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Silier

WFG Retired
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Posts posted by Silier

  1. yes,
    thats because replay is only set of commands given by the player and there is no data about from which point the game started so replays always start from the fresh map.
    when you load the game, file with commands for the replay starts from scratch so basicly saying replays of loaded games are unusable and it is know issue.

    it tries to execute commands given by the player but since they are from the time ahead, they will not match or not execute at all, because such entities will not exist at the time of the replay.

    ai commands are always recomputed at the real time so thats why it looks like it is working for her.

    • Like 1
  2. Hello, 

    it looks like it wants from you permission to use encrypting.

    One thing you could try is to disable tls in game options -> lobby, but you loose this protection.

    You could ask your internet provider about this popup, but from looks of it, it should be safe to allow it. I am NOT saying it is ok to permit it, you shall do so on your own risk.

     

    Regards

    Angen

  3. On 07/02/2021 at 8:18 PM, faction02 said:

    I think I saw iddle units attacking houses/barracks instead of capturing them too. Maybe I am not getting your point but in a23, this happens only for palisades/walls/fields that can't be captured, no?

    yes, that's correct for palisades/walls/fields. 

    I ll double check the replay, that should not happen and can't see reason from the code.

    I couldn't reproduce it, but maybe I am missing some variable to get this result. 

    I was saying that if you order units to walk and fight (attack move) they will not capture by default when they find target on the way.

    Edit: we found something, that may be cause of the issue

    • Like 1
  4. 18 hours ago, nani said:

    8) Sometimes untis seem to attack houses instead of capture if they are left idle

    can you point to time in the replay pls?

    Edit:
    because only instance I found was when they had WalkAndFight order and that is not using Capture even in a23b, not saying thats cant be issue, but it is not broken by a24 so would wait for a25.

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