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AIEND

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Everything posted by AIEND

  1. I think your reference is AoM, but honestly I don't recommend it. After all, this game is not a world view of mythology and magic. The forms of warships and naval battle concepts of different civilizations in the ancient world are different, but they are unified in archery and boarding combat, so the main focus of naval battles should be based on this Both, the ram and the catapult may perhaps characterize Mediterranean warships.
  2. We only need three types of warships. The first type is a light reconnaissance and transport ship, which can carry a small number of shooters and can board or ram enemy ships. The second type of medium-sized warship is the main force of naval warfare. It is fast and can carry more shooters. It can also board or ram enemy ships. The third type is the catapult warship. The combat system of this kind of ship is divided into two parts. One part is the catapult, which has fixed working efficiency and damage, and is specially used to attack fixed coastal buildings. The other part is the same as the medium-sized warship, relying on the archers on board to shoot arrows at the enemy ship, but the number of archers that can be carried is smaller, and they can also board or ram the enemy ship. As for the heavy warships of some countries, it must be known that in the era without steam engines, too large a ship meant cumbersome. The giant ships built by countries such as Ptolemy and Seleucid are actually not very efficient in combat. They are more of a spectacular decoration to reflect national power. These large ships can be used as Easter eggs to reflect, but they do not have to be included in the The main consideration of naval warfare.
  3. I think warships equipped with catapults should not participate in naval battles, because catapults are difficult to hit other ships in rough seas, and their operators are also a fixed number, and adding other soldiers on a warship will not improve the catapult power and work efficiency. Catapult ships should be dedicated to destroying structures along the enemy's coast, they don't need to be large or heavy, and they can't match those ships with shooters in naval battles.
  4. I think that instead of upgrading the level of the warship itself, it is better to upgrade the level of the shooters on the ship, so that these soldiers can exert their own combat power as if they are standing on a city wall. This can also reduce the cost of the warship, even if it is a larger warship. It also just means bigger crew bays and more sailors, it doesn't mean it has more firepower than a light warship unless you have more elite marksmen.
  5. I am Chinese, today is the Chinese Lunisolar New Year, and I wish all the people around the world who celebrate the festival according to the Chinese lunisolar calendar a happy new year.
  6. I want to add two kinds of siege attacks to the unit, one is to throw torches to set fire, and the other is to use a sledgehammer to smash the wall. How to make related actions?
  7. I don't understand English, but this video seems to think that Sciritae are perioikoi from the Sciritis region, with both cavalry and heavy and light infantry. The information I read rejected the noun connection between Sciritae and the Sciritis area, thinking that Sciritae was always a special cavalry.
  8. Sciritae is often used in the history books as a sentry or scout, and in terms of its status, unlike a light infantry who has no money to equip his armor, I think it is more likely to be a cavalryman. If the historical facts are accurate, it would also be nice to join a kind of champion cavalry.
  9. I've never trusted Wikipedia completely. Unfortunately, although I think the discussion of this book is very detailed, I do not have an English version of this book, and I wish there were people who can speak Chinese.
  10. What I mean is whether the Sciritae should have been designed as cavalry rather than infantry units in the game, based on historical reality.
  11. The Chinese sources I know suggest that they were not swordsmen but cavalrymen, the following screenshot is from 《古代斯巴达经济社会史研究》.
  12. I think the current absence of axeman in Persia should be a deliberate nerf, some people may feel that with axeman Persia will be too strong. In fact it was for this reason that the Han Dynasty swordsmen were removed previously.
  13. In my experience, is to add to the unit for different objects of the attack, you play the mirror mod should know, arson is this principle, you just need to limit arson can only be used for buildings, and melee attacks can not attack buildings, you can achieve the switch. And switch melee attack and ranged attack method is also very simple,for example, the minimum range of the bow is 10m, and then add the sword without the minimum range as a melee attack, then when the enemy enters within 10m, the archer will switch the sword to attack the enemy instead of retreating and keeping 10m distance from the enemy.
  14. But I think this will make the game more interesting, otherwise we don't need to make a variety of fruit trees, just berry bushes are enough, it is also fun to experience biodiversity and recognize some botanical knowledge from the maps of different geographical environments.
  15. If so I hope that the soldier switch from armed state to labor state is also manual, a person can not be carrying a hoe and pickaxe one second, the next second out of thin air a full set of armor and weapons.
  16. I do not recommend forcibly raising the scientific and technological requirements of some units in order to add an era, it makes no sense, the technological level of many weapons is not very high, battering rams and siege towers should appear in P2, and catapults should not be later than P3. P4 should not exist to provide any new units with new units, but to provide enhanced technology for units that appeared in the previous stage, and the same should be true for P3, for example, when upgrading P3, all citizen soldiers should be upgraded to Advanced.
  17. The material characteristics of bamboo limit its use, either made of thinner bamboo can throw javelins or light spears, such weapons are often disposable, and there is no need to care too much about the strength of the pole. Either use very thick and long bamboo to make a pike for both hands (the length of this type of bamboo pike used in China is generally more than 5 meters), but it cannot adapt to the dry environment.
  18. Based on Chinese experience, military scientists of the Ming Dynasty believed that bamboo could make pike shafts, but only in humid subtropical and tropical areas, and once it reached a dry place, it was easy to become brittle and crack. In addition, bamboo only has strength if it grows thick enough, while thicker bamboo pikes are not suitable for one-handed use.
  19. I also doubt that bamboo will be used as a weapon, not just Garamantines, but Magadha as well.
  20. These leaves may be green when they are first used as a roof, but it only takes a week for the plant cells in the leaves to die and the chlorophyll to disappear, turning the roof a dry yellow color.
  21. Will there be a bigger version of the Zagros Mountains map, 2vs2 or 3vs3.
  22. Going back to the previous dialogue, I am satisfied with the design given by WOW earlier, and I don't think it is necessary to further increase the naval advantage brought by the Athens team reward to the level of "two teams must each choose Athens".
  23. Team rewards will not be the first advantage you consider. The design of a faction should be such that even if there is no team reward or the effect of the team reward you do not like, it will not affect your choice to play this faction. This does not mean that the actual effect of team rewards is weak, but its impact on player choice should not be significant compared to civilization rewards, unique buildings/units/technologies.
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