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badosu

Balancing Advisors
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Everything posted by badosu

  1. No need to upload proof, if loser accepts game out of rules, it's treated as a forfeit on his part.
  2. Is it possible to make a mod to show a list of the current biggest lag offenders (due to network and/or simulation calculation)? This should improve the hosting experience considerably, given currently it's hard to see well who is lagging and why. Many times it does not show who is lagging if the issue is not network, and even when it's network it does not show consistently while game is lagging, it can get stuck with no notifications.
  3. Ok, these are the outstanding matches for the Ro8: @Feldfeld vs @borg- @Dizaka vs @ZeroCelsius @LeGenDz vs defc0n If the match does not occur until Sunday EOD but one of the players was present at 19:00 CET or another scheduled time (posted in this thread), he wins by WO. If both players absent both players lose. Also, please upload the replays so it can be casted by me or @mysticjim
  4. Hmm.. I thought these were my notifications? These are my notification settings
  5. This one for example: https://code.wildfiregames.com/D1958 Interestingly I see this on the bottom of the page, but I didn't perform any action:
  6. Yeah, I did change the settings there, but it's not scoped to my account, it's *action* on all notifications or nothing.
  7. Is there a way to only receive notifications for differentials I am subscribed to, e.g. as the author, added as reviewer, mentioned etc? It is very hard to go through the relevant patches I want to check. 2 or 3 days and I have 200 unread notifications
  8. Hello folks, these are the outstanding matches for the Ro8: @Subotai_Mongol vs @borg- (winner vs @Feldfeld) @Dizaka vs @ZeroCelsius @LeGenDz vs defc0n Please try to schedule with each other, and remember the rules about civ-map picking. If you have any questions or scheduling notices let me know. You can play on your own schedule, but if things keep lagging I'll have to bring WO rules to proceed the bracket (which is something I don't want to).
  9. Only feasible with custom map flags from A24, maps also need to take those flags into account
  10. Well, if they are mostly mercenaries without any participation in the civic society champs would suit better, but gameplay wise I like the idea of slinger skiris
  11. Yeah, I thought about how cool would be to have a slinger champion trained for Iberians/Carthaginians maybe (or whatever civilization had most dominance over the balearic islands during 300bc-300ad). Balearic champs trained from Carthage embassy would be nice too
  12. For the sake of the argument, even I would buy it from Steam as a more streamlined method to support the game
  13. Well, I think a well polished campaign and some small perf breakthrough like threading the pathfinder could move things out of beta to be frank. Especially with the balance changes coming in, 10$ wouldn't be much to ask IMO. Ardour for example charges for the generated windows builds and it works quite decently for them, I think Blender might have something similar (but they also have the projects from the foundation that bring in additional revenue). This could be a virtuous cycle where additional funds allow for more dedicated work on core issues like performance, balance, single player etc, which polish the game more and makes more users want to buy the game. But in my opinion, as long as 4v4 200 pop is laggy I wouldn't suggest putting it on Steam (discarding network issues).
  14. Well, there's certainly some tactical thinking required to play this game well, but most of the time the execution is lacking not the thinking.
  15. badosu

    Bug

    This is probably because there are units inside the foundation, the building cannot build when that's the case, it happens when: - You assign too many workers to place the building and they can't leave the foundation without blocking each other - You have a siege inside the foundation - You have attacking units inside the foundation Solution is to move any units inside foundation out of it
  16. Don't listen to felderson, he's unoptimal positioning and strategically thinking casual
  17. Instruction unclear, too many paragraphs, pls put everything together without punctuation for more readability, tks.
  18. Hello Folks, the Final Stage is Open, I'd like to remind you of the rules: Each player bans one civ globally (ban applies to both), higher rated bans first They start picking 3 civilizations, higher rated picks first, 2nd player picks 2 then 1st player picks 2, this will be your civ pool. You can't repeat a civilization from pool Higher rated picks first civ from pool, followed by 2nd player Each player bans one map of (higher rated bans first):| Balanced Mainland (s) Wrench(m) Balanced Hyrcanian Shores (m) Cross (m) Slopes (s) 1st game loser decides who picks civ first from pool and which map to play for 2nd game Last game the remaining civs and map are played You can see the setup in my Match against Lenhes:
  19. Hello Folks, A24 has already a lot of gameplay changes and more a-coming, most of the time it's not feasible to test the change values before committing so playtesting plays a vital role in fine tuning the specifics. I am asking here who's interested in helping playtest efforts. The gold test usually is a competitive match between the best players, since they are the most probable to exploit the meta, but TGs are fine too, especially for the more general changes (boom, engagements, siege). Thanks!
  20. You don't need to register to github, you can just clone the repository. `git clone https://github.com/SciGuy42/Macedonia_0ad.git` Alternatively you can download the current HEAD zip: https://github.com/SciGuy42/Macedonia_0ad/archive/master.zip If you still want to collaborate without registering, just make your changes, commit and send the diff.
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