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Everything posted by feneur
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Ancient Warfare" Magazine Raffle WINNERS!
feneur replied to Aeros's topic in Introductions & Off-Topic Discussion
Ok, perhaps something went wrong in the process somewhere then. Especially since Caesar obviously got his Since I wasn't the one in contact with Ancient Warfare I can't help you further, but I'll alert Michael (aka Mythos_Ruler) of the problem and we'll see what we can do -
Ancient Warfare" Magazine Raffle WINNERS!
feneur replied to Aeros's topic in Introductions & Off-Topic Discussion
What issue is it that you haven't got? The Dec/Jan or the February/March? I haven't got the Feb/Mar issue yet either and I'm living in Sweden. I just went to the Ancient Warfare site and checked and found this: http://www.ancient-warfare.com/cms/index.p....html&Itemid=98 so if it's indeed the 1-2008 issue you're talking about it shouldn't be too far away. If you didn't get the last issue though, then I'd suggest that you contact Ancient Warfare directly. -
Joshua's 21st Birthday!
feneur replied to Shogun 144's topic in Introductions & Off-Topic Discussion
Ok, no prob We are all unique in our own way -
Joshua's 21st Birthday!
feneur replied to Shogun 144's topic in Introductions & Off-Topic Discussion
Hmm, shouldn't this go in this forum: http://www.wildfiregames.com/forum/index.php?showforum=110 ? It's up to you though, I hope you get a great and wonderful birthday regardless and pray that God continue to bless you. Enjoy the party! -
Hello and welcome to the 0 A.D. and Wildfire Games community! Thanks for all the nice words and I hope that you'll enjoy following the process as we get closer to a finished game. Thanks for all your offers of help, we'll sure need a lot of people to help with scenario/map/campaign designing when we enter that phase. And testing of course, not sure where you've seen an application for beta testers though, as we're not really near that phase of development.
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Thanks for the nice words As it's done completely voluntarily, by people who have other things to do too, and also since we do want to make it as good as we can, we cannot say when it's finished. Yes, it will run on Linux, and hopefully Mac OS X too. Once again, thanks for your nice words and I hope you'll enjoy following our process towards a finished game.
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True (And note how I several times said "not for this game" and similar ) And yeah, I'd personally not want it in 0 A.D. in any case, just thinking a bit about how it could be done
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That could be interesting. It's too complex to be a part of 0 A.D. though. Not necessarily too difficult to program, but rather too much to think about for the user/to test to make sure the game is balanced. It would sure be something to think about if someone makes a more complex game (and I don't mean that 0 A.D. isn't hard to develop, just that our aim is to make it easy to play, at least relatively), and then includes both positive and negative effects of a larger population. One idea could be (for such a hypothetical game, not 0 A.D. just wants to make that really clear so you don't get any ideas ) to make the units train faster, but have less hitpoints (simulating that there are more deseases, higher risk of food shortage etc if there are more people). That would force the player to make the decision between a large population, that can respond to threats in greater numbers but aren't as stable, and a healthy one, that has the stregth to counter stronger units but would quickly get overwhelmed by large numbers, so to speak
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We're sure flattered, but the game will be free. That's been the idea all the time, and I can't see how we would go away from that perspective to sell it at a time when it's not even near being finished. Especially since that would not be fair towards those people who have been waiting for it all this time. So, sorry, but no
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Thanks We too hope that the quality will speak for itself, most of all we do this because it's fun and rewarding on its own though. Otherwise I'm sure we'd given up a long time ago Positive comments like this is a great motivation too of course
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It's Carthaginians versus Persians (as you can read if you click through to the actual screenshot ) I'm sure someone with more knowledge of the specifics can tell you more, but unless I've misunderstood what Michael have said about these things Carthaginians used a lot of mercenaries.
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Stavanger - European .. culturecapitol of 2008
feneur replied to ZeZar's topic in Introductions & Off-Topic Discussion
Norway isn't that far away after all, perhaps this is something to think about Nice to see your enthusiasm for your city if nothing else -
As you can read on the Screenshot page (in a comment, but it shouldn't be too hard to find) that's because it's not done yet. As with everything else we show, this screenshot is presented "as-is", and things can, and in some cases surely will, change 'til the final release.
