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Everything posted by Dakara
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nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata why so much tanky even against sword? why 3 pop for so much hp? and also the damage is insane
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Yes the champion cavalry is strong, it's sometimes sad. But it's realistic. And one of the most expensive unit. Tests should be carried out to see the efficiency of this unit in terms of production costs. Why does this unit do slashing damage and not just piercing? it's a spear. Is it possible for a group of melee champion cavalry to take up more space when they move? they are stuck together, this means that they attack at the same time and are difficult to target. If they are better spaced they will be less maneuverable and therefore more exposed. Additionally some civs have very few counters to players who choose to play cav champion spear. Maybe alternatives should be added? I'm thinking of the Iberians for example. Additionally a unit without a shield should take some extra damage from archers. Perhaps the problem lies in playing with 200 POPs. How to counter an army that has 30 field cav with a citizen infantry army? However, raising the champion cav to 2 pop would be too big a nerf. Remove the life bonus tech on champion units for Selucid and Persian civs? In a scheme where the population is limited and to satisfy an equilibrium. It is normal for an elite, expert unit cost higher resource cost than a basic unit. If we calculate the resource efficiency in relation to the life and health of the units. This does not meet these requirements. Especially since cavalry has the advantage of mobility. Of course existing counter multipliers to try to alleviate this problem. Imagine an increase in resource costs? It can be a choice, why not. But this significantly widens the gap between an eco player and a non-eco player / the gap between an one player who has a civilization with this unit and one who doesn't Even if you're Persian, how can you counter this without making it yourself? it's not the immortal with 120 hp in the form of a spearman who will counter him (btw i love this unit idea) Edit : make unable capture building for cavalery
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I think we need to reduce the capture speed, especially if a unit is garrisoned. And of course leave rapid deletion possible as is currently the case. (reward and ease of gameplay)
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Hi everyone, Answert 3 for me I haven’t played many naval matches in the new alpha, but I feel like the initial excitement quickly turned into disappointment. Catapult accuracy: I find it strange that catapults can hit moving ships with such precision. It breaks immersion and gives land units too much of an advantage against fleets. Ship spacing and cost: Seeing so many military ships crammed into a tiny area bothers me. Maybe their cost is too low? I think ships should be more expensive but also more durable to encourage tactical battles rather than unit spamming. Unit balance: Infantry should be almost useless against ships, except for specialized units with fire or crush damage. On the flip side, ships shouldn’t be land unit slaughter machines, except in logical cases (like triremes with archers or fire ships). Naval technologies: I appreciate the fishing-related techs, but some military upgrades feel boring or even make water combat more unbalanced between civilizations. It would be interesting to rethink these aspects to better reflect each faction’s strengths and weaknesses. I understand that perfect balance on water might be impossible given the unique identities of each civilization — and that’s a good thing! But we could aim for equivalent power levels across factions to keep naval warfare engaging. On naval combat: I’d love to see water battles become a space where cunning and strategy outweigh sheer ship mass. There’s so much potential to make naval combat exciting — far more than what Age of Empires 2 offers, where sea battles can quickly become dull. I’m sure the community has plenty of ideas, and even if not everything can be implemented right away, a few balance tweaks (like cost, population, or ship durability) could already improve the experience. Honestly, 1 population per military ship feels way too low. I’d suggest 3–5 pop instead! What do you think? Which adjustments would you prioritize? See you on the seas of 0 A.D.! ⚓
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I'm against it but maybe the community is for it I'm not even talking about a barracks with 10 men inside... we quickly lose 10 men + a precious building
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seems everyone is agree but take a CC with 50 men while ennemy has 20 men inside in P1 should be crap..
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if i take a tower level 1 in ennemy base and i garnison 3 citizen troop, i will loose the tower , good or not?
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that suck no?
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Palace of maurya give influence and keep house, where we can find a note saying a building give or not influence?
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i understand, what is the role of castle ? it still maintain influence or not? now woman give zero capture to house so when we loose CC we lost house, even if full, that planned?
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Why losing a city center means losing control of buildings?
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the ground is nonsense
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Why 0 A.D. Units Prefer Buildings Over Enemies!
Dakara replied to leopard's topic in Gameplay Discussion
happened -
Helllo, If a bot performs tasks on your behalf and this feature isn't available in the vanilla version, it's considered cheating. Other players don't have the option to do the same. I don't want to play against cheaters, whether they're weak or strong; it's the same. I'm convinced that someone who focuses on rushing with their cavalry will manage it better because they won't have to click on these buildings and produce, or even think about it. The player without the mod won't have this advantage. If QuickStart were in the vanilla game, configurable and accessible to everyone, I wouldn't like this feature, but I wouldn't oppose it. I also think that issuing commands during pause is a form of cheating for those with autociv. I find it comfortable with all the pauses in the games. The goal isn't to issue 50 orders but just 1 or 2. Should issuing orders during pause be in the vanilla game? I'll let you debate that. People don't ban it ,because they don't know it exist. If tomorrow a super developer creates a bot that plays entirely in your place, performs excellent military maneuvers, automatically sends resources, and starts transitioning farms on its own, would you still find that acceptable?
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Is it possible to see the list of players' mods? this way seems correct. I have no issue to play with someone use theses cheat if everyrone agree in the game. But i like play with the same weapon, even if it give a very little advantage It shouldn't be allowed against me. This reduces the number of possible errors, the player cannot forget to reproduce by example. The game already has a function for queuing units. I don't like playing against bots. Now I feel bad for playing against bots without knowing about them. It's like digital rape.
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I like theses snow houses I like the pre-click enhancements in AOM retold. With the right click, as soon as we have the resources, it starts the search. If someone want do somes game with me text me
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delete
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Why 0 A.D. Units Prefer Buildings Over Enemies!
Dakara replied to leopard's topic in Gameplay Discussion
Is it possible that units will start ignoring buildings? -
Hello i don't see tree with the mod
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Post your date A27, minimal 10 games please
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I miss Jebel! who wants to do one with me? when it came out it was hyped for over 3 months, despite the flaws we had a lot of fun. Until someone finally took over the mountain and used OP bolts #Kush we need more little game
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I don't feel any difference personally but many people complain about it amd ryzen 3600 (it funny i remember i had a lot of weird bug in 2020 but the kind staff 0AD fix it !)
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Is 0ad going to die?
Dakara replied to king reza the great's topic in Introductions & Off-Topic Discussion
We need to double our player base i want play this game when i'm old in my retirement -
The limits between playability, development and realism. Sometimes too much realism kills the fun. In addition, a catapult or trebuchet should be able to fire even in an area without vision (but you will need to be able to click on an area to fire). And why not have the archers shoot blind? Just to say
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Hi