Dizaka
Balancing Advisors-
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Everything posted by Dizaka
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Mercenary cavalry: The Macedonian case.
Dizaka replied to LetswaveaBook's topic in Gameplay Discussion
They definitely cost 10 metal though. -
Mercenary cavalry: The Macedonian case.
Dizaka replied to LetswaveaBook's topic in Gameplay Discussion
The skrimisher cav coming from the 200 wood 50 stone stable? The only reason I can see them as OP is b/c spear cav protect it and hence the skrim cav level up faster to l3. BTW, I think Roman Allied cav used to be mercenaries. Wonder why they aren't since a25. Meh, can't watch replay. Some lines need to be deleted to be compatible with vanilla a25 0ad. Don't know which ones. -
@LetswaveaBook I think the gamestyle most people complain is the p2 in 4/5 min and 20-30 merc cav around 7 min, attacking fully the enemy. Modify user.cfg to enable higher zoom. Use 2 groups of 7-10 units, even 3 groups. Move them around enemy base kiting the spearmen. Capture buildings, etc when cav left alone to slowly nibble down on the buildings. @guerringuerrin That was a fun game. I was surprised by Belizard and his strategy. More players are doing it. @LetswaveaBook Belizard may have outplayed me in k/d but he didn't play a team game - only targeted me. Belizard had no ally vision, or even bothered to explore my pocket whereas I raided his pocket and kept pressure on his pocket too. For example, I raided the pocket by keeping units chasing me therefore off resources or killed his mass of women-only wood gatherers (SrIvar was harassed by me substantially more than Belizard's non-harassment of my pocket). Additionally, SrIvar was called to help Belizard substantially earlier than my pocket came to help me. My pocket came only at the last minute when he was ready whereas SrIvar was chasing me around Belizard base a lot (During a game this is a sign that my strategy is working as I'm tying up 2 players for the price of 1). This is a win in upgrades and resource gathering for my pocket whereas SrIvar was handicapped. Non-carthage civs win games. Carthage is just a sacrifice to cause chaos and keeping merc cav in your own base or the other Carthage player's base won't cause the chaos. Additionally, Belizard spent most time being defensive at his CC with Carthage. Belizard didn't have shared ally vision the whole game. Shared vision is extremely important for raiding ... especially with Carth Merc Cav. Not only can you not be playing a team game without seeing allies or communicating with allies but you have to be more offensive than defensive to win - especially when you go low pop merc cav with Carthage. End-game stats don't really tell the whole story. Keeping enemies running around and off resources isn't quantified by the end-game stats. Belizard's min-map around 14:30 My mini-map around the same time:
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Possibly. It could be that once housing population-limit is maxed-out then the mechanic reverts to current 0ad status. Alternatively, I actually don't think it'd be a bad problem. You still need resources to build it and it won't pop the units out until there is space. My belief is that you can achieve a better result by building multiple barracks (10+). Yea, but sometimes missing a beat in the initial population build can have drastic consequences on time of reaching maximum pop. This would help alleviate that snowball effect.
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I think just keep track of "overall games played" and "overall games won" which would include all games. This would actually give people a reasonably good idea on a player's rank. I'd split it into buckets based on total population since 200 pop games are totally different than 300 pop games. As long as you know how many total games someone has played you can estimate skill. Most people have similar learning curves and after playing XYZ games generally are well proficient. You can even hash login IP's and then make a players name more red indicating current IP hash matches a previous hash therefore possibility of a smurf, so be weary of rank.
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This could be a good addition to 0ad. A nice anti-snowballing mechanic to make sure players don't get penalized for forgetting a house early on, etc. Makes it more newb-friendly imo.
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@Ceres @alre yes.
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@alre I'm blaming mobile if I'm wrong. Once I'm home on my desktop going to go through that thread in detail w/ self-testing.
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@alre check @hyperion msg about 0.2s pause for adding to effective queue. Hyperion discusses it in 1st post. That's the reason why I do 1+1 queueing vs just 1, especially early on.
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@alreI'll double check when I have access to a PC. I remember seeing that in a thread. Either way, 1by1+1 production works best for me.
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I'm super-bowtech! Note also that I have 2 women in the queue sequentially and not just 1 woman as one of the devs mentioned there is a .2sec loss in production due to queuing.
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Free as in anyone can do anything without restriction.
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Also, double check what operating system they are using. If Linux follow up with whether they using an RC version or the actual A25b. I haven't been able to get mods working on RC.
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I mean most people here know that. They're not looking to find the player based on the wireshark logs, etc. Clearly you're missing a D in the DDOS or something? I would hope your reading comprehension is strong enough to understand that?
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@guerringuerrin see link below. Script is inside one of the dloads. It's a really basic one that can be improved substantially (e.g., can be double clicked through a shortcut and will automatically create (1) copy of mainlog with current date, time in filename and (2) a separate file that includes data of current script. Not a programmer so what I did is rudimentary that got the job done. https://drive.google.com/drive/folders/1swv1FsHzsW3xMnUuloiz6gDnbI9V-zOa?usp=sharing BTW, excessive data received on the 0ad port it looks like. I'd guess ddos/dos attack. When you find the troll house ping me.
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No worries. It's less than before. I think it's because of being silent and not reacting to them (whoever they are, I think I play games with them? lol). I think silent ignorance is the best way to deal with this person and just track it on on which player it can. Then once that player info is gathered don't react until alts are found, etc. Anyway, I think 0ad actually heading in right direction with password games, etc, to protect from stupidity like that.
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Yes. @Stan`. I'll be changing ips now even though it is a pita to do it.
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Well, this was a nice dream.
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What if pikemen had their attack rate halved?
Dizaka replied to LetswaveaBook's topic in General Discussion
ATM Debian is stopping me from doing that (broke everything, nothing works, don't know how to fix, oh well format it is) ;/. Once I convert to arch I will however. -
What if pikemen had their attack rate halved?
Dizaka replied to LetswaveaBook's topic in General Discussion
Yea, that is what I was thinking. Also, the word proximity was used loosely b/c I know pikemen can't always be in a formation. This could also maybe add an melee cav debonus. If pikemen/spearmen are in a closed formation they debuff cavalry armor and/or attack. -
What if pikemen had their attack rate halved?
Dizaka replied to LetswaveaBook's topic in General Discussion
What if Pikemen had their armor bonus be based off being in a formation? Especially their pierce armor. The bonus could be based on proximity and maxes out when X units are only Z distance from each other in a chain. Once they deviate from this the "armor chain" is broken and they have low armor. Therefore, lone pikemen (outside formation) could be eaisly picked off, etc. However, in a group they would still be as strong as they are. -
We don't know. The only thing we know is the less DDOS services there are the less options the DDOSer(s) ha(s/ve). Personally, I think human-hours wasted should be rolled into the prison time. If it exceeds a reasonable lifetime of the person, well too bad.
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3, 2 (Currently used), and 4 No, just regular units (sword/spear). However the clubmen would be for kush.
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Feels like Romans could be unique in that they have (1) smaller citizen population but (2) additional merc population to top them off that can gather resources slower but maybe be better at fighting (basically, all units have merc counterparts). Could be like a 110/120 or 80/150 split. Sort of like there is a separate population for dogs.