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Silier

WFG Retired
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Posts posted by Silier

  1. Making players in p1 to rely on cavalry which can only hunt from economic perspective to punish ranged troops which can gather and build anything does not look like ideal solution, mainly on maps with few or without hunt. Though question would be how many would you need of that cavalry to counter such as strategy but do not criple your own economy too much, because even if oponent would not go to rush you with ranged units, you would still had slowed eco by that.

  2. 1 hour ago, Freagarach said:

    What we basically need for ranged soldiers is secondary attacks; whenever someone can get close enough, they're toast. I'm afraid that won't happen before A25 though. And even _if_ the code is implemented in time, the time it takes to balance might push its use to A26.

    but that does not solve the fact they would kill a lot before they would need to switch weapons.

  3. sorry but i am not able to be helpful here,
    most far where i can get is 

    >    ig9icd32.dll!5f5c97ad()    Unknown
         ig9icd32.dll![Frames below may be incorrect and/or missing, no symbols loaded for ig9icd32.dll]    Unknown
         [External Code]    

    and even then when i try to point out to the missing dll, visual studio is just idiotic and refuses to see it.

  4. it looks like it tries to load wrong/damaged texture file. 

    If you have mods, please disable them (except public(0ad)) , also clear the cache, did you change/add something new to the game files?

  5. after creating account on the wiki, you should be able to create the language variations of the pages by yourself. 

    The way it works, you try to enter page which currently does not exist and it will give you option to create one, for that I would advise open original page, go to edit mode, copy content, close, open new wanted page, click create since does not exist, paste copied content, save, and then you can translate and dont worry about style (or just ping me, I ll copy it) 

    For startes I have created initial one https://trac.wildfiregames.com/wiki/Translation_IT/wiki for you, when you will be translating subpages, you would need to edit the links to them on this one manually. 

     

    about transifex, 

    you should be able to edit any string that have not been checked by controllers, if you want to become controller for the language so you can review and lock translated strings (or edit already reviewed strings), let us know explicitly, because I am not sure which action you want to perform. 

  6. hello @Angelica_B,

    thank you for the interest, for the main page, I dont think it has multilingual options or how it is build even to allow one easily ( @wraitii who has access there?)

    but if you want some texts which would be easily accessible, you can find something here https://trac.wildfiregames.com/wiki/0adManual I think someone would need to make copy of the pages for the separate language so please let us know if you choose something (then you would need just to create account there)

     

    however if you don't plan to publish your work on our servers as contribution, main page content is released under https://creativecommons.org/licenses/by-sa/3.0/ so as long as you follow the license, it is ok. 

     

    Regards, 

    Angen

  7. thank you,
    the reason is, gate is unlocked so it is not seen as obstruction until units get to it, at that point they should try to go around but looks like they are failing to do that.
    now I am not sure what was the case in a23b but until gate is unlocked units will try to move trhough it because there cant be separate grid for every player (or can but with huge memory overhead) and closed gates cant block pathding because own untis would never use them.
    probably @wraitii would have more ideas since he rewrote unitmotion in a24

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