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Dakara

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Everything posted by Dakara

  1. we should't fix it, it is like that ahah
  2. I'm sorry but for real this unit could be interesting, i want play my gladiator or a under-civilisation, slaves rebelion lol, nomad civlisation with no culture
  3. If we change the 3th heroe of Maurya and we imagine some little change maybe we can remove the 10% POP. For example : -Maurya can build the building for train heroe in P2. in that way they have a better boom with discount tech and time reseach. Or they can use the other heroes for other strategy. -The 3th heroe we give something related to armor or attack damage. But the unit is still on foot for increase the infantery army option. +2 armor infantery or 20% attack damage in circle for infantery. They do not depend on stone.(bad on some map but good in basic map, focus more on wood tech) The place keep the territory, that unique. And the worker elefant too. Btw the food collect rate for cav is too op, we should nerf it a lot. 5x is incredible. We should have X2 for all units. No reason a cav collect faster, the unit is already faster.
  4. Yes that nice idea. The range is annoying to check for use at this moment and the new range for big temple seems good. the 40 meters was a joke du to the circle
  5. No counter if you play romans , you should find another way than fight Produce gladiator unit, the special unit roman in the secret building ARENA, they have a bonus against all champions but you can only produce 20 by building. --- This Selucid/Persian champion makes no sense. It costs 10 more metal, but it has 3 more range and additional resistances (Kush, Ptol, Macedon, Gauls, Han, Carthage). And since we wanted to unbalance as much as possible, we also added the possibility of having a technology that increases health by 20% for these two civilizations. Their only drawback is their slightly reduced movement speed; I don't think it's enough to balance the unit with other equivalent units. I also won't go into the topic of hero bonuses or population. The Selucids are OP, but the Persians are their OP big brothers in Cav. You can have 20 more guys in your economy to spam the best unit in the game, in addition to having better heroes and discount on stables building. If you play CAVs, the Persians are better; if you don't, Selucid CAVs. So even if you manage to match your opponent's numbers, you'll be at a disadvantage because this poses a major balance issue. This is especially true for maximum population. I've said this before, but knights can overlap excessively and will concentrate their attack on a small number of units.
  6. We could imagine that the pyramid would apply to the entire player's territory? But in same way, it might be necessary to nerf his stats because it could be very OP in defense. It situational and okay. --- There are plenty of civilizations that have population bonuses. We still don't know why Hans have this bonus pop. Persians it was because they are so bad some years ago, but now they are definitely good, we can think to delete them the bonus pop. Séleucide don't have! This would make this population bonus a little more unique if only maurya have it! Carthage already has champions, only they must be made in the temple, it just takes longer to do in part but nothing impossible. If you have a Maurya in your team your temples are less expensive...ok it's a bit far-fetched ---- About the fish, let's keep that for the Maurya archer champions. It also makes them unique.
  7. the romans have auxiliary units through a tech
  8. Interesting, thanks for your work. Can you plan to automatically send resources to other allies?
  9. The idea is fun, but every legionary must be able to go chopping wood during military campaigns. Especially the Roman army. Experienced soldiers cannot harvest (champions) and neither can mercenaries. We play the same game loL?
  10. Why should they lose this ability? I already find the promotion system very op and snowballing
  11. the elite unit and level 3 unit are already bad in economy, the pick rate is decrease
  12. So: the host makes his own rules. If he's not fair, people will dodge him. There's also the option to mute with autociv. This solves 90% of problems.
  13. Ce n'est pas un drame je voulais juste que les gens utilisent la triche ressentent la honte, si nous ne réagissons pas, ils continuent simplement à l'utiliser. Le démarrage automatique n'est pas un gros triche, mais c'est le cas. It was second 10 , nothing bad
  14. I don't really know but generaly we use for guard a unit.. but is very rare, i don't know what the goal of this posture for a building? maybe defend it then repear if need? no idea
  15. because the player did not consider it useful to make troops adapted to destroy the buildings. There are plenty of troops with crush damage and even the cutting edge does the job
  16. What I'm curious about is why Gaia is attacking our territory. There's no reason. It's frustrating to lose these buildings to Gaia. Building resistance when garrisoned needs to be improved.
  17. You should lost a lot of pop just for kill an unit cost 3 pop. they are too tanky , about turtle is little wrong, it easy to capture now and spam ram still effect
  18. I think you're being negative. The worker counters are very good and necessary to play better. In fact, they're even present in Age of Empires 2. You can easily ignore them. In the future, the interface will be configurable and customizable. It's perfectly normal for women to build everything. And there's very little visual clutter. Regarding the fortresses, yes, breaking the AI is a shame. It doesn't seem intentional. I think you should make a separate post for the signalman. But this is a test. How can you know it'll break the game before trying it? Personally, I liked producing cavalry in the barracks, haha, and I found it got a little too close to Age of Empires. Even if it seems more realistic. I find it annoying to build a fort to produce champion units. Visual pleasure is important to many players; personally, I don't care because I've always found 0AD beautiful. There's plenty of criticism to be made; nothing is set in stone; everything is changeable. Be positive and constructive.
  19. Hi, do you think immortel op ? in melee they have only 120 hp, seems bad no? we already have a topic about melee champ cav ! About A27, for me capture is broken and umbalance. Let's try communuty mod but please don't use it a lot of month and don't divide the lobby i still think wall and bunker are not the solution. In the mod the wall are so cheap and easy to build. In my opinion they are good in vanilla. i use often and their cost seems already good, the building time no matter with ALT keybind.
  20. you can do a AOE mod if you want,so we can try. Actually i don't like at all your idea but why not test in AOE villagers are good in P1 for fight
  21. Believe me, we shouldn't make walls easy. Palisades are quite cheap. Walls are generally built fairly quickly and provide quite good protection.There have already been some interesting changes. Like doubling the garrison capacity on walls. Change bunker system it is not the solution
  22. Hello, Please don't insert more counter and don't up the counter statistic of spear infantery. Increasing the ability to build walls, etc., is not desirable. It's fine as it is, and it's not a way to balance things. Bunkering shouldn't become a game meta. The pace of the games is important. Spear infantry costs nothing compared to a cav champ spear. They are expensive and it normal they destroy a simple citizen troop. Their speed is normal and realistic. Champion Cavalry should be one of the best units in the game. It's normal, historical, and fun, but we need to give non-spammers of the unit a chance to compete. In full combat without escape they are not unkillable with armies including a few infantry champions. Here are the proposed changes to reduce the unit's strength. Nerf piercing armor -1 armor Delete tech 10% HP and tech persians/selucid 20% hp champ Reduce movement speed from 18 to 16.2. As heavy units, they shouldn't be faster than light cavalry Make units stack less during movement and combat. They should lose time repositioning when attacking to reflect more realistic spacing. Rethinking the capture : Increase the bonus point capture phase 3 for garnison unit. It too much frustrating currently. You loose easy easy building even with full garnison against not a big army. Range of champ cav persians et selucid is op too, 7 meters! Back to 4. They only cost 10 metal more and they have MORE RANGE and ARMOR, Isn't this a source of imbalance? I think it enough like that. ----- ---- ----
  23. random troll idea : make unable cav to capture , delete tech +10% hp cav and slighty decrease the resource efficient (at least same as champ infantery)
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