alpha 23).

    Suggest that said Cretan archer and marine (city phase) do not need the tech for training in barracks and gymnasium, respectively. Anyone have other thoughts?

    • Like 1
  10. On 16/3/2022 at 9:49 AM, wowgetoffyourcellphone said:

    image.thumb.png.d8c7b391f68187df25df593127e3a4ab.png

    This was not part of my request though, but we can see the huge difference between the Athenian elite and champion hoplite.

    It was actually about the proposed champion hoplite/skirmisher hybrid in the sketch (not the colored one which depicts the "Epilektos") in the first page of this thread:

    38F7F4C4-64E0-428E-93C3-DB86AFEBE3EE.webp.a05d602fa8f96395ddb7d98b3ab8b795.webp

    With the intention of bringing back the stoa thureophoros (champion skirmisher) from Alpha 23, in a way, when secondary attacks become a thing.

    • Like 2
  11. On 10/3/2022 at 9:59 AM, wowgetoffyourcellphone said:

    The tech could simply be called "Delian League" or "Delian Marines."

    Rather than editing the existing Iphicratean reforms tech itself, which can be a future game mechanic, create a new one as either of the above quote.

    Said future mechanic is the one that would unlock the two champions, one of them bringing back the champion skirmisher from Alpha 23 but with intended garb.

    • Like 1
    • Thanks 1
  12. On 11/03/2022 at 5:21 AM, AIEND said:

    If the reform makes the soldiers use longer spears, they have to hold the spear with both hands, then it is not possible to adopt the same formation as the old hoplite, but a new formation should be dedicated to the reformed infantry.

    Hmm... that would require a sampling of the proposed proto-pikeman, as well as consensus from other members allowing the change to the pikeman-class unit. Note the illustration from previous page says that the "spear is lengthened to 12ft (3.6m)" which would argue a for slightly increased attack range while still remaining a champion hoplite, as compared to the ~20ft of the Macedonian sarissa. Here is the full version:

    peltasta+ificr%25C3%25A1tida+2.jpg

    On 11/03/2022 at 5:21 AM, AIEND said:

    Athens should have civic javelinmen in Greek style, why are the javelinmen now Thracians?

    That has been there since the Hellenic faction split between the three Greek ones. Any argument(s) against the mercenary Thracian skirmishers? Also take into account the other civilian ranged unit: the slinger. Now you want two types of civilian missile troops? Three types if you include the scout.

    On 11/03/2022 at 5:21 AM, AIEND said:

    In the case of the Marine Corps, perhaps improving the protection of warships? After all, there were more shield-wielding soldiers standing on the boat.

    That is where visible garrisoning or the turrets system comes into play. Did you mean that said warships get a defensive bonus with a marine "garrisoning" or inside? 

    On 11/03/2022 at 5:21 AM, AIEND said:

    I don't think it's too complicated, just let the Cretan archers train directly in the barracks.

    Agreed, but only when the champion archers are actually scrapped, so my opinion remains mixed. Regarding the "Maybe an upgrade from the prythaneon as an alternative reflecting their duties?" question, this is about the Scythian police. As a viable alternative, what bonuses can be added in lieu of replacing the Scythian archers?

    On 24/04/2021 at 3:42 AM, Silier said:

    athen champion.png

    For the epilektoi, has a modeller thought of creating at least a separate quilted leather cuirass like the one on the left, or it was already made?

    @wackyserious and @wowgetoffyourcellphone, if either of you have the time to present (the two of) us the light peltast with oval wicker shield from the illustration on the first page, that would be appreciated. This can be a perfect replacement for the champion skirmisher wielding the (probably) anachronistic thureos from alpha 23.

  13. At this rate from all the proposals, the Athenians will probably have three hoplites (maybe four), each of differing statistics: "Athenian Hoplite", "Chosen Hoplite" (similar statistics to a Spartiate), and "Light Hoplite" (the current epilektos). The Light Peltast has the long spear as a secondary attack, once implemented.

    21 hours ago, AIEND said:

    Iphicrates should have changed the hoplite to use longer spears and lighter shields, thus becoming the prototype of later Macedonian pikemen. This type of soldier and the later Hellenistic pikemen were actually lighter than the hoplite, should not walk slower than the old hoplite, but should be more brisk, with more emphasis on using the length of the weapon to attack rather than relying on shields to resist. The game currently casts pikemen as sluggish meat shields, rather than soldiers who abandon protection for a more aggressive attack.

    Do not forget that Hellenistic pikemen in this game can assume the syntagma (rectangle) formation. The proposed proto-pikemen should form the phalanx like their fellow citizen hoplites, not that one. Call them "pikemen", but they still appear hoplite-like to me, just lighter and have a slight boost in attack range.

    21 hours ago, AIEND said:

    On the other hand I would prefer Athens to have a kind of ordinary citizen javelinmen rather than mercenaries or champions.
    Perhaps the reform could be to turn the Athenian spearmen into pikemen?

    Is there any problem with the Thracian peltasts (mercenary javelineers) or the podromoi (scout cavalry)? Mercenary and citizen, respectively. The latter probably describes your "ordinary citizen javelinmen", with a mount. Turning spearmen into pikemen is like fast-forwarding to Athens's golden age to the time of Alexander.

    22 hours ago, AIEND said:

    Marines may be more effective on ships than on land, consider having marines stationed on ships to provide buffs to warships,should be used to highlight Athens' naval superiority.

