Servo
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Everything posted by Servo
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@stanislas69 Man thanks a lot! The game looks very much better than in my A17 which the fan keeps running most of the time. Hard to control coz the screen too big but not a problem since I will just be playing single player. Im going to try too on my Inspiron 15, 5000 and see how low the game can still work. Hopefully I can download the mods soon but will just relish the vanilla for now. This really great! Again thanks!
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It says there's no available app to open the torrents file. Idk what app is needed. I went to done suggested apps but can't trust them. Im willing to run and try 0AD on my mac but just don't know how to navigate. I was able to play steam games like civ 5 and Stronghold 3 on this mac. I don't even know if this is 32 or 64 bit.
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TBH I don't like units celebrating and stop fighting when they reach promotion level. i once played a game I can't remember that they keep fighting but there's an icon flashing that someone is up for promotion. I think the celebration to occur after you approve the promotion is better. Was it Civ 5?!
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Humnn I'm going to try this. I've been trying to try the mods but I had the same problem. It did not appear in tools & options. But the original A21 was replaced by mill AD and RoTE. Now I have so many factions like Anglo-Saxons, Norse, Chinese but the gameplay is still the same as original A21. I play quite heavy and scared to uninstall and redo that I might not be able to redownload the game. I think too much win 10 updates is making lots of problem. i tried to install the game in my Mac but did not succeed... I'm just novice in PC maybe.
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I made a wrong post previously and mistaken spear cav with the Cavalry Jav. I don't pay attention too much on specs or history but spear cav animation (same as pikemen) should be changed. After its first attack its body should go back straight up. These units and most other melee units should also not execute an attack if their target moves out or away from its fighting range! It's just not right! I think 3.5 seconds is too much but must still lose to a Sword cav based on attack rate. It might inflict high damage but swords are more handy than spears IMO. It is my favorite cavalry together with the Greek companions because they look really nice and real! In addition they belong to the fastest cavalry in the game that could be easily saved when wounded. I think all heavy armored cavalry should have the same speed or close to(28 vs 40 is too much difference) except the champions.
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Currently I'm playing against 2 to 3 very hard AI but so far there are very few maps that I have interest...I know no one "GAS" but... 1. Tuscan Acropolis very nice map but would love to have either 3 Acropolis on one side against 1 on the other. Or 2 vs 4. In addition the rivers should be wider and deep with maybe 3-4 shallow crossings. More animal types(horses, elephants for civ purposes) esp the wild ones. One nice addition are Gaia structures and ranked mercenaries or champions guarding. 2. Alphine valley is awesome but maybe larger to accommodate another player or more. In addition more animals and Gaia structures and toughest mercenaries or champs. 3. Greek Acropolis is nice but one player on the right is not on the Acropolis. That river shouldn't be shallow with 3 crossings(wide). Maybe a larger map or right side player bigger with Acropolis farther away from the river. 4. Caledonia meadows needs more animals. I once managed to have a map with a very big lake in the middle like a Mediterranean map in RoN but more land mass on opposite players side. I can't regenerate anymore unfortunately. 0AD naval maps are just not very interesting to play IMO. I think with 0AD gameplay naval battle is more interesting than AoE and RoN with ships being garrisoned. Skirmish and random naval maps lacks space to maneuver naval vessels. RoN maps like Atlantic Sea power and East Vs West have more water spaces in the middle. Very plain terrain on many maps just don't look good except on Mainland which doesn't look plain though because of some trees and resources placements. RoN Sahara plain/flat map posses better tactical gameplay because there are small mountains. I think there should be no stone and metal resources if there's no mountain like in Alphine Valley. Just watched one Aleksu YouTube for 3v3 on Red Sea and it was a nice game where all players are initially on one half side of the map. That map is good too but hard to generate. If it has Gaia structures and mercenaries on the other empty half it would be very interesting too. BTW evertime the game is loaded the CCs are always facing downward of the screen?! Wouldn't it be nice if they are facing opposite enemies?
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I hope those GG will be on YouTube as it's very hard to download, unzip and watch. Alexksu and Spyrth are our only source of good YouTube and Incog too. Multiplayer team games are much interesting to watch than 1v1 no matter how good or bad the players are. DE is kind of having a better gameplay. It seems that units are harder to acquire which imo will be more strategic game style.
