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Dakara

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Everything posted by Dakara

  1. if i can change the setting of keybind for camera i can try send some scrennshot
  2. Ok lets play corral with sword infantery for pick the goat for wood we can palisade the entire forest
  3. then how you go attack his base for stop the fanatic spam? you send 30 spearmen CS acrros the map??
  4. you picked mercenary XD plus how you do with a civ of archer? i'm agree fanatic OP on situation, not all time . If you build wall, have a civ with good civ, didnt start spam cav in 4vs4, etc, etc etc etc plus we don't know why gauls has a extra tech of food. You know this kind of bonus don't make civilizations unique, it just makes them unbalanced.
  5. did you see the fanatic are not micro too? plus the distance unit are in circle
  6. video, random stuff, no micro, just think what you want, this unit is a counter of cav, you can tell me i don"t have enough melee, it true, but anyway , fanatic run faster and they can pick the moment to fight (as cav) 1) One example with not bad placement for blue : 5 fanatic = 600 food 500 wood *** high speed, not able to pick ressource, big counter of cav 10 crossbow = 500 food 500 wood + 3 sperman = 150food 150 wood = 650 food 650 wood *** capacity to collect ressource / take more spot in house / feel good with 13 units to counter 5 units made for counter cav video 2) 5 fanatic = 600 food 500 wood 9 skirmish = 450 food 450 wood + 2 sperman = 100 food + 100 wood = 550 food 550 wood video 3) 20 archers + 3 spermen vs 8 fanatic = loose 1150 food 1150 wood vs 960 food 800 wood 8 champion infantery sword gauls win also (only 3 remains) 2.mp4 1.mp4 3.mp4
  7. I like this too, but maybe we should up the cost ? or delete the armor piercing for be sensible to arrow, building and CS ? 1)If you build citizen soldiers to counter fanatic soldiers, you'll need more military pop than them to defend yourself. When you defend, you don't reap any rewards. You fall behind even if you don't lose units. You can't do the same thing to your enemy because you don't have any fast-running units (and there's no way you're building cavalry to play the same strategy). I don't see how you can have a good eco for beat the gaul using good the fanatic.
  8. It means what? the fanatic don't cost enought ? how we counter this strategy? the main issue is the rush in eco no ? this unit shouldnt be so straong against no cav unit no? what people think?
  9. we don't play the same game i guess. You have easy 2 or 3 metal mine in your territory. Champ cav are broken and they have absolute no weak point! they are tank, high hp, high attack. They have a big cost effiency combine to mobility. Speciality persians and sélucid some civ can litterality don't play against them. we need nerf champ cav by one solution (cost, tankiness, damage, building training change or another idea)
  10. Hi, i don't like age of empire for this reason, too much counter of counter. 0ad fight are cool,you don't need too much knowledge. Yes, fanatics are strong. You have to know how to reduce their strength (remove their armor and shield?) or reduce their spam (increase the resource cost). We can even imagine the downgrade to a "mercenary" unit, I mean not champion but not citizen. So it would be a rank 2 unit that costs wood and food. They keep their strength against the cav and can harass a little but less. But above all, their control capacity with the high capture attack is removed. Banning units is not the solution so we have to find a solution, what do the people on the balance team think?
  11. Hello, can you tell us what the mod does with an easy word for noob edit : the issue of same map all time?
  12. He is a player with 800 rating, he probably dont care of rating no?
  13. A27 has bug capture for my point of view
  14. Welcome to a new community activity! The idea is simple: rate the reputation of the player who posted just before you, out of 100. This is all about perception. How well-known are they? Are they respected? Feared? Gameplay style? Loved? Or do they blend into the background like a stealthy NPC? --------------------------------------------------------------------------------------------------------------------------------------------------- How to Play: Give a score out of 100 to the player post above you. Not more. Add a short/medium comment or reasoning (funny, honest, vague, savage — just keep it respectful). Then post your message so the next person can rate you. You don’t need to really know the person. First impressions matter too! Let it be known that all here are wise and of sound mind, so no drama shall arise within this forum. However, should any dispute occur, may it be settled in Mainland. --------------------------------------------------------------------------------------------------------------------------------------------------- How much would you rate me?
