0 A.D. (0.0.23) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "30"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = "unused"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.move" = "unused"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena23b"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot23b"

Loaded config string "lobby.echelon" = "echelon23b"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.gamestarttimeout" = "60000"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/Damage.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/DamageBonus.js'

Loading simulation script 'simulation/helpers/DamageTypes.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/Damage.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/unknown.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Loading map generator script 'maps/random/the_unknown/unknown_common.js'

Setting biome generic/desert.

Loading map generator script 'maps/random/rmbiome/generic/desert.js'

Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Unknown of size 320 and 4 players.

Creating lake...

0.209s.

Creating shore jaggedness...

10.037s.

Creating small rivers separating players...

2.814s.

Creating lake...

0.804s.

Creating playerbases...

0.043s.

Creating bumps...

2.134s.

Creating hills...

0.886s.

Creating forests...

1.684s.

Creating dirt patches...

3.118s.

Creating grass patches...

1.846s.

Creating stone mines...

0.008s.

Creating small stone quarries...

0.003s.

Creating metal mines...

0.008s.

Creating small decorative rocks...

0.013s.

Creating large decorative rocks...

0.007s.

Creating deer...

0.007s.

Creating berry bush...

0.009s.

Creating sheep...

0.004s.

Creating fish...

0.026s.

Creating straggler trees...

0.088s.

Creating small grass tufts...

0.011s.

Creating large grass tufts...

0.024s.

Creating shallow flora...

0.829s.

Creating bushes...

0.017s.

Total map generation time: 25.034s.

Total entities: 3244, Terrain entities: 1610, Textures: 16.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_syntagma.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_short_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_ship_trireme_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_ship_trireme_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_tri_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_tri_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_hip_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_chariot_b_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_chariot_b_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/idle_relax_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/run_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/walk_relax_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_oxybeles.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/oxybeles_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/oxybeles_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_folded_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/Damage.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/DamageBonus.js'

Loading simulation script 'simulation/helpers/DamageTypes.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/Damage.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/unknown.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Loading map generator script 'maps/random/the_unknown/unknown_common.js'

Setting biome generic/desert.

Loading map generator script 'maps/random/rmbiome/generic/desert.js'

Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Unknown of size 320 and 4 players.

Creating lake...

0.202s.

Creating shore jaggedness...

9.787s.

Creating small rivers separating players...

2.449s.

Creating lake...

0.810s.

Creating playerbases...

0.044s.

Creating bumps...

2.052s.

Creating hills...

0.887s.

Creating forests...

1.681s.

Creating dirt patches...

3.136s.

Creating grass patches...

1.858s.

Creating stone mines...

0.007s.

Creating small stone quarries...

0.003s.

Creating metal mines...

0.006s.

Creating small decorative rocks...

0.012s.

Creating large decorative rocks...

0.008s.

Creating deer...

0.007s.

Creating berry bush...

0.009s.

Creating sheep...

0.004s.

Creating fish...

0.023s.

Creating straggler trees...

0.084s.

Creating small grass tufts...

0.011s.

Creating large grass tufts...

0.027s.

Creating shallow flora...

0.847s.

Creating bushes...

0.016s.

Total map generation time: 24.364s.

Total entities: 3244, Terrain entities: 1610, Textures: 16.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_syntagma.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_short_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_ship_trireme_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_ship_trireme_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_tri_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_tri_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_hip_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_chariot_b_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_chariot_b_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/idle_relax_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/run_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/walk_relax_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_oxybeles.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/oxybeles_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/oxybeles_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield_1.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_folded_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/lithobolos_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/lithobolos_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_lithobolos.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_lithobolos_idle.dae): Loaded successfully

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_attack.dae): Loaded successfully

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion_shield.dae): Loaded successfully

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0.20779220759868622"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading config file "config/user.cfg"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478861172"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Carltonus"

Loaded config string "playername.singleplayer" = "Carl"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "sound.musicgain" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "e37ad4e3acc7f7020a962c2f2d0e51e8"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/Damage.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/DamageBonus.js'

Loading simulation script 'simulation/helpers/DamageTypes.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/Damage.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/unknown.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Loading map generator script 'maps/random/the_unknown/unknown_common.js'

Setting biome generic/desert.

Loading map generator script 'maps/random/rmbiome/generic/desert.js'

Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Unknown of size 320 and 5 players.

Creating lake...

0.211s.

Creating shore jaggedness...

9.909s.

Creating small rivers separating players...

3.103s.

Creating lake...

0.836s.

Creating playerbases...

placeGenericFortress: Reduced overlap to 0.09471777007718352 after 17 tries

0.063s.

Creating bumps...

0.499s.

Creating hills...

0.996s.

Creating forests...

1.847s.

Creating dirt patches...

2.867s.

Creating grass patches...

1.725s.

Creating stone mines...

0.012s.

Creating small stone quarries...

0.007s.

Creating metal mines...

0.019s.

Creating small decorative rocks...

0.018s.

Creating large decorative rocks...

0.008s.

Creating deer...

0.008s.

Creating berry bush...

0.004s.

Creating sheep...

0.009s.

Creating fish...

0.026s.

Creating straggler trees...

0.104s.

Creating small grass tufts...

0.013s.

Creating large grass tufts...

0.028s.

Creating shallow flora...

0.805s.

Creating bushes...

0.017s.

Total map generation time: 23.561s.

Total entities: 3148, Terrain entities: 1520, Textures: 16.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_syntagma.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_sit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_attack_melee.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_sit_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_greek_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_short_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_hip_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_ship_trireme_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_ship_trireme_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_archer_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_spearman_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_attack_right.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully

Saved game to 'C:\Users\Carl O\Documents\My Games\0ad\saves\savegame-0001.0adsave'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_ship_trireme_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_ship_trireme_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/ptol_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/ptol_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/ptol_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/ptol_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/idle_relax_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/run_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/walk_relax_generic.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_oxybeles.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/oxybeles_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/oxybeles_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_ship_quinquereme_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_ship_quinquereme_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield_offhand_african.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield_offhand_african.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield_offhand_african.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield_offhand_african.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/inf_sarissa_rest.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_rider_elephant_african.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_2h_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_2h_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield_offhand.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield_offhand.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield_offhand.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield_offhand.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_rider_elephant_asian.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/slow_gallop_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_shield_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_shield_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield_long_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman_shield_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready_shield_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_relax.dae): Loaded successfully