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andy5995

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andy5995 last won the day on October 18 2023

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    Andy
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    https://andy5995.github.io/

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  1. I don't know yet, @Stan`If they already made it as a mod and are ready to maintain them, it may work out better in the long-run. For me to update everybody's maps that already exist in the mod every time a new version of 0 A.D. is release might be too much at some point. But these are cool maps, indeed.
  2. I made some progress, I'll check back when I have more questions. @Stan` I could still use a link to the porting guide though.
  3. Oh, I think I see. I'll start with a change like this: https://gitea.wildfiregames.com/0ad/0ad/commit/2d43ca6462940e9c3aad82309e41febb53892654?files=binaries%2fdata%2fmods%2fpublic%2fmaps%2frandom%2ffrontier.js
  4. @phositWhen I uncomment the line `Engine.LoadLibrary("rmgen2");` I get the error: ERROR: JavaScript error: maps/random/rmgen2/gaia.js line 1 import declarations may only appear at top level of a module @maps/random/cliffs_of_carnage.js:7:8 ERROR: CMapGenerationCallbacks::LoadScripts: Failed to load script 'maps/random/rmgen2/gaia.js' ERROR: An unhandled promise got rejected: ReferenceError: e_p is not defined @maps/random/cliffs_of_carnage.js:386:1 @Stan`What's the link to the porting guide?
  5. I thought I made the necessary change to a couple maps from the community-maps-2 mod But when I try starting a game with one of the maps I've changed, I get this:
  6. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2
  7. I've published v0.28.0 and it should be available to download from 0ad as soon as it's signed Some changes: Reduced Armor multiplier of Heroes from 3 to 2 Added Extremeness (3.0 multiplier) to Siege units
  8. Can this link in the first post be updated? It leads to a 404. @hyperion RC5 works on Manjaro.
  9. @Stan`And that's only needed if building from git? The required spirv stuff is included in the release data archive, correct?
  10. @eZamusAs far as I know, the only documentation on how to fix that is this section on the wiki: Recovering from errors while syncing your fork.
  11. Speaking of cheating, here's the stats when I pit 3 VeryHard AI Persian civs against one VeryHard AI Kushite civ (using the Kush Extreme mod):
  12. @MirceaKitsune You will need it for the 0ad repo on gitea. https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#linux
  13. And this is done automatically as part of the build process, if I understand you correctly. I'm on Manjaro as well, with Python >3.10 and don't need to do anything special.
  14. @MirceaKitsuneYou may also have to install the Manjaro package 'python-six'.
  15. I'm able to build on Manjaro Linux. You may have missed the extra build step './build-source-libs.sh' in the libraries directory before you run the update-workspaces script. Note https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/blob/main/PKGBUILD?ref_type=heads
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