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Freagarach

WFG Programming Team
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Posts posted by Freagarach

  1. 8 minutes ago, BreakfastBurrito_007 said:

    Why not? is it a programming constraint?

    Kind of. As noted by @LetswaveaBook, having different speeds for different tasks makes for a hard time. It means you _have_ to micro your units to keep up with a high APM player (if they walk slower when gathering, just task them to walk next to a tree and then gather, task them back to the storehouse and then drop off).

    It is also hard to sell to players. Why are archers slower when gathering, but other (ranged) infantry not?

    It has been proposed several times before, feel free to look up those posts.

    • Like 1
  2. 2 hours ago, ChronA said:

    I actually really like this concept. Unfortunately I can also imagine it being a huge PITA for code maintenance, so probably not something likely to win approval.

    Standing still and trying to hit the same target would increase accuracy, but only if that target is stationary, right? Or are you talking about getting calm after walking? For I guess the prepare time is doing that job?

  3. On 16/05/2021 at 12:28 AM, Gurken Khan said:

    Why does the tooltip for arsenals talk about "Train Champion Infantry Crossbowmen" when there is no such thing?

    Because if the Macedonians capture such an arsenal they have the correct tooltip. (@Nescio)

    9 hours ago, Yekaterina said:

    Also I don't get how capturing units work. There doesn't seem to be such an option.

    Not implemented (anymore?) in vanilla, but useful for mods.

    • Like 1
  4. 3 hours ago, Lion.Kanzen said:

     you say more than one type of resource?

    Just the component that defines that an entity (e.g. tree) holds some wood that can be gathered.

    4 hours ago, Gurken Khan said:

    Queuing actions

    As pointed out somewhere in the forums, this is already fixed in SVN. I feel you in its annoyance.

    4 hours ago, Gurken Khan said:

    Move orders

    You can right-click on the "none-formation" (as mentioned in the tooltips) to disable the automatic formation thing.

    4 hours ago, Gurken Khan said:

    Aggressive healers

    Yeah, that might feel strange. Are more people feeling like this?

    • Thanks 2
  5. 17 minutes ago, raynor said:

    or current options to mitigate it are terrible gameplay downside in my opinion

    And please note that making projectiles always land (i.e. making them cruise missiles) can be considered terrible gameplay downsides as well. (_At least_ by me and other people I play with.)

    • Like 3
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