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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Yeah same, i only have seen horses in my life like 13 times and never look with much attention the head, just saw them passing around and ignored them even for the animations i looked like 12 videos for learn how they walk/run/die/feed
  2. Btw i always liked to have each variation of units have different animations, "ready - relax" so every cavalry have at least 2 variations each one so the game itself looks more like humans and less like robots.
  3. Thats a beardless variation of the bald
  4. Hace poco mostraste en la página de 0 ad español los kushitas lanceros mercenarios (o eran piqueros?) los xiongnu podrían dar esa funcionalidad también en algunos mapas asiáticos.
  5. La textura de indian Face tambien le queda
  6. Por cierto, ya que delenda est tiene campamentos de mercenarios, mercenarios xiongnu como dice la historia quedarían bien, usando armamento Han también como dice la historia.
  7. That helmet could work for Hero/Special unit
  8. yes, i got the mesh file ready only need to adapt the textures but i'll do it tomorrow.
  9. Btw helmets whitout fur are for elite, i need to do more fur helmets for advanced rank, basic rank will be just -No helmet -Cloth helmet .
  10. El arquero de caballeria es la textura que subiste hace poco, y a la infanteria_arquero le agregue el color de la facción en los pantalones como las imagenes de referencia que subiste tambien hace poco
  11. The cavalry is the one you made @Lion.Kanzen i made alpha channel the legs in the basic texture for more faction colour
  12. Fixed, also in the leather one but i guess its a little empty and plain. it looks like the macedonian shield but small. they didn't drawed something in the shield or something ?
  13. i've made the animations attacks a little up compared to the vanilla game around the same angle of a infantry head/chest and horse head or chest, if the game could have attack_cavalry variations i guess i could make them more like an attack right to the rider. About the shield, wich one needs to be polished/removed/fixed?
  14. Done the animation. i make the norm and spec of the bronze shield later.
  15. Yo hice dos similares de color bronce, solo seria hacerlos pequeños para cargarlos en el hombro, no obstante estaba probando lo que mencionabas de atacar la caballería con ambas manos y necesita unas correcciones de tiempo en la animación. shield_cooper_round.pdn shield_cooper_round.dds
  16. Made 2 shield textures, and 3 models Shield armpad_L Back
  17. i've made this animation for arrow on hand reload
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