  15. I'm not a designer... dozens of ideas could exist... Either change the color of the sword and shield, bow, etc.? Or highlight it with that color. It's up to you to have fun with what seems best to you.
  16. Thanks Atrik for these interesting charts, for Kush is it possible for you to tell us the proportion of mercenary spam for these top evenings? I'm curious Ptol are not bad yes , they have a different way to play them, but why they are "slow"?
  17. Yes and no, It can give new players bad shackles with advice that is situational. Who will change these tips when the balance team decides to remake pikemen into tank unit? It is better for the player to discover his own strengths and weaknesses by instinct (reading statistics) and experience. ---- To determine the opponent's improvement progress and avoid memes (which are only identifiable by experienced players), we could consider a system of colors. stacked? Or a color system, for example, bronze, silver, and gold (this easily resonates with people). Tech 0: Grayed Tech 1: Bronze Tech 2: Silver Tech 3: Gold Tech 4 (Iberian and Maurya): Diamond To satisfy everyone, we have two display options accessible via a button: the arcade button with the bare minimum of vital information and the detailed button with the full list (stats and future idea like counter kill etc) example just for bronze color, but keep the design of 0AD of course
  18. Yes but if another player do the first part of trade, you are the second player and you need use the market...
  19. are we sure it normal ? its depend the game , if the wood have a big value compare food.. if one player really need food and have too much wood.. what he has to do finally? how he is supposed to know its cheat or no cheat
  20. Sorry i didn't understand for rome. -- It devalues action, risk-taking, and combat by creating a defensive bias in some players. Encouraging them to do nothing with their units. Creating micro with barracks that have a 10-unit capacity is boring. Ships were changed for that reason. To me, a unit that levels up outside of combat hasn’t proven anything. The other trained units have already received military training; otherwise, they wouldn’t be recruited. Persians and allies have an advantage because their barracks are cheaper, so more people can level up. To avoid ruining RTS gameplay, passive experience should be like this: • It is slow, very restricted (e.g., limited to a % of the maximum rank). Currently, I personally have no idea how long it takes for a unit to level up. I do it randomly. • It has a clear cost (e.g., each minute of training costs resources). That’s indirectly the case due to the lack of resource gathering—except for mercenaries? Might as well gather resources, it seems way more useful. It’s borderline slightly useful for cavalry. • It depends on active investment (e.g., having an officer or a special technology). Right now it’s passive and only in certain buildings. I find this feature has zero hype. Some random ideas if you dont' want can't pick ressource : -Troop Donation to Allies -Units that remain stationary for an extended period gain a 50% boost to their sight -Create an active defense investment system instead of just waiting. *Assignment via a technology unlocked at the fort that enables automatic repair of defensive buildings (walls, towers, forts). This unlocks an “auto-repair” button. When a unit is inactive and within 100 meters of a defensive building, it will autonomously repair it. *Trap placement: traps that deal damage or slow enemies. *Assign units to defensive buildings, which increases their armor/resistance making them better defended and more durable.
  21. the feature of experience is pretty annoying, it ok when it a little feature but if it become everywhere and everytime is annoying. Now Rome can have free champ for example if you do annoying micro with barack you have free mercenary unit so? idle unit = bad , don't make a prize for bad action
  22. I find that having to go through special buildings to create heroes is quite annoying in most cases. It unnecessarily adds weight to the gameplay. That said, for some civilizations like Sparta, it makes sense and I find it cool — it reinforces the roleplay aspect and cultural identity. However, this system should definitely not be generalized to all civilizations. Especially since the construction costs are not the same between civilizations, which makes everything even less balanced. Persians also handle it well with the little resource gadget. With Sparta, it feels like unlocking the grail with some super bonuses… although that should be put into perspective in the end. The Fortress is an average solution. But at least it's “okay”; however, it's worth noting that it’s a slight indirect nerf to the offensive play of those civilizations. Or we could imagine choosing the hero at Age 3 and he pops up for free once the Age is researched? If you want to make a second one when the first is dead (everyone Fortress and CC for sélucide op?)
  23. after the reform they still have one unit with normal cost and normal rate of resource (the spear i guess)
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