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Everything posted by AIEND
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It's normal to wear shorter swords as secondary weapons, but are there really cavalrymen who don't carry spears, shields, and javelins, but only one sword? Also, how long are these swords in the picture in metric?
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我不确定现实中希腊是否真的有使用剑的骑兵,因为希腊剑不像凯尔特剑,它太短了,骑兵用希腊剑很难触及对手(尤其是步兵)。早期骑兵普遍使用斧或者锤,也是因为这些武器有一个相对较长的柄。 为什么其他希腊/罗马的骑兵都是矛骑兵,而雅典却例外呢?
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proposal Proposal (Mechanic bonus) Civ Selector of Bonus.
AIEND replied to Lion.Kanzen's topic in Gameplay Discussion
It's a good idea, similar to the sub faction setting of Command & Conquer.- 1 reply
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The hardware configuration of my friend's computer is not very good. When playing a 2vs2 game, the population limit is set to 300. If there are too many units on the battlefield, the game will be very stuck. Is there a patch to improve this situation?
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Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
One thing is about the religious architecture of the Han Dynasty. There was no Buddhism and Taoism in the Western Han Dynasty, but 巫祝Wuzhu in the temple Miao carried out religious activities. These people were not monks of a folk religious group, but official positions set up by the state, which could be held by women. -
Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
Because I found that these structures have been made, such as the academy buildings to train 期门Qimen (虎贲Huben) and 羽林Yulin, and the government buildings to train civil servants, which are departments that only Han capitals have. If we set the three stages as 乡Xiang-县Xian-郡Jun, then we need to consider whether to retain these structures. In fact, I think their functions can be divided into civic centers and fortresses, because the civic center in the Han Dynasty itself represents the government. -
What artwork are these hoods from? Is there an image of a soldier wearing a helmet?
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
I think another important problem is that Xiongnu archers only use bows and arrows, and their very powerful mounted archers in reality are obviously not strong enough in the game. I hope the patch of Parthian tactics can be added as soon as possible.- 83 replies
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
While I'm not sure if Xiongnu's carriage was like that, was this carriage-enclosed camp used to replace the fort?- 83 replies
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I really wish he had a helmet to refer to.
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Cataphracts. (differents cultures)
AIEND replied to Lion.Kanzen's topic in Tutorials, references and art help
The difference between the Sassanians and the Parthians is not very big, because many nobles of the latter are still serving the new dynasty after the fall of the Parthian dynasty. -
Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
This mod is very popular on A23, Chinese people especially like the old rivals of Han Dynasty and Xiongnu, but in terms of balance, Xiongnu is still weak, to be honest it needs some new designs, such as the corral can Automatically train sheep or cows instead of manually.- 83 replies
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
We generally don't think Xiongnu has much to do with the Huns who appeared in Europe. There was an error in my translation software just now.- 83 replies
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Cataphracts. (differents cultures)
AIEND replied to Lion.Kanzen's topic in Tutorials, references and art help
I've seen these, and the texture that looks like chainmail is more realistic, but others look like stripes on the fabric. -
Roman Imperial Equipment.
AIEND replied to Lion.Kanzen's topic in Tutorials, references and art help
In fact, there are quite a lot of real Roman helmets unearthed, and I even feel that there is no need to refer to art works. -
Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
I've played Xiongnu on Terra Magna Mod, do you have any new ideas that are different from it?- 83 replies
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
In fact, it is difficult to equate the history of civilizations in ancient countries with the history of modern countries, because some ancient countries have perished, and some ancient countries have multiple successors.- 83 replies
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
AIEND replied to Lion.Kanzen's topic in Rise of the East
It should be pointed out that Goguryeo is not equal to the Korean Peninsula, because the core of this country is Liaodong and Jilin regions, and its successor regimes are Balhae, Jurchen, and Manchuria, and the Korean Peninsula is a branch of this country.- 83 replies
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Cataphracts. (differents cultures)
AIEND replied to Lion.Kanzen's topic in Tutorials, references and art help
I'm not sure if the restoration of this armor is based on history, I mean many people try to imagine Iranian cavalry in terms of sculptures and rough paintings, but in my experience, the folds of the sleeves/trousers fabrics are easily affected by Mistakenly thought it was the texture of the armor. -
I think dogs can be trained in corrals. Rejoining kennels is not a good option, they are too small to be easily selected by the mouse. Also occupies the group button.
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I want to add water, like the power provided by the power plant in Command & Conquer, to limit the size of the city. For example, if I build a well to provide 100 units of water, one military camp will occupy 50 units. If I build two military camps and use up the quota of 100 units, I need to build another water well. If the well is damaged, the total water supply will not be able to cover the consumption. , the efficiency of all buildings that consume water decreases. I don't know where to find the files for population resources, where can I get the relevant code?
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How is this mod going? Will some game settings from Age of Empires 3 and Age of Mythology be considered? For example, workers no longer need warehouse and granary buildings, and can directly gather resources from mines, quarries, trees, animal carcasses, and berry bushes. Farmers can work in fields with a model granary in the middle, and a field is limited to 10 people? I think these designs are also great to reduce the player's actions and allow you to focus more on combat.
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You want a supply wagon like in Rise of Nations, once soldiers enter enemy territory without a supply wagon, their HP will be reduced. Or a food consumption system like Ancestors Legacy? All soldiers will be debuffed once the food reserve is exhausted?