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borg-

Balancing Advisors
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Everything posted by borg-

  1. I can't add additional crush to slingers because that would make you very op against constructions, which is unrealistic. At this time of balancing slingers are the cheapest unit of the game and also the most vulnerable, but in large numbers can cause good damage. Maybe I'll add a bonus against spear/sword cav and spear/sword infantry champions, for more useful late game play.
  2. At this point in the balance I have not yet felt the need to put a melee cavalry bonus on ranged units. The spear cavalry can do this by being a heavier unit. Slow but can withstand a lot of damage and manages to attack units at a distance. It might be very difficult if I have pike / spear units support, so maybe I need to give this little bonus. Sword cavalry is fast and with high attack power, and make a great damage against ranged units (cavs too).
  3. So wouldn't it be stupid if slinger had a bonus against heavy cavalry / champions?
  4. About slinger guys. I read some time here in the forum that they had high efficiency against cavalry and also armored units, is that correct?
  5. One question, historically make sense javelins cavalry have bonus vs ranged infantry?
  6. Yes, the cavalry will still lose, but will kill many spearmen.
  7. It is possible to put a unit limiter too. Athens/sparta can be limit of 30 for example. Remembering that the changes should be simple now, avoid js changes, so limiter can be a good.
  8. Yes, its possible. Naturally champion cavalry has more armor and life, so it makes it much stronger by itself.
  9. About infantry: Spearmen: medium health, low/medium attack, medium move speed, medium hack armour, high pierce armour, bonus 4x vs cavalry. Very effective against all cavalry. Great unit to protect ranged units and absorb damage from a distance. Win fight solo vs ranged infantry. Swordmen: Medium health, medium/high attack, high move speed, medium hack/pierce amour, no bonus. Very effective against melee infantry. Win fight solo vs ranged infantry, but lost fights if enemy have spearmen, example: 30 archer + 30 spearmen win vs 30 archer + 30 swordmen. Good unit for quick attacks and flanks. Pikemen: High health, low attack, low move speed, high hack/pierce armour, cost ADD +10food, bonus x5 vs cavalry. Very effective vs all cavalry. Slow but high damage absorption potential. Win fights against spearman and lose against swordsman. Ranged infantry are not protagonists now. These are secondary units that should be used in combination with your infantry or cavalry. In large numbers can cause very good damage. We can still add techs or some smart bonuses to make them more important units throughout the game, like flamming arrows for example.
  10. Didn't know this feature is already available. But if they will have different resource rates I'd rather be separate. Example: if i need fast food i can focus only on women. Would be interesting to know the opinion of players too.
  11. It was exactly the same as I thought. I made the templates yesterday and some tests. Spear cav: Good armour, low move speed, low/medium attack, medium cost, medium health, have a small bonus against other cavalry. Win fights against light cavalry, and can do good damage against light infantry, very vulnerable vs pikemen/spearmen. Sword cav: Medium armour, fast move speed, medium/high attack, medium cost, medium health, no bonus. Naturally wins fight vs skirmishers/archers cavalry (not as effective as spear cavalry), very powerful against light infantry, vulnerable vs pikemen/spearmen. Skirmisher cav: Low armour, very fast move speed, medium attack, low cost, low health, bonus vs support units. Lose against other cavalry but can inflict good damage in large numbers. Well positioned can cause good damage to light infantry. Archer cav: Bassically the same status as an infantry archer.
  12. This is an idea I've had for some time. We could have a male unit (slave for hellenics?) with the same status as the soldiers, but with low capacities and health as women. My plan is for the CC only train women and men (not soldiers). Slaves may cost 0, long training time. Other men, same training speed as women, but food cost 60.
  13. Let me see if I got it @Lion.Kanzen Is spear cavalry a heavier cavalry focused on fight other cavalry and light infantry? What would be the focus of sword cavalry? My idea for balancing is to make spear cavalry a heavier and slower cavalry as well. But in rank 1 they are almost without armor, which does not support the high armor value
  14. I need some help about cavaly. Specifically what were the battle objectives between cav lancer and cav sword, in the battle? Was the cav sword lighter n faster? @Lion.Kanzen can help me?
  15. I will definitely look at the other mods. I had great inspirations at Dalenda Est about technology. I will try to gather as much information as possible.
  16. My plan for implementation: 1- Counter system / general balance (units/techs/heros/bonuses); 2- JS changes: hero after death cant be trained again / rank celebration disabled (unit invulnerable); 3- CC train only women / unique barrack as in vanilla, but with reduced cost; 4- Differentiate gameplay from civilizations / new units/buildings/techs (only if we have time).
  17. My plan not to implement every mod, just the most important things.
  18. If there really are some volunteers to help me with this, surely I would work on it with the greatest pleasure. I just need to know if the people willing to work at it. @ValihrAnt and @Feldfeld always helped me and I'm sure they continued to help. I probably won't use all the patches that are in the mod, just the one that has been tested and approved and with less potential for risk. @badosu can help on some tests too? Certainly @Angen can easily patch patches for the a24 version. After the patches are verified and applied, then I start converting the templates to a24, as I convert I can send it to be verified by devs.
  19. You were banned for much more and then you were crying to be unbanned, who are you to say who should be banned?
  20. Which really takes time is to make the patches separate. If we could upload a complete patch, I would certainly could work on it.
  21. It was a game that we agreed would be "unrated" so much that you chose your civilization, and I had to go random by your decision. Already had your 1 minute of fame, Cya
  22. As far as I know, the team would be willing to implement it. But I've been working for many months on this mod, and I would need many more months to convert it to a24 and make the patches separate and up. It's a time I don't have now, unfortunately.
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