Mr.lie
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Everything posted by Mr.lie
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The list covers the input box: changing "load.xml" line 21 (-70 to -100) solves this problem: Can you agree?
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i've just updated the game to 23757 Any idea, what happens?
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iv'e recorded a longer video for vladislavbelov in this video i zoom in and out and you can see, from a certain distance the flickering cannot be seen. Maybe this helps.
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1. Use the original "celt_trader.dae" 1. Use the modified file without "celt_trader.dae" You have to wait until 1:20
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Hello, please see my reply from May 28 at: At the moment the map file alone wouldn't run for the reasons mentioned there. As soon as i finished the mod respectively the script, so that i will run without mod, i'll provide you the map.
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In 23718 the "celt_trader.dae" changes. "celt_trader.dae" is used by: "tower_artillery_projectile_impact.xml" is used by: i think, the "celt_trader.dae" has no business there ...
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a big step forward: Rev. 23678 ==> ok Rev. 23680 ==> ok Rev. 23689 ==> ok Rev. 23696 ==> ok Rev. 23702 ==> ok Rev. 23706 ==> ok Rev. 23712 ==> ok Rev. 23724 ==> bad (flickering)
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This morning i've finished a new biome for my "gulf_of_bothnia" map and tried it out. I was angry about the result: The map looks nice, but this ugly flickering ... Also the "lag" and "freezes" phenomen appears ... So, i have decided to figure out, why. I revert my "0ad" to Revision 23652 - see the result: NO FLICKERING, NO LAG, NO FREEZE! So, I come to the decision, that somewhere between Rev. 23652 (10.05.2020) and Rev. 23749 (now) is the error! I'll continue researching excactly, which Revision causes the errors, but i'm sure, you experts are quicker
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As i said, rev 23447 changes the "default.cfg" so i change the "local.cfg" also
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Good morning, i just want to inform you, what happens after "23749": 1. i update the game via "SVN Aktualisieren" 2. i recompile the game 3. edit my "local.cfg" as in "23447" 4. start the same game as yesterday RESULT: missing shadows (related to the first entry in the Main log above) The difference from before is, that today the "WARNING: Framebuffer object incomplete: 0x8CD6" happens even though "Reshade" is installed
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Sorry for the late reply, i slept So, yes, it's there
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Hi, 1. I'm not sure whether or not it happens before. 2. No (see example) 3. I've tested all shadow quality settings, it's always the same. FYI (what i've noticed): Please watch the following video: until 1:20 no flickering, then the enemy attacks, the flickering begin (on beat). After that i see no more flickering.
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the new terrain-textures really looks fantastic ...
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i've created a completely new random-script and several biome-files, that's all
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trying setting shadowquality to "Very High" results in: see the error-log in the upper-left
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What i've done: 1. deinstalled ReShade 2. clean 0ad-folder via svn 3. reduce the shadowquality to "High" but ...
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gulf_of_bothnia_tropical (i have modded the original map a lttle bit )
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i've also noticed, it's only partiell (see the video) - on the island it's flickering, scrolling to CC, nothing, back to islands, it's flickering again
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i think so ... on the warship you can see it