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Posts
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Everything posted by sphyrth
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Because new features are more exciting than fixing. But I do notice those fixes... specifically those nasty release blockers when Alpha 21 was not yet out (gcc, and the ability to train units you're not supposed to from captured buildings).
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I'm not sure if there is any. And that just snapped me hard back into reality. :-(
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You might get disappointed because it's only the icon in the Revision Log. And, yes, that thing DID get me excited. http://trac.wildfiregames.com/changeset/19206/ps
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Nah. Their running speed makes up for the advantage. They're spear-as-many-women-as-you-can-then-run kind of units.
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I mean, just WOW! The patches keep getting me excited. And this one is just OH I CAN HARDLY CONTAIN MYSELF!
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For example: When a Spartan in a Phalanx takes damage, it gets distributed among the guys in the formation instead of taking it individually. But suggesting anyhing about formations is getting waaay ahead of myself. But I'm waiting for the year that Petra's difficulty level will be based on his skill rather than his resource-gathering speed.
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I use the Home Gardens upgrade. And by my estimates, the upgrade is worth it by the time your population is 90-100 (meaning 7 to 8 houses that provide 10 pop each). That is IF you don't prefer using houses as a makeshift wall.
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That actually became part of my long-term plan. Once I got the ability to "speak nonstop", I'll ask permission from the guys here if they want their replays featured for commentary, and then moveon from there. But my biggest hurdle at the moment is that I need a machine with specs that can handle over 400 path-finding units without significantly lagging (My computer feels the lag at that point even when I'm not using my recorder).
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Haha you got me there. I only developed that habit when shifting from one resource to another since I thought, "At least I'm not technically wasting the resource when I'm building!" ... until I noticed that I've been sending people to war while still carrying metal or stone. I'm not there yet, but I do plan to train myself on that pure store-resources-first habit.
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The generic (faction-agnostic) early game tutorial.
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borg- already said it. Running out of trees is part of the gameplay. It forces you to search for another plentiful woodline elsewhere. Otherwise, if you want lesser wood-chopping speed, with lesser cost, then you should also agree with lesser trees. That's the only way to balance out the resource-scouting aspect of the game. Yeah, you want the map to stay beautiful. But that's inevitable when you're trying to play the game long-term.
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I thought that they were significantly faster than your usual cavalry.
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Finally got this monstrosity up and running.
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A Compass for the Map. No need to explain why it's a Nice-to-have. But what I kind of want as a consequence is to make that gold map border a little bit thicker so that I could use it to rotate the camera angle and (therefore) the map.
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Speaking of broken animation: Alpha 21 seems to apply melee damage at every FIRST frame of the animations, when the swordsmen are only ABOUT TO SWING, and the hoplites are only ABOUT TO THRUST their spears I have no idea what kind of re-constructions was done, but was this fixed in the svn?
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My internet machine has no audio, so I don't know how my audio/video editing turned out.
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Hit with a guy 5 Lancers once, then run instead of waiting for those 3.5 seconds. Then do it all over again. I think that's how it should work. I also agree with this because hoplites don't have their attack speed just as slow. I haven't checked yet, but even the pikemen (with those heavy sticks) still have a slightly faster attack speed.
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I believe that winRAR can open 7z files just fine. I think he's referring to the json file that usually comes with the commands.txt file.
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It's not what units you should use, but how you use them efficiently. This is why I think that the current game is more tactics-oriented than unit-counters-oriented. I think I'll test this "Raiding Joustmen" out myself.
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Come to think of it. I didn't know how the hard-countering system worked. Was it like this? Spearmen = Anti-Cavalry + Anti-Swordsmen Swordsmen = Anti-Ranged Ranged = Anti-Spearmen Cavalry = ?
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Haha. A simple side-note just hijacked the thread. The patch I was referring to was that the slingers' crush damage was nerfed. I believed that it it was overpowered, and I think that the developers considered it too. The slingers' sieging ability is still there, but not as strong as before. Come on, guys. Even people in history didn't slash fortresses with swords just to take them down. fun > realism. But what about the counter system? Do you like it when it's more tactical? Or do you want the hard-stats counter system back?
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If I'm getting it right, the counter system is more tactical than statistical. Units that have been granted x3 against Cavalry, and are very tanky against all other infantry have the cost of being very slow. That means that players going against pure spearmen builds are forced to hit-and-run tactics rather than making head-on collisions. If this is where the developers intend, then I can adjust myself to it. But what I want to know is do OTHER players like it? *As a sidenote. Have you guys realized that slingers are essentially human Siege Weapons? I just saw the patch.
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Option A forces players to take better care of their hero of choice, AND encourages to know how each hero for certain factions. At the moment, I tend to stick to my favorite heores and not bother with the others. Not to mention that this is not as complicated at Option B. That's the benefit I could see with this option. Option B - I have more complexity in mind. Heroes can level up to 5. Each level improves their abilities, and auras... but also increases their train time and resource requirements. (Warcraft III heroes spawn automatically after dying for N minutes, but I don't like thatfor 0 A.D. Not your generation alright. This is why I love 0 A.D. It gives me the AoE childhood that I never had. The Red Alert series and Battle Realms were the only games that came closest to the classical era I came across... quite fun, but very dumbed down.