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Posts
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Joined
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Days Won
9
Posts posted by Silier
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Hello,
there is workaround for this issue.disable tls in settings -> options -> lobby.
That will stop validate certificates.
could you provide some specifications of your os? -
32 minutes ago, Lion.Kanzen said:
What about heroes can, have an inventory?
yes
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to answer the question: in another files
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Making players in p1 to rely on cavalry which can only hunt from economic perspective to punish ranged troops which can gather and build anything does not look like ideal solution, mainly on maps with few or without hunt. Though question would be how many would you need of that cavalry to counter such as strategy but do not criple your own economy too much, because even if oponent would not go to rush you with ranged units, you would still had slowed eco by that.
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1 hour ago, Freagarach said:
What we basically need for ranged soldiers is secondary attacks; whenever someone can get close enough, they're toast. I'm afraid that won't happen before A25 though. And even _if_ the code is implemented in time, the time it takes to balance might push its use to A26.
but that does not solve the fact they would kill a lot before they would need to switch weapons.
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@s0600204 did the switch to a24 so except scenario maps it should be ready, however I don't have actually time to do anything except main 0ad right now
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yes, a24 is stable version.
did you try to look at this location?
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sorry but i am not able to be helpful here,
most far where i can get is> ig9icd32.dll!5f5c97ad() Unknown
ig9icd32.dll![Frames below may be incorrect and/or missing, no symbols loaded for ig9icd32.dll] Unknown
[External Code]
and even then when i try to point out to the missing dll, visual studio is just idiotic and refuses to see it. -
if you wanna test status bars, press tab
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hi,
do you have this in game or in atlas?
I remember props not being synchronized in atlas but would work in game.
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@feneur could you please lift @German007 post limit? thank you
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@wraitii @Freagarach can someone of you please check the crashdump for corrupted filename or more clues? my vs is not cooperating with dumps of another people
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it looks like it tries to load wrong/damaged texture file.
If you have mods, please disable them (except public(0ad)) , also clear the cache, did you change/add something new to the game files?
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hi,
default entities are placeholders for the the script when player chooses civ in skirmish map, it does not matter what actor they use in atlas
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ok,
I was not aware of that, thanks nwtour. (actually I never tried until now )
so @Angelica_B let me know which pages do you want for translation and I ll copy them for you
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for that you need to be logged in and basicly you type url where you want the new page to be for example
https://trac.wildfiregames.com/wiki/Translation_IT/somepage
and it should give you option to create one
@feneur can you unlock post limit for Angelica_B? thank you
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after creating account on the wiki, you should be able to create the language variations of the pages by yourself.
The way it works, you try to enter page which currently does not exist and it will give you option to create one, for that I would advise open original page, go to edit mode, copy content, close, open new wanted page, click create since does not exist, paste copied content, save, and then you can translate and dont worry about style (or just ping me, I ll copy it)
For startes I have created initial one https://trac.wildfiregames.com/wiki/Translation_IT/wiki for you, when you will be translating subpages, you would need to edit the links to them on this one manually.
about transifex,
you should be able to edit any string that have not been checked by controllers, if you want to become controller for the language so you can review and lock translated strings (or edit already reviewed strings), let us know explicitly, because I am not sure which action you want to perform.
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hello @Angelica_B,
thank you for the interest, for the main page, I dont think it has multilingual options or how it is build even to allow one easily ( @wraitii who has access there?)
but if you want some texts which would be easily accessible, you can find something here https://trac.wildfiregames.com/wiki/0adManual I think someone would need to make copy of the pages for the separate language so please let us know if you choose something (then you would need just to create account there)
however if you don't plan to publish your work on our servers as contribution, main page content is released under https://creativecommons.org/licenses/by-sa/3.0/ so as long as you follow the license, it is ok.
Regards,
Angen
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that's because they dealt mostly crush damage and you could take down strucutres with them pretty easily so their damage have been shifted towards units (pierce)
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@submariner sadly artistic representation of unit does not reflect its stats, so you can see naked fanatics having defensive stats like armoured champions
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Good idea, but why 5 shield and 6 sword ? I can see 5 body armour as different parts but I would say seeing unit that costs 5 swords or 5 spears would be odd (ok. he could carry 5 spears but you know )
Also it will create new micro. -
thank you,
the reason is, gate is unlocked so it is not seen as obstruction until units get to it, at that point they should try to go around but looks like they are failing to do that.
now I am not sure what was the case in a23b but until gate is unlocked units will try to move trhough it because there cant be separate grid for every player (or can but with huge memory overhead) and closed gates cant block pathding because own untis would never use them.
probably @wraitii would have more ideas since he rewrote unitmotion in a24- 1
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Bug filled map but its okay I guess
in Scenario Design/Map making
Posted
hi,
if map was made in a23, you need to update the map using this script https://code.wildfiregames.com/P232 to convert to version 7