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I bought but Indie and monsters are not my liking. If instead of monsters those enemies are mercenary and units are like 0ADs I think it will be a nice game.
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How nice it is if walls and turret within a specific CC radius can be assimilated when that CC is captured. If empty wall(or unfilled fully)/turrets can be occupied by any it would be very interesting and could be deterrent to abuse. For single player mode the AI should occupy walls and turrets(if they build) or enemy can't occupy it if any of two adjacent turrets is garrisoned. I noticed too that foot units can garrison turrets(or even towers maybe) from any angle. The foot units should be able to come in by way of the turret door only.
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IMO the fun, challenge and gameplay excitement is not on the multiplayer mode. I don't train myself either to play competitively as you can see I don't chop all trees, make more farms/buildings nor gather metal. I have never seen the beauty of the game in multi. Therefore I don't plan on playing multiplayer. Whether it's a pro game or not the videos look the same. No walls allowed then you rather play RoN having better game mechanics. The activity is more on just building structures and then train armies then battle. Just become quick/fast, think a little bit and you will do good. The game becomes predictable like when you play the AI. The game is quite fast in normal the your unit can easily explore, the units can be easily acquired that it's very easy to field a disorganized army to battle in a disorganized manner/event. Borg and the best players are really good but there games are honesty boring.
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I have fun playing 0AD against AI than watching boring multiplayer games on YouTube. Yes it's boring against 1 AI since it's easy to beat the hardest but try against 3 or more hardest then you will see it's not boring. It's still not hard to beat 3 Hardest but if you let them reach level 3 with more resources or trade carts and close to maximum population then you will see the difficulty. In that picture of my game I let them reached level 3 and average 10 trade carts each they are spamming units like crazy. Their attacks seemed coordinated though predictable. I got bored just trying to defend and kill but when I started attacking to finish the game their units are spammed nonstop. I can finish them off but I will suffer more losses. I have to harvest the remaining resources in my territory too to sustain my offensive.
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Glad I was able to install both RoTE an mil Ad just now and will try to play both... It seems that the latest mod superimpose the earlier ones in the start... so far nice and smooth...
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@niektb idk if I understood what you mean but for single player mode slight differences in balancing don't really matter much. What could probably matter most are interesting game mechanics that could entice more casual gamers whom imo are more than multiplayer competitive gamers in numbers. These casual gamers long for more variations from other medieval pc games. They won't care whether a particular Faction is OP or not they will just play because of interest, fun and enjoyable. I myself is very interested to play RoTe and Mil AD which could give more variations but my lack of pc knowledge is preventing me but will try again and again following the instructions. I've been playing Greek factions mostly as they are my favorite civilizations but it looks like too much factions doesn't make it more interesting if the variations are mostly on units. Athenian, Spartans and isn't it the Macedonians have almost the same buildings? Correct me if I'm wrong but they have the same "houses", markets, etc. The Seleucid is becoming my favorite because of the nice buildings and more units types. The Romans could be very interesting but will wait for Scipico to bribe some archers. The Carthaginians seems to be a nice faction that could produce lots of different units but the buildings are not very enticing. The Mauryans favor my game style because of the working elephants but their buildings look like Indie. Sorry if I make some criticisms but I play the game in long hours on a single game that if I want to prolong or have a protractive battle I will be very happy to look at my enemy bases that they also have a nice one like mine. I think some eye candy trees and things can be incorporated on a map so that they won't look like a boring Civilization. I played on a Tuscan map with so much trees but after maybe around 20 hours when I scout my 3 allied enemies are there's almost no more trees and they look so boring to fight anymore. All the animals are gone except for the ones I saved and herded behind my base corralled by palisades walls. BTW the horses only run on or above .5 game speed?! We have walk and run specs on units but seemed to be attached to game speed...
