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Everything posted by feneur
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That could have been the issue, in case that had changed since Alpha 18, but it's a lot older than that. The current theory is that it's got something to do with SDL2, which handles keyboard layouts differently.
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As far as I remember it has been possible to queue batch training using Shift + Z, but now it doesn't seem to work. At first I thought it was all, but after some more testing I've realized that it only affects batch training females (I assume it affects all units trained using the Z key, but I've only tested it in an early game and thus am only sure it affects females). I have tested Alpha 18 and it worked there, so it's got to be something that's changed since that which affects it. I'll gladly post a ticket, just want to have it tested by someone else first to be sure it's not just something I do/that only affects me
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Actor Editor Crash - Browse function/button
feneur replied to wowgetoffyourcellphone's topic in Bug reports
Ah, it doesn't seem to no. I tried it, but can't seem to get it to crash, just to hang and I have to close it manually. -
Actor Editor Crash - Browse function/button
feneur replied to wowgetoffyourcellphone's topic in Bug reports
Any crash log?/info in interestinglog? -
The decision has been made and the next release will be Alpha 19 Syllepsis, I'll close this thread to avoid any future confusion.
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Setting the music gain to 0 should work, it doesn't cancel the currently playing track though, so you'll have to wait until the music changes. (In other words, if you change it at the main menu it will have an effect once the match starts, or when you restart the game.)
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Just tried and it worked on the first try, so it doesn't seem to be a site-wide issue at SourceForge, nor affect everyone. You could try contacting them as we have no control over their mirrors. Starting with Alpha 19 Syllepsis we hope to be able to offer an official torrent of the binary, maybe that will work better for you.
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This doesn't seem to add any new information, so I'll just close this topic.
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(I put the system info into a spoiler to avoid it making the page huge. In the future for things like this please attach them to the post by clicking on the More Reply Options button and attach the files that way.)
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I actually just sent in an email after seeing a post on the web site about open positions. I still don't really get why I was allowed on as I had no prior experience of this kind of project, much less leading one But I am grateful as it has allowed me to be a part of a wonderful project with talented people. (And while in terms of years I might have stuck with the project longer, I haven't put in anywhere near as much time/effort into the project as Jason did. Even years are debatable as he's still around to some extent ) A committee doesn't work, we did try that, but then you still need to have one person who is responsible for making sure there actually are meetings/discussions/decisions and makes the final decision in case people disagree. What we do need is someone with a vision for 0 A.D. and I'm afraid I'm not that person. When I joined Jason was still around, and after he left Michael was always there with his experience and historical knowledge. I guess I got a bit complacent in that regard, and never got on top of the design part. Could I become? Maybe, but I think 0 A.D. needs someone with more passion for the design. I mean I do care about the game, but it's more on the level of the Vision than the Design Document so to speak. I.e. I do want the game to be an RTS in the style of AoE, but with some added features like territories and citizen soldiers, but I don't really care about the exact number of civs/units or have a set opinion on unit roles etc. Another point, and one that's been made in-team before, is that it's probably wise to try and split roles up a bit to make sure that people actually have time to do what they are meant to do. The trouble is finding someone who is able to do it, and who is willing to continue doing it for at least a couple of years to come (there's no use in having someone start to get things in order and then leave before things are completed, at least not without having someone else taking over).
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Could you please add your system_info.txt? (Please see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find it)
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It would be good to try and find the cause of this so it doesn't have to happen to other people in the future. Are you using more than one monitor? What resolution does your monitor have?
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Is current status of game any good?
feneur replied to wowgetoffyourcellphone's topic in General Discussion
The vision certainly haven't changed, apart from the mention of seasons (I did remove it a moment ago from the latest version, so it's no longer there) which haven't been a part of the plan for years. For some reason we forgot to change that back then. As for the design document, I've gone ahead and updated the main page (http://trac.wildfiregames.com/wiki/Design_Document ) to better reflect the plans as they are. For a more detailed list of gameplay features (and a few non-gameplay ones as well) see http://trac.wildfiregames.com/wiki/GameplayFeatureStatus There are probably individual parts of the pages which should be updated, and I don't remember them closely enough to know exactly what we have followed and what we might have done differently/not done yet. Some things were probably not described, or at least not described in a way that is perfectly clear to us who are part of the project now, more than ten years after they were first written. -
Fixed I did lock them though, it's probably more relevant to create new topics if there's something specific one wants to discuss, and Trac tickets to create tasks. Feel free to try to convince me otherwise though
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I seem to recall it hasn't been readded since the rewrite of the sound code, but ambient sounds were in the engine previously at least. See binaries\data\mods\public\audio\ambient for the existing ones. I don't seem to recall it being related to music though, so that would most likely have to be a completely new feature.
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Delenda Est: An overhaul mod for 0 A.D.
feneur replied to wowgetoffyourcellphone's topic in Delenda Est
http://trac.wildfiregames.com/changeset/16783 -
Welcome to the forums Mathew What does your online name mean?
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Thanks for your application. And yeah, as Stan says, the best way is to start contributing. If you have programming knowledge you can help out documenting the code or the more programming related things on the wiki. If not, then there are certainly other things which needs to be documented as well. How to play the game and how to use the scenario editor (which is about to see changes soon, so that part of the documentation certainly needs to be updated). Is there something in particular that you are interested in?
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http://trac.wildfiregames.com/ Though honestly, I don't really see the need for this change. Sure, it might be confusing the first couple of times you play, but after that I don't really think one reads the names anyway. I mean to me at least it feels more natural to think like this: "Now I need a house, I click on the house icon. Now I need an archer, I will click on the archer icon." Or for that matter, "Now I need to know the stats of this unit, I'll check the numbers."
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It's a bit of both actually. Quite early we realized that creating a game that covers the entire period from 500 B.C. to A.D. 500 would be a massive undertaking (and might never be finished), so we decided to split it up into two parts. One covering 500 B.C.-1B.C. and another covering A.D. 1 - A.D. 500. This also means that we know that we can add all the cool things which are too difficult to add to the first part to the second instead.
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Well, if you take that to its extreme you would only have one resource (and I'd find that a bit boring, but there are certainly other games just using one or two resources). Or on the other hand you could probably argue that there are reasons to split the existing resources up in a ton of different ones. But for 0 A.D. it was chosen to have wood, food, metal (which includes both currency and raw material), and stone, and at this point I really don't see why we should change that (especially since there are always going to be people who want fewer/more resources and arguments as to why). Four is a middle ground between having so few resources that there's no variety and so many that it's impossible to balance the game (or for the players to keep track of them for that matter).
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Open Source community on Steam
feneur replied to ROCKNROLLKID's topic in Introductions & Off-Topic Discussion
Changed the title as 0 A.D. is not on Steam, but the Open Source community is. Thanks for giving the project this attention -
Can I have access back to the multiplayer game ?
feneur replied to JC (naval supremacist)'s topic in General Discussion
I can't help but question the logic of that sentence Usually having strange humour means you find things funny that others don't. And if they don't they might rather be insulted. So, especially in an indirect way of communication like in text chat, it's usually best to hold back and think about how others might interpret what you write. A suggestion might be to try and understand others rather than to be sorry that others don't understand you. If nothing else it's usually easier to make sure others understand what you mean if you understand a bit about how they think and see things. -
It seems to work fine now, at least as far as I can tell.
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It's not really a bug, but rather something that has not yet been done The AI is made primarily for ordinary games where you have to gather and build before you can make things. Hopefully it will be (relatively) easy to change it to be able to work well with Death Matches and other types of games as well, but it's not what it has been made for so far.