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andy5995

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andy5995 last won the day on October 18 2023

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    Andy
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    Alt

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    https://andy5995.github.io/

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  1. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2
  2. I've published v0.28.0 and it should be available to download from 0ad as soon as it's signed Some changes: Reduced Armor multiplier of Heroes from 3 to 2 Added Extremeness (3.0 multiplier) to Siege units
  3. Can this link in the first post be updated? It leads to a 404. @hyperion RC5 works on Manjaro.
  4. @Stan`And that's only needed if building from git? The required spirv stuff is included in the release data archive, correct?
  5. @eZamusAs far as I know, the only documentation on how to fix that is this section on the wiki: Recovering from errors while syncing your fork.
  6. Speaking of cheating, here's the stats when I pit 3 VeryHard AI Persian civs against one VeryHard AI Kushite civ (using the Kush Extreme mod):
  7. @MirceaKitsune You will need it for the 0ad repo on gitea. https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#linux
  8. And this is done automatically as part of the build process, if I understand you correctly. I'm on Manjaro as well, with Python >3.10 and don't need to do anything special.
  9. @MirceaKitsuneYou may also have to install the Manjaro package 'python-six'.
  10. I'm able to build on Manjaro Linux. You may have missed the extra build step './build-source-libs.sh' in the libraries directory before you run the update-workspaces script. Note https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/blob/main/PKGBUILD?ref_type=heads
  11. @Stan`I get these errors when I run 'python3 /home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/entity/checkrefs.py -m $PWD/community-maps-2 -tax' and I have no idea what's causing them. WARNING - Could not find art/terrains/terrain.rng WARNING - Could not find art/terrains/terrain_texture.rng INFO - Validating textures... WARNING - Could not find art/textures/texture.rng INFO - Collecting materials... Traceback (most recent call last): File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 77, in read root = ET.parse(physical_path).getroot() ~~~~~~~~^^^^^^^^^^^^^^^ File "/usr/lib/python3.13/xml/etree/ElementTree.py", line 1204, in parse tree.parse(source, parser) ~~~~~~~~~~^^^^^^^^^^^^^^^^ File "/usr/lib/python3.13/xml/etree/ElementTree.py", line 569, in parse self._root = parser._parse_whole(source) ~~~~~~~~~~~~~~~~~~~^^^^^^^^ xml.etree.ElementTree.ParseError: not well-formed (invalid token): line 1, column 4 During handling of the above exception, another exception occurred: Traceback (most recent call last): File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/entity/checkrefs.py", line 863, in <module> if not check_ref.main(): ~~~~~~~~~~~~~~^^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/entity/checkrefs.py", line 141, in main if not validator.run(): ~~~~~~~~~~~~~^^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 169, in run self.find_materials(os.path.join("art", "materials")) ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 152, in find_materials if material.read( ~~~~~~~~~~~~~^ self.get_physical_path(material_file["mod_name"], material_file["vfs_path"]) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ): ^ File "/home/andy/src/my-0ad/0ad-appimage/0ad-0.27.0/source/tools/xmlvalidator/validator.py", line 79, in read self.logger.exception(physical_path) ^^^^^^^^^^^ AttributeError: 'Material' object has no attribute 'logger'
  12. I started on it https://github.com/0ad-matters/community-maps-2/pull/137 cc @Stan` @temacnI got Gaia working already, with no errors or warnings. @MirceaKitsune
  13. @temacnThanks for the feedback. What maps do you like? The incompatibility is more likely due to differences in the data between a26 and a27. Many mods refer to functions that are defined in the javascript library under the mods/public folder. I'm not sure when I'll get to updating it. @Stan`@real_tabasco_sauce@wowgetoffyourcellphoneare there some scripts available that can do some migration? I remember some were provided after the a24 or a25 release...
  14. AppImages are available from https://github.com/0ad-matters/0ad-appimage/releases
  15. @technocratOne alternative is to use the AppImage instead: https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.27.0
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