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I play the game for fun but I'm capable of beating 3 Hardest AI. I don't play multiplayer coz my skills are really not enough to compete and IMO the gameplay suits really well on single player mode. I normally don't destroy them(AI) rather just neutralize and enjoy their attacks on my nicely built base in the later part. 0AD AI by far is the easiest AI I've ever encountered among the RTS games I've played but the most enjoyable single player type of PC game I have had. My strategy is very simple and did the same on RoN, AoE 2, Civ 5, BFME and many others. Offense is the best Defense. In this game all you have to do is raid with cavalry without let up. If the map has hostile animals set the raiding unit to "flee when attacked" stance to lessen damage and set to aggressive when raiding enemy. The objective of the raid is to get as many units to follow your raider retreating back to your base and get slaughtered. Target the women as priority and citizen-soldiers with empty resources as possible. Also try to entice his cavalry gatherer to follow too. Retreat when your raider is around 50% HP but don't proceed directly to your base so you will have time to prepare defense. I don't use towers because I want my units get promoted asap. It depends on how many AIs you're playing against but I assign at least 2 cavalry raider per enemy at start. Imo the best way to familiarize the game when you're new is setting it to very low resources at start (100 each F, W, S & M) for your mind to be able to think just fine. If you can't handle micro very well set speed variably too to your liking. In my game I had this data previously... but has gone to more than 5000 killed without unit and building losses.
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Is it possible to just leave it like that for A21?! It would be more interesting to be able to train militarily units on captured military producing buildings. I've been waiting to have different units produced/captured from different factions but so far there's only ranged siege units capturable. I hope DE moders won't change it or rather have a setting for players preferences featuring to produce different units on captured buildings. For single player gamers I think it's a delight.
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My favorite nowadays is the Seleucid. Nice buildings with pines and can cut more trees around the base and still beautiful to see. Wonder is just nice size. Units are good looking with so many types except that cavalry skirmisher doesn't show promotions. Just found out that walls can be garrisoned up to 5 units and lined up nicely!
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wowgetoffyourcellphone's gameplay design
Servo replied to wowgetoffyourcellphone's topic in Gameplay Discussion
What I mean was very low starting resources and I think it's 100 each. Normal has 300. Not the map with low resources. This setting is my cheat against Hardest AI because I noticed that the keep on training units up to a programmed number before they advance to next phase. If that programned number is not reached they won't phase up(just my guess and observation on AI behavior). Therefore if you keep on raiding them they will keep on responding, get slaughtered and they become easy to beat. -
I have difficulty in moving group of units in a very short distance and facing correctly or say just face the units between from 0 position(initial) to any direction. I'm not aware nor using much hotkeys but in most games I played before you can just highlight the units and drag the mouse arrow towards desired direction. Not implemented yet?
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wowgetoffyourcellphone's gameplay design
Servo replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Looks interesting hope there are more wild animals and good for at least 4 players. Will check it out... I'm still experimenting on the AI behavior and might be harder for me to contain 3 Hardest AI on very open and hard to defend main base. -
wowgetoffyourcellphone's gameplay design
Servo replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Militarily what I'm trying to limit are the special units, champions and cavalry. This way almost all military unit types a faction is allowed to train can be of use including sieges. If not then each faction who just use one or two types of unit need not have other military units units available for them to train since they can win without others. Multiplayer games are becoming more chaotic as in AoE2. The fact that units trained don't increase in cost as the number increases adds to the chaos. If you take a look at RoN up to higher ages (industrial) the game is more defined in terms of strategy(civic, military, science and commerce). Even if resources are not depleting the game stays fluid. i think good players should start or consider trying to play games starting with low resources and see how things go. If techs can be set to more expensive and units more harder to acquire the player will think in multiple ways to win. -
wowgetoffyourcellphone's gameplay design
Servo replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@wowgetoffyourcellphone @DarcReaver After watching a pro game between Borg and Pysich I have better understanding/realization regarding battalion. Its almost the same in AoE2, and probably many other RTS games with individual unit productions. The game becomes very messy once the heavy battle/war begins. I dont play multiplayer but even if you play against AI the game becomes messy too when you allow them (AI) to build armies. I do my army formations but the AI won't. AI doesn't do disciplined sieges or any disciplined military activity. I don't know whether the developers really consider options so that the game becomes very organized/disciplined in terms of military activity. I still favor individual unit production since IMO could make it easier to have a mixed unit composition but wouldn't mind if the AI can have battalion units in default (much better). Another thing that I noticed on most good player games is that they spam their preferred units mostly that almost two types of armies are just battling for supremacy. I think if there's a limit to the number of units allowed on any type it would be more interesting to see/watch the battle. -
Now four Pinoys lol. One is pesky(me)me. I know Spyrth is but I just kept mum coz he's doing great with his passion.
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LOL you're Filipino?!