Jump to content

Servo

Community Members
  • Posts

    769
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Servo

  1. Units getting stuck happen many times. I would suggest the developers make provisions so that when this happens the player becomes aware. Like maybe blinking. RoN has this blinking on units when they are stuck. You will be behind a couple unit production when this happens. I remember spectating a decent game and around 5 citizen soldier/women can't produce in a minute because one woman got stuck.
  2. So many units just can't find their way through but normally they should be able to. It's just a matter of putting extra effort or making constructions right especially if your units are big. This should not happen if maybe path finding is better or in case of structural obstruction corners should be made in radius. Maybe the unit feet or whatever you call that can't be a polygon. I experienced 3 elephants can't go thru structures but the gaps were enough. With patience I was able to get them through though I was playing with the bots. If you're in multiplayer it's either you delete the obstructions or the units if it's not possible.
  3. This game makes my back pain stay, can't do work OT, might be forced to buy a good pc chair and a 21" pc. I haven't gone over all factions bonuses but Seleucids is my favorite for single player and late part of game in multiplayer if I survive enough. Ptolemy is becoming an very good faction having more bonuses and new champ. Now that Iberian hero auras are defined they become my favorite multiplayer faction. It could make me survive longer even if I play with the best players. Carthagenian was my all around favorite on any maps and have more flexibility once I made it through town phase. Hope to play you guys later and thru the weekend.
  4. @stanislas69 indeed i realized thereafter installation that I had 2 updates prior to download. In windows 10 although it's a little mixed up I went by torrent but direct installation is still possible because the windows defender is acting against it if there's no confirmation or approval from the user. Windows showed one option only on the dialogue box that says "don't run" (the game) but if you tick the dialogue box on top (if I remember correctly what I did) it showed the other option which is I think "run anaways" or allow or something allowing to run the game. I don't normally see this maybe because my anti virus is doing the job. Since Mcaffe is gone it seems like windows defender took over idk. Itms post seemed to clarify things so I will leave it like that. Thaks guys...can't wait to go home and almost took off from work to play. Btw it seemed also that the game pace was slowed a bit which could at least give chance to slower players to not lag too far behind the good players performance. Idk if @Emperior who hosted the game put the game speed to normal but I saw a difference in pacing. A difference of 10 to 20 pop between player would be exciting and competitive imo.
  5. I made it through on both pc. I was a bit surprise coz it didn't happen on A21. It's just finding how to allow an app on both OS. Thanks and enjoying the vastly improved path finding and AI behavior. The units became more gorgeous and seemed like the pacing is more manageable than previously. Though me and temple were clobbered by Boudicca and iapprove but it was a fun game on multiplayer playing Danaubis. Congrats!
  6. I downloaded direct on Mac. Now will try on windows 10 but worried since my pc has so many pop ups due to maybe expired antivirus protection.
  7. I'm very excited but got some error downloading
  8. I like RTS games like 0AD to go further as what the poster said though I mostly like my game to be up to before any gunpowder era. The reason is that once ages or phase advances the game becomes messy. IMO the game becomes messy as the controllability of the game mechanics become harder. I noticed that the lack of caps on things like economic and military are major causes of uncontrollable gameplay. These kind of things are what most players don't like, restrictions. They don't want to be bogged down in so many minutes or hours before actions come or victory is achieved. They want easy process to play the game. For RTS games advancing in phase or age there should be more requirements in terms of economic, military, and technology.
  9. Happy that Kushite Nubians being given more attention. My favorite nation in RoN. They have a bonus of +/- 10% selling/buying (barter) resources and market is available early in the beginning of standard game and considered one of the strongest faction not just on 1v1 but on team games. Can't wait to play the mods! But as told better wait for A22 and been playing a bit more multiplayer that I might ruin things upon download.
  10. Stones "cheaper". "the" death of Athenian "defending" not depending. The sentence with his death needs to be reconstructed and can be made simpler. " however" seems not appropriate. Though he was re-elected the following year he died ( if needed"date") from plague that devastated Athens during 429 BC.
  11. I've been trying to understand why faith healers are being used really though I sometimes believe in them even at present. But if you based it on historical battles(I don't have knowledge though) it seems that faith healers don't do much of attending to wounded. These are just common "medics" or citizens trying to help them through common skills and knowledge averting death. Weren't it just a matter of stopping blood and applying some herbs that even ordinary people do if there is a chance of survival. In movies wounded armies/people just live or die. They live if they are strong and not in critical condition. They die if they are severe. Why not some healing facilities or medics if there were any during those times.
  12. I noticed that it occurs only to the highest ranked Hoplite. The moment it changes from fighter to gatherer. It's either he is gathering or carrying resources.
  13. I think it occurs on the same unit from all ranks too.
  14. No the armies on Midwest are different from the one in Africa. They have different ranks too. Only on Spartan Hoplite. I might try Athens and Macedonians later to confirm if this happens to same unit. It seems to happen to the second promotion and the third. I haven't noticed yet on the first ranked. We'll see I'm going to get one.
  15. Idk if wololo has something to do with it but been using it.
  16. A21. idk if there is a difference but I used a Mac. will try to post it soon. Lion Im really novice in PC I took lots of screen shots but cant find where they are . So I will post it again using my phone.
  17. I played a game on Mediterranian and was in Africa and noticed the animation of the Spartan Hoplite headless. Sometimes it has face but not the entire head. I cant post a picture yet but will try if the issue was not know yet. I will try to bring the unit up north and see whether there's a difference. It happens when they are gathering resources.
  18. @DarcReaver For multiplayer "delete" shouldn't be applied once a structure are built or portions of it built. Raze is in my opinion the appropriate way. Same as units once they are trained they are supposed to either live or die. That way you don't exploit the defects of real gameplay. But in single player The delete feature is very much useful and enjoyable. If the developers can toggle to either have it or not in either multiplayer or single player mode imo the better.
  19. I like the capturing system but needs some fine tuning imo. Example... 1. There should be minimum number of units garrisoned (not 1) so that the structure does not revert back to original owner even if there's no unit/s attempt to recapture it. This should apply to military buildings, temple and CC/military colonies. 2. Recapturing abilities must be lessened maybe 2x the capturing abilities of the captors garrisoned units. 3. Deleting structures or units just doesn't make sense and unreal. I rather have a "razing" style like RoN. The razing time for the owner should be faster than the captors. Most players (good ones especially) exploit some game mechanics defects just to gain more advantage. Although mechanics applied to everyone but lesser skilled players are more vulnerable to these exploits. Deleting units to save loot, gain more military unit numbers is really a bad mechanics. I hope attrition damage is in place in the game.
  20. Servo

