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Carltonus

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Posts posted by Carltonus

  1. Basically, all units with chevrons should be the ones that can promote after some number of experience points. Imperial centurion should have a star instead of three chevrons as their icon. Edit: Centurion and other commander-related units.

    The scouts, mercenaries, and a few other units (with icons but do not promote) should have their chevrons removed or must have the ability to promote. If the scouts can be promoted, they could be like the Athenian hippeus or other mounted swordsmen.

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  2. Sorry for the long wait, but here are the first sketches!KingLeo.thumb.PNG.043109f01c6495bd8497410509e7f7d1.PNGKingLeoDay.thumb.JPG.0cca0c249b7b1dcf8208008b29c74a08.JPG

    A mix of the city stadium statue (left) and Wikimedia bust (right) with the model already in-game.

    First image was uploaded at night so yellow lamp was used. (Edit) The second one is the same but uploaded during the day. If you want more whiteness, could re-upload in the daytime. Feel free to use these in your editing programs. Do you need more sketches of King Leonidas, or how about other heroes (Brasidas, Agis IV, etc.)?

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  3. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.

    I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.

    I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.

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  4. All right, here's the situation, @wowgetoffyourcellphone:

    1. Currently the Leonidas hero portrait mixes Butler's face and helmet (in the film) with the accurate traverse crest not extended to the shoulders. If the 300 Leonidas actor is to remain (for example, as a scenario asset), the helmet's crest position should be fixed. That can be the new spart_hero_leonidas_300.png.

    2. For the proposed new portrait, the Spartan helmet extending to the chin (from the statues and the one from the Spartan bust) will be used; totally different from the hoplite helmets which extends to the neck. 

    Other than that, expect a sketch from me in probably a few days.

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  5. The remade aspides look great. The arrow curtains (that you so called shield capes) remake would be an interesting addition since it would require to be animated.

    Suggest that the Spartan hero shield (Leonidas) to be re-textured to match the statues in Thermopylae and near the city stadium in Sparta:1_leonidas-statue-thermopylae-1.jpg?itokfixedw_large_4x.jpgModern_statue_of_Leonidas_in_Sparta.jpg42850684880_63bab643c6_b.jpg

     

  6. Just checked some other threads. With the current Alpha 24 models in hand, the remade hoplite helmet (preferably the last guy in the yellow teamcolor) would be close to what is expected from the statues:

    image.png

    The only re-textures needed are the dots between the crests of the zigzag (holder for horsehair) and that deerlike(?) carving on the cheek.

    If the Butler actor and portrait are to be kept, the hero helmet should be replaced with the helmet as seen in the film (suggest that the horsehair remain black instead of teamcolor, the latter reserved for the cloak and optionally another part of the helmet).

    Would be happy if you want sketches to help with the hero portrait improvements. 

  7. Isn’t the Leonidas portrait still using Butler’s face in the film 300? Atlas still has that barechested actor. No offense to a game striving for historical realism.

    Would also want to suggest a change to the helmet (in the portrait and actor) since it does not match the Leonidas statues. Or if there are passages from historians that the king wore a helmet like that as in the portrait/actor. The shield as well, based on the Medusa texture on one of the already-made Hoplite shields (aspis).

    Thermopylae monument (could not find one with a better close-up of the head and face):

    1355890329_20a8f0a269_b.jpggreek-thermopylae-warrior-statue-outside

    leonidas_closeup_front_left_4.jpg

    Statue near the city stadium in Sparta:

    98c7c3afc22c3606545f44ed51b8d6a7.jpg

    42850684880_63bab643c6_b.jpg

    120946328-close-up-portrait-statue-of-le

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  8. Before registering on this Forum, had to see some interesting threads such as this one. Has work already been done on garrisoning troops into elephants or chariots (Hyrule Conquest already had such a function mounting a pair of archers into a chariot, what faction was that?). That would add an Archer champion to the Seleucid list. It would be interesting to see pikemen on the walls.

    @Nescio, you said there are 3 champions (2 extra because of an upgrade) for this faction but someone said it does not historically make sense because the chariots augment the pike formations (frontline) and cavalry (hammer and anvil). borg-'s mod removed the Traditional/Reform upgrade so all four can be recruited, but will the upgrade choices be removed on future releases?

  9. Got them. Turned the overlay on in-game, when I got back to the main menu (after a game or crash), it is still there. My only concern was that the clock (or even the frames per second counter) may not appeal to the eyes appreciating the menu art. Suggest putting them somewhere else (still on the menu like within the menu bar with the buttons), but during a game they can stay there?

  10. 17 hours ago, Stan` said:

    What map size? AI ?

    @Stan`: Random, "Unknown", Desert biome, Normal size, Me and four AI Petra-Bots (all medium). It was all land with no body of water. Still hanging on the dialog box with the code.

    Update: Got a BSOD with "DPC watchdog violation" while *still* hanging on to the dialog box and restarted by itself. Did install Standard SATA ACHI Controller instead of latest Intel® 6th Generation Core Processor Family Platform I/O SATA ACHI Controller and restarted. Finally ran a CHKDSK /F /R. Let me see if the blue screen and/or game crash still persists. Good thing saving my game helped return to my progress!

  11. I was in the middle of a successful Random game when the window restored down and this happened:

    Program Error

    Function call failed: return value was -100033 (Not enough memory)
    Location: shared_ptr.h:70 (AllocateAligned)
    
    Call stack:
    
    009EEE8F
    
    009F328D
    
    008DAAAB
    
    008D92F8
    
    008D3576
    
    008D34B1
    
    008B2362
    
    008B2029
    
    008780D2
    
    00786E54
    
    007896C8
    
    0078B403
    
    00781035
    
    007810C4
    
    00A3AB61
    
    009EE02F
    
    74AA6359
    
    77307B74
    
    77307B44
    
    
    errno = 13 (Not enough memory)
    OS error = 8 (Not enough memory resources are available to process this command.)

    On a Dell Inspiron 5559 with an 8.00GB RAM and Intel Core i5-6200U CPU @ 2.30GHz 2.40GHz x64 processor. Already had the GLSL and post-processing disabled (based from the other threads), what else?

    Did not press any five buttons below the code (Copy, Continue, Suppress, Break, Exit), still hanging here waiting for someone to reply. Thanks!

  12. MenuClock.thumb.jpg.40e368ad1f7dff22737205a77ed067d8.jpgWas starting a Random game, went to the in-game Settings to enable the Realtime Overlay, crashed with a BSOD "DPC watchdog violation" in the middle of my successful game. When re-opening the game, the main menu has the Realtime Overlay clock in the menu. Tried turning it off and back on in the menu settings but it still comes back. There will be a short update post for when it goes away after a game without a crash.

    The random game in question:

    commands.txt

     

     

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