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andy5995

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andy5995 last won the day on October 18 2023

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    Andy
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    https://andy5995.github.io/

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  1. I made some progress, I'll check back when I have more questions. @Stan` I could still use a link to the porting guide though.
  2. Oh, I think I see. I'll start with a change like this: https://gitea.wildfiregames.com/0ad/0ad/commit/2d43ca6462940e9c3aad82309e41febb53892654?files=binaries%2fdata%2fmods%2fpublic%2fmaps%2frandom%2ffrontier.js
  3. @phositWhen I uncomment the line `Engine.LoadLibrary("rmgen2");` I get the error: ERROR: JavaScript error: maps/random/rmgen2/gaia.js line 1 import declarations may only appear at top level of a module @maps/random/cliffs_of_carnage.js:7:8 ERROR: CMapGenerationCallbacks::LoadScripts: Failed to load script 'maps/random/rmgen2/gaia.js' ERROR: An unhandled promise got rejected: ReferenceError: e_p is not defined @maps/random/cliffs_of_carnage.js:386:1 @Stan`What's the link to the porting guide?
  4. I thought I made the necessary change to a couple maps from the community-maps-2 mod But when I try starting a game with one of the maps I've changed, I get this:
  5. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2
  6. I've published v0.28.0 and it should be available to download from 0ad as soon as it's signed Some changes: Reduced Armor multiplier of Heroes from 3 to 2 Added Extremeness (3.0 multiplier) to Siege units
  7. Can this link in the first post be updated? It leads to a 404. @hyperion RC5 works on Manjaro.
  8. @Stan`And that's only needed if building from git? The required spirv stuff is included in the release data archive, correct?
  9. @eZamusAs far as I know, the only documentation on how to fix that is this section on the wiki: Recovering from errors while syncing your fork.
  10. Speaking of cheating, here's the stats when I pit 3 VeryHard AI Persian civs against one VeryHard AI Kushite civ (using the Kush Extreme mod):
  11. @MirceaKitsune You will need it for the 0ad repo on gitea. https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#linux
  12. And this is done automatically as part of the build process, if I understand you correctly. I'm on Manjaro as well, with Python >3.10 and don't need to do anything special.
  13. @MirceaKitsuneYou may also have to install the Manjaro package 'python-six'.
  14. I'm able to build on Manjaro Linux. You may have missed the extra build step './build-source-libs.sh' in the libraries directory before you run the update-workspaces script. Note https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/blob/main/PKGBUILD?ref_type=heads
  15. @Stan`I get these errors when I run 'python3 /home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/entity/checkrefs.py -m $PWD/community-maps-2 -tax' and I have no idea what's causing them. WARNING - Could not find art/terrains/terrain.rng WARNING - Could not find art/terrains/terrain_texture.rng INFO - Validating textures... WARNING - Could not find art/textures/texture.rng INFO - Collecting materials... Traceback (most recent call last): File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 77, in read root = ET.parse(physical_path).getroot() ~~~~~~~~^^^^^^^^^^^^^^^ File "/usr/lib/python3.13/xml/etree/ElementTree.py", line 1204, in parse tree.parse(source, parser) ~~~~~~~~~~^^^^^^^^^^^^^^^^ File "/usr/lib/python3.13/xml/etree/ElementTree.py", line 569, in parse self._root = parser._parse_whole(source) ~~~~~~~~~~~~~~~~~~~^^^^^^^^ xml.etree.ElementTree.ParseError: not well-formed (invalid token): line 1, column 4 During handling of the above exception, another exception occurred: Traceback (most recent call last): File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/entity/checkrefs.py", line 863, in <module> if not check_ref.main(): ~~~~~~~~~~~~~~^^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/entity/checkrefs.py", line 141, in main if not validator.run(): ~~~~~~~~~~~~~^^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 169, in run self.find_materials(os.path.join("art", "materials")) ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 152, in find_materials if material.read( ~~~~~~~~~~~~~^ self.get_physical_path(material_file["mod_name"], material_file["vfs_path"]) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ): ^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 79, in read self.logger.exception(physical_path) ^^^^^^^^^^^ AttributeError: 'Material' object has no attribute 'logger'
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