Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.467
  • Joined

  • Last visited

  • Days Won

    178

Everything posted by Alexandermb

  1. Not in my knowledge i just followed the old helmet prefix, maybe @Stan` would know, thought it helpets to keep the actors grouped per faction instead of mixed ie: Monte_fortino (Gaul or Roman?); Gallic_Type_H but it is gallic or its Roman? for those who don't have the proper knowledge they may belive its a helmet for gauls.; Coolus (Gaul or Roman?) etc. hele in this case groups all kind of hellenistic faction, while celt groups all the celtic kind (britons, Gauls, Iberians). Or at least thats my point of view. We always should do work having in mind that not all users are expert on history, including myself in that. I've learned a lot of history thanks to this forum and this project.
  2. will have to do a patch for reduce the redundancy of helmets/celt_helmet just like hellenic and roman helmets. helmet should have only the faction prefix, in this case celtic or "celt" like phrygian, corinthian, thracian helmets use the hellenic "hele" prefix.
  3. Already done, i baked it earlier this morning On Gaul champion:
  4. This is just the first bake, if its good enough my grandmother laptop will be gratefull:
  5. @Genava55 good enough? did this quick mesh (WIP) for the side decoration:
  6. i liked so much the scythian brooch and the illyrian helmet ram so i wanted to do the celtic one: @Genava55 do you know a proper visible reference for this helmet? ive already have this ones:
  7. Managing props like cheecks and mask's make its easier having them in a single file, while also the crest's feathers and shapes/sizes. Often i just took the attic helmet wich is the most closest to fit in the head properly.
  8. @Stan` don't have any issues with having all the helmets done in a single blendfile? its going to 200mb.
  9. @wackyserious in case you want to make an etruscan faction. in the celtic helmets file (already merget to the helmets file) are some etruscan helmets done:
  10. Just committed the actor lonely, i totally forgot about it and yesterday i was connected only in a phone.
  11. If you gave me a valid point i would consider it but i only see the same excuse of every change; "no i dont like it i preffer the old way" "no thanks in my mod ill keep the old actor", "i dont care if its historically accurate or physically valid, i'll stick to the old way", as mentioned before i just see the same fear of changes in every topic, yet you have your own mod to tweak it as you wish with a lot of changes no matter what is added or deleted from EA, and just like angen did in his mod he tweaked a lot of actors adding more realism to the "CITIZEN-Soldier" feature wich is the key feature of the 0 A.D. and it is not my decision to make if it change or not i'll let community decide and see if they approves and not just follow the decision of only 1 besides i'll just add my point of view. If the variant is called relaxed and the state should be relaxed i dont really know why it should be in ready state just like slingers just that i havent found any good concept for a good relaxed state for slingers. And infantry is quite easy to distinguish from distance despite their animation. Just need to shee their equipment and most importantly the GUI template name "Skirmisher" "Hoplite" "Swordsman". If they are citizen soldiers they should be relaxed and behave as humans, relaxed and pacefully not ready in the middle of a city. If the game were about guns and tanks what would you think about a guy holding a barret rifle in the middle of a plaza like if it were just about to kill someone but suddendly you order him to gather some wood, is that normal ? Is that the proper way of make the game "attractive"? is just like not having ready for combat state implenented. Imagine a hoplite walking to a persian sparabara with a "im gonna kill that pers scum with my pacefully walk carrying my shield next to me opening my whole chest to a possible arrow straight to the hearth" or even better "im gonna kill that tree as soon as i get there" *walking aggresively with a spear ready to cut that tree and and a hoplon*.
  12. Not really, actually some infantry have same idle ready despite being champion, axeman, maceman, spearman or swordsman. And if i manage to implement ready/relax variants with the help of @Freagarach that would be a whole game changer making the battles more immersives while having relaxed as default for all infantry and cavalry too.
  13. Nothing wrong, remember sometime in history they used mercenaries as their legionaries and that was one of the factors that caused the debacle of the empire.
  14. another idle intended for roman triari or if we implement animation variant based on stance (Pasive, aggresive, hold ground, defensive).
  15. @wowgetoffyourcellphone thoughts on this idle for ready?
  16. Proposal: Replace the idle of the javelinist with this for a more relaxed stance.
  17. After finishing i would like to add some parameters in the helmet making proceedment now that armature in "pose" mode helps to fit the helmets. Such as width, triangles position, baking options.
  18. Thanks! i followed some celic references for match the end of the foot. It was weird having just a pipe as a leg going straight with the foot.
  19. Yeah i may have an idea thought i have to develop it more (i just wake up) elephants often use their trunk to spread earth in their bodies so that could be the same motion with the trunk making a curve from left to right.
  20. How that would be? Maurya supp elephant seeding ?
×
×
  • Create New...