Jump to content

Imarok

WFG Programming Team
  • Posts

    992
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Imarok

  1. Locking this topic because it seems like it won't produce anything useful.

    @gameboy I honor your motivation, but we can't do everything at the same time and people might have other things to do. And everytime you ping a dev they use precious time to look at that ping instead of investing time into the game. So please use that measure wisely and careful.

    • Thanks 5
  2. On 4/21/2019 at 10:08 PM, wowgetoffyourcellphone said:

    I do this too. 

    What we need is a true POG system (Premade Object Groups). Imagine in Atlas you go into POG mode and it loads a tiny "map" on which you can place objects. Then you save this grouping as a POG that is then added to a new sort in the object menu, which can now be placed in subsequent skirmish or scenario maps as one object (as if you're copying a pasting), or even extended to be placed by random map scripts too.

     

    post-2319-0-59400700-1349130325.jpg

    Sounds like a nice feature. Could you create a ticket on trac? That's the first step to getting someone implementing it. ;)

    • Like 4
  3. 23 hours ago, TORthegreat said:

    I see that the source code of 0.A.D is in c++ on a custom engine. Since im all new to this im just wondering if there is any use for me to download and try to learn this code

    If your goal is to learn using unity: then no. First learn unity.

    If you're not sure whether to use pyrogenesis (engine of 0ad) or unity: sure, why not?

  4. 9 hours ago, jrevel said:

    Another optimisation might be to use steering behavior for entity movement, instead of trying to compute the exact path for every unit when the user gives the same order to multiple entities : it is possible to compute a single path for the whole group and apply that kind of algorithm :

    I think @wraitii uploaded a patch to phabricator that implements pushing. That seems to be an alternative to steering.

  5. On 3/26/2019 at 9:35 PM, (-_-) said:

    (Given how much upload filters are currently in place on major sites, I wonder how much things would change with this. For multi-billion dollar company to invest in creating such a thing does not worry me in the least. It is likely that an automated filter could not differentiate fair usage. But that is not different from the state sites like Youtube are currently in. Where even singing a song yourself or picking up a song audio outside warrants a strike)

    Apart from many issues regarding censorship and free speech the main issue is that following art13 most of the small sites that allow users to upload content (forums, etc.) will be forced to install filters.

  6. 13 hours ago, elexis said:

    @Imarok the most recent idea of the rating fakery fix was that WFG hosts all rated 1v1s, disqualifies players after being disconnected for longer than N minutes, records the replay, but doesn't actually simulate the game, unless the reported hash values mismatch?

    Yep. If that is implemented, we can see how good it works and adapt the strategy where needed.

  7. On 2/26/2019 at 3:30 AM, Alexandermb said:

    is there a way i can upload this as a patch in phabricator whitout commiting so everyone can see the code and give their opinion? because i'm replacing ALL the texture code lines with variants making a lot of variants for every situation:

    Yes. Just go to https://code.wilfiregames.com and then click on differential and add a new patch/differential.

  8. Thank you for your information.

    On 2/23/2019 at 9:48 AM, Sundiata said:

    I have no doubt that natural manes were the norm, in general terms

    Then the question how the natural manes looked in timeframe still remains ;)
    Afaik the form of the mane heavily depends on the breed.
    And speaking as a total layman in terms of history and warfare: I think a long mane could be quite hindering in the battle, as it can obstruct your vision when the horse moves its head.

    (An animated mane would be extremely cool :) But probably a bit excessive ^^)

×
×
  • Create New...