Different?
In p3 two elite units will hold it. (At least that was my experience in RC1, didn't play the final version much yet. Since I always had dedicated "tower guys" it wasn't too much of a change for me.)
I believe at least in RC1 the phase still played a role; e.g. I couldn't hold a tower with three elite units in p2 while in p3 two elite units were enough.
With decay there are no Gaia soldiers necessary for buildings to go to Gaia. I also don't see how extra kennels would help with the limit of dogs. While it's true that you can build above the limit if you lose/build/recapture I consider it more of a hypothetical for TGs; you'd probably get wrecked while playing around with it.
It's from 2023, but here you go.
(I'll probably check later if it destroys my upload quota and delete it eventually...)
0ad-0.0.27-rc1-27645-alpha-win32.exe
Lost tomb of Thutmose II discovered near Luxor
It's the first discovery of a royal tomb belonging to an Ancient Egyptian pharaoh since the discovery of King Tutankhamun in 1922 and the last royal grave from the 18th dynasty.
Deutsch, while you're nitpicking, and it wasn't invented in 1871.
(Not a complete list.)
Aren't they grouped as Hellenics?
I haven't fully dived into the subject, but I believe Germanics fit better than Germans.
As I understand it units don't prefer houses but will attack anything in range, and if it's only houses they will attack those; and once they started with a task they want to finish it if they don't receive new orders.
The exact reason why I play on turtle speed. I think queuing was a bad idea, just making an attack-move probably would've been better. With ctrl-groups and area-selections I usually have no problem getting all my units to do what I want.