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fatherbushido

WFG Retired
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Everything posted by fatherbushido

  1. The good thing is that each alpha version has its own gameplay. Balancing is an hard task (one step forward, one step backward): the balance man does it well. Feel free to play svn games to test the recent changes. Moreover: there are not only hardcore mp players but also solo players and/or casual ones. the game is still in alpha, we are lucky to have a playable game and the balance will change with each added feature. Have fun !
  2. Perhaps i m wrong, but it seems it's yet done (in svn) ? (The unavailable techs from the civ point of view are currently greyed).
  3. It's related to ProductionQueue component and capture. If you capture a different civ structure, it seems you don't have access to the tech in the production queue of this structure.
  4. When capturing a building, you don't have access to the techs (i tried with docks, blacksmith, dropsites). Sanderd17 knows more about that.
  5. You didn't forget to add <Technologies datatype="tokens">your techs</Technologies> in the mercenary camp template ?
  6. Yes i forgot <?xml version="1.0" encoding="utf-8"?> <Entity parent="special/player"> <Auras datatype="tokens">player_athen_delian_league</Auras> </Entity> EDIT: Finally it can't work like that.
  7. @wowgetoffyourcellphone: first you need an athenian player template: special/player_athen.xml <?xml version="1.0" encoding="utf-8"?> <Entity parent="special/player"> <Auras>player_athen_delian_league</Auras> </Entity> Then you need an aura file player_athen_delian_league.json { "type": "global", "affects": ["Warship"], "affectedPlayers": ["ExclusiveMutualAlly"], "modifications": [ {"value": "Cost/BuildTime", "multiply": 0.75} ], "auraName": "Delian League", "auraDescription": "Allied warships -25% build time as long as the Athenian player has a shipyard." } (But in this case no need to have a shipyard). Feel free to use another filename for the aura :-)
  8. Perhaps player is ally with himself (seems logical). It needs to be check in Player component. Why have you this specific need ?
  9. It "seems" that relaxing the wooden palisade tower obstruction can fix the problem.
  10. perhaps you should look L250 at mods/public/simulation/ai/petra/startingStrategy.js
  11. I tried with different alignments, i never succeed to pass a wooden palissade gate with a ram (civ: britons). The best i get is (with micro) going just in the middle of the gate. Edit : i finally succeed ram_gate.mkv
  12. I tested it in single game vs petra, good job.
  13. @Trionkali : as often said, don't forget that the game is still alpha, so balancing has no real sense (a feature can change all). Speaking of britons, they have good champs, good eco, but poor buildings. Don't forget that the aura is local (in a18 it was global), without the hero, iberians champs are bettter.
  14. @jarnomodderkolk : there is a new model for the seleucids barracks to see your ally, you need to search a tech in the market don't forget to save the settings, there is a really big diff between low and high (on a naval map for example).
  15. @Pandor: this map is foggy ? if you disable the graphical effect, you will have no fog i think ; but perhpas i don't understand the matter.
  16. Give more infos like your os or attach some logs.
  17. @zeta1127: It's explicit in this unit template, so it's not an issue. However, i don't know the reason.
  18. @Zeta1127 : There is a wall aura (currently: +3 armour of each type is the bonus)
  19. You say that it must be like that ? If so, it's yet how 0ad works.
  20. You want to sum up this sum up ? Gameplay & Balancing edit: niektb was faster
  21. You can see previous discussions about (1) here.
  22. As noticed by elexis and scythewirler, there are many issues and it's not only a stat matter.
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