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Population cap will have to be determined by playtesting, at the moment there is none AFAIK (apart from the fact that the number of houses/City Centers you own limits how many units you can build of course ) That is NOT how it will be at release though
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Yo ~ The First of Many...
feneur replied to ewu_rpike's topic in Introductions & Off-Topic Discussion
Welcome to our community Hope you're going to enjoy your stay -
Nah, don't think so either And if it's just a day it's not that bad, it's worse if it's weeks or months
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Read and replied Now the discussion can continue (In a way this is related to the topic though, new members either helps making the game finished earlier, or if they leave the project after us investing time in helping them getting around the project they may even make the process take more time. )
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(Oh well, oh well. How hard is it for people to read? :P ) It says clearly at the top of the page that we're testing using the forums for applications No prob though, I can post it up for you. You'll have to navigate to the Applications forum to see it and our replies. (You'll have to wait a moment 'til I've posted it though I guess I should let you do it as a test, a project of this size requires people to be able to read and follow instructions you know , but on the other hand you were told to go and fill out a form, so I can understand if you didn't read all the info on that page ) I'd suggest that you upload some example files to one of the many free sites, as that is the easiest. Otherwise just email them to me at feneur@wildfiregames and I'll upload them to our server, would be appreciated if you found somewhere else to post them though, as that saves us bandwidth (Some examples that I've seen referred to are www.megaupload.com or www.sendspace.com ) EDIT: The link to the Applications forum: http://www.wildfiregames.com/forum/index.php?showforum=306
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Hehe, for your sake I hope that meant that you love this game more than your girlfriend loves this game (And on a more serious note I really hope that you don't take this game that serious. True, we are doing our best to make it a great game, but it's only a game )
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While we could, and perhaps should, make it more obvious it clearly says "under development" on the 0 A.D. site.
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Unless you've got a better answer that's about how specific we can be I'm afraid.
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If you could help progress 0 A.D. in any way, would you?
feneur replied to Aeros's topic in General Discussion
Strange that you don't see your previous post, I can see it fine Thanks for your offer Right now we don't have much need for that kind of assistance (we're past the design phase and not yet in a testing phase, so at the moment it's hard work we need =) ), but feel free to be around and post in our forums. And if you've got any suggestions/comments don't hesitate to post them, while we aren't very likely to be able to implement new ideas it can if nothing else be inspiring for future games and other gamers -
In my very honest opinion I'll say that 1.5 years is at least out of the question. That would require a miracle and a bunch of extremely skilled people added to the team. 2 years, I don't know, I wouldn't bet on it. I mean, we all hope that it will be done soon, but there's simply too much left before the game is ready to be released for us to be able to make any estimates. And also there are too many things we don't have control over, like when people have time to work on the game etc. To have something to compare with I've read that a professional team working full time takes at least 2-3 years to finish a game, we're not professional in that sense and don't have the ability to work full time. Thinking about that we've come a long way in these three (roughly, I don't have the exact date) years since the actual development began, so I do believe there's hope for the project, I just don't believe it will be finished very soon.
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Screenshots/showcases and the like are scheduled to be released monthly (hopefully I've got to add, things don't always work out as planned and people don't have as much time as they'd want). So the next screenshot should be available early February unless something unexpected happens. I'd also like to add that there are two new History Articles posted each months (again unless something unexpected happens and the size will of course affect the number). I'll leave it to the different Departments to describe it in more detail, but there are a number of gameplay features not yet implemented (and some which have begun to be implemented, but still needs a lot of work before being useful) and quite some art yet to be made. After that has been finished there is still a lot of bugs to get rid of and testing to be made before the game is finished.
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While we strive for historical correctness we do also take gameplay into consideration, and despite not being a part of the team at the time the design was decided upon I think I can find enough reason why not to include children. What role would they play? Units can't be added just because they improve the correctness, in that case we should include old people, and sick people, and every other detail. One can imagine a different kind of game, where the player has to take care of an entire civilisation and thus has to deal with such factors too. This game is not that kind of game though As can be read in the FAQ on the site we're aiming more for the warfare part of Real Time Strategy than economy etc, to go as far as including children etc would make it more of a City Building game or similar, which while that may appeal to some people it's not what we intend with this game. Another factor of this game is that it will be very moddable though, so it should be possible for someone with the right skills to change the game in such a way (to just include children one would merely have to know some modelling/texturin/animating, but to change the general gameplay some programming skills would also be needed.)