    Game Froze

    Recently been using windows 10 pc and was working pretty good for the past week on both multiplayer and single player. Tonight the game froze twice on single player. I suspect: 1. My anti virus provider is playing with me coz it's going to expire tomorrow. Do I need to buy again? I'm just using this pc for games(it's a A17). 2. Wololo 3. My pc needs change. (3 years old). Windows said pyrogenesis stop working. I used to have freeze on multiplayer on RoN but ever since I'm playing 0AD(heavily) it never happened. Im going to check on Mac.
  21. Auto scout is badly needed for single player mode. Auto scout are mostly present in RTS games. Right now if you play giant map (esp with huge water area on naval maps) it's much easier to scout and clear fog of war if you have more units on auto scout. In multiplayer especially newbies to rookies some players are just stubborn not to resign even if there's not much interesting he/they can do but hide and annoy. With the games gameplay and mechanics scouting becomes irrelevant. In most maps being played the resources within the sorroundings of initial base is enough to maximize your pop cap.
  22. Idk if this is an issue previously and corrected in A22 but zooming out needs to go farther IMO. I also don't know if there's a difference in zooming out between windows and OS X but seem that windows can zoom out farther. Or maybe the more bigger screen you have the less likely you can zoom out farther. I think there is a minimum/maximum zoom in and out and hoping that zooming out can have more. Currently I'm using I guess 24 " screen and it's quite better to use in multiplayer but if you're doing sim city on single player zooming out can't show very well your built empire.
  23. Hotkey or toggle to select heavily wounded units from a group. Whether units having 75% HP and below or maybe 50%HP and below can be selected.
×
×
  • Create New...