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Posts
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Everything posted by Alexandermb
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yes, i got the mesh file ready only need to adapt the textures but i'll do it tomorrow.
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Btw helmets whitout fur are for elite, i need to do more fur helmets for advanced rank, basic rank will be just -No helmet -Cloth helmet .
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El arquero de caballeria es la textura que subiste hace poco, y a la infanteria_arquero le agregue el color de la facción en los pantalones como las imagenes de referencia que subiste tambien hace poco
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The cavalry is the one you made @Lion.Kanzen i made alpha channel the legs in the basic texture for more faction colour
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Fixed, also in the leather one but i guess its a little empty and plain. it looks like the macedonian shield but small. they didn't drawed something in the shield or something ?
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i've made the animations attacks a little up compared to the vanilla game around the same angle of a infantry head/chest and horse head or chest, if the game could have attack_cavalry variations i guess i could make them more like an attack right to the rider. About the shield, wich one needs to be polished/removed/fixed?
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Yo hice dos similares de color bronce, solo seria hacerlos pequeños para cargarlos en el hombro, no obstante estaba probando lo que mencionabas de atacar la caballería con ambas manos y necesita unas correcciones de tiempo en la animación. shield_cooper_round.pdn shield_cooper_round.dds
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Exactamente
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@Lion.Kanzen Quisiera probar como se vería esta armadura si se le agrega la textura de pelaje que agregaste a la ropa básica anteriormente en el canal alfa inferior.
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basic Elite I hope is fine, i used the milleniumad mod textures (helmet) and mixed with the delenda est for make the iron elite helmet
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it will need something like an special ability or a % chance to call the animation at least, otherwise it will be a weird looping animation.
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la textura básica use esta: Es la misma de los chinos pero con un tono mas marrón y sucio aunque creo que le vendría bien la textura de piel entre la parte del cuello.
