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Posts
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Everything posted by Alexandermb
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Yeah same, i only have seen horses in my life like 13 times and never look with much attention the head, just saw them passing around and ignored them even for the animations i looked like 12 videos for learn how they walk/run/die/feed
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Btw i always liked to have each variation of units have different animations, "ready - relax" so every cavalry have at least 2 variations each one so the game itself looks more like humans and less like robots.
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Wich one ?
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Hace poco mostraste en la página de 0 ad español los kushitas lanceros mercenarios (o eran piqueros?) los xiongnu podrían dar esa funcionalidad también en algunos mapas asiáticos.
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Por cierto, ya que delenda est tiene campamentos de mercenarios, mercenarios xiongnu como dice la historia quedarían bien, usando armamento Han también como dice la historia.
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yes, i got the mesh file ready only need to adapt the textures but i'll do it tomorrow.
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Btw helmets whitout fur are for elite, i need to do more fur helmets for advanced rank, basic rank will be just -No helmet -Cloth helmet .
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El arquero de caballeria es la textura que subiste hace poco, y a la infanteria_arquero le agregue el color de la facción en los pantalones como las imagenes de referencia que subiste tambien hace poco
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The cavalry is the one you made @Lion.Kanzen i made alpha channel the legs in the basic texture for more faction colour
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Fixed, also in the leather one but i guess its a little empty and plain. it looks like the macedonian shield but small. they didn't drawed something in the shield or something ?
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i've made the animations attacks a little up compared to the vanilla game around the same angle of a infantry head/chest and horse head or chest, if the game could have attack_cavalry variations i guess i could make them more like an attack right to the rider. About the shield, wich one needs to be polished/removed/fixed?
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Yo hice dos similares de color bronce, solo seria hacerlos pequeños para cargarlos en el hombro, no obstante estaba probando lo que mencionabas de atacar la caballería con ambas manos y necesita unas correcciones de tiempo en la animación. shield_cooper_round.pdn shield_cooper_round.dds