    Naval concepts like ramming and boarding have not yet been coded into the game. Which buffs in particular?

    21 hours ago, AIEND said:

    Although these Scythians carried clubs and axes, I don't think that would give them the kind of authority that fasces had in the hands of Roman consuls. After all, they are slaves, and they are often just verbal threats, but they dare not use force against the citizens of Athens. After all, Athens is a democratic country.

    I think they are more like security/police than gendarmerie, maybe can improve the environmental safety of citizens' daily life, improve labor efficiency through a halo?
    But if so, most civilizations actually have this kind of role, and it would seem odd to just give it to Athens.
    My feeling is that the Scythian archers can be eliminated simply because their job is not to appear on the battlefield.

    No problem scrapping the Scythian archers completely, if their Cretan counterparts be recruited from the barracks without research requirements... Maybe an upgrade from the prythaneon as an alternative reflecting their duties?

  14. On 4/3/2022 at 4:04 AM, Outis said:

    Excellent idea to limit number, this way they keep champion status and do not have an overwhelming presence. Also excellent idea to train from the Prytaneion, so it is useful after techs are researched and heroes are trained. The Fortress is already useful later in the game.

    Since they are acquired to maintain order among citizens, why don't we limit their number to a percentage of citizens than a fixed value? This would be an interesting novelty. And, training from the Prytaneion is in line with their official role.

    In addition, like the Han palace guards, suggest adding (or if not, changing them into) a melee unit, wielding either club or axe. That reflects their role more descriptively. Maybe give them an aura or two that boosts/weakens nearby citizen soldiers and support which could be a double-edged sword (figuratively).

    On 3/3/2022 at 7:00 PM, AIEND said:

    [Iphicratean Reforms] will actually make the Athenian infantry evolve into the later Macedonian pikemen, so if this reform makes the infantry more flexible, then also consider whether to modify the Macedonian, Seleucid and Ptolemaic pikemen Attributes.

    Reiterating my current and simple suggestion for this reform tech: unlock two fast infantry units, which are not the marines nor Cretan archers. The rest is found on my previous posts here. A better idea, since the reforms itself seem out of the time-frame of the golden age of this faction: the hero himself should be on the field to open this technology, even after he is killed.

    Pikemen are a whole different story, maybe Athens during the Hellenistic period, and in a separate faction from the current, with their mercenary (mistophoroi) pikemen. Thought this was about the current champion hoplite "changed into some proto-Philip II pikemen". Which specific attributes for the Hellenistic pikemen you want considered to be modified?

    Note that if you have followed the older alpha versions, the mixed Greek faction had a champion hoplite-skirmisher hybrid, then the (probably) anachronistic thureophoros in 23, recruited from the now-deprecated royal stoa. These two are supposed to be replaced with the light peltast mentioned earlier.

    For the marines, no problem for me if they can be "demoted" to citizen swordsmen. A compromise can be that when they reach elite, they are armored and no longer run primarily like the thorakites (heavy swordsmen). If that creates complexity in code, the aforementioned forked tech, choosing between fast or armored, has also been suggested. The latter will unlock another champion hoplite (around the same statistics as a Spartiate) and probably another one which the rest of you can decide.

  15. Also, "Iphicratean Reforms" would not a good name for this one, that itself is discussed further here.

    Suggest the new name(s) for hiring marines and Cretan archers in the dock and/or triremes something to do with "(fast) deployment" or a "quick-reaction force" in Attic Greek.

    1 hour ago, Gurken Khan said:

    I think it would be cool if those two units could be additionally built at ports and ships, not exclusively.

    They should be recruitable directly from the gymnasium and barracks, respectively, without any prerequisite research; that is for said hiring tech for both dock and warship.

  16. It appears there is still little to none, given that...

    On 3/3/2022 at 1:06 AM, AIEND said:

    [t]he third stage is more suitable to use the capital, because it represents the central government, and some buildings representing the imperial court also appeared in this stage.

    @AIEND has a point there, but that gives rise to which buildings ("structures" as we call here) represent such. Awaiting response to whether they agree or disagree with the two names from the changeset.

  17. 3 hours ago, kul said:

    han xin_logo.png

    The background could be lighter, or changed to the shades of yellow to complement the purple cloak. If it should remain the same, a bit more lighting is enough.

    Please take your time to produce the Han-dynasty hero portraits even after the sixth, minor issues such as this could be done before the Commit Freeze in my opinion. That way, everyone will not be bothered with portraits of cropped image models as one of those bad starts for the new faction.

  18. 6 minutes ago, OliverLew said:

    City -> 郡 (Jùn), Town -> 县 (Xìan), Village -> 乡 (Xiāng) might be appropriate, too. The actual meaning is also very close.

    That makes more historically-accurate sense. Does the rest of the community have consensus? "Xìan" (縣, Gwēns/*ɡʷeːns) and "Jùn" (郡, Gluns/*ɡluns) are ones to be put in the phase_town_generic.json and phase_city_generic.json files, respectively, for the "han" parameter.

    15 minutes ago, OliverLew said:

    BTW, "都Du/京Jing" means the capital city.

    Knew that both characters mean the capital, as that would only apply to Chang'an (Xi'an) if within 0 A.D. timeframe...

    What can you come up for the empire phase for your mod, @wowgetoffyourcellphone. Should be another one-character, maybe two.

    • Thanks 1
×
×
  • Create New...