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Posts
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Everything posted by fatherbushido
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Known Problems (Please read before posting)
fatherbushido replied to quantumstate's topic in Help & Feedback
Such a list was already done (and redone) many times. Each people ignoring the list of the previous people. One of the last public list is here: https://trac.wildfiregames.com/wiki/GameplayFeatureStatus -
Patches commited between April 1st and April 20th 2017 for a commit freeze July 16th 2017.
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I looked at http://www.moddb.com/mods/rote and didn't find one :/
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Works bad with ubuntu with gnome3 and it works fine on my debian sid with gnome3
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When selecting military only units with alt + select, it works fine on debian but it doesn't work on ubuntu (it moves the whole window). I guess the window manager win again 0ad. (alpha 22)
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Vox Populi - The Ultimate Balance Mod
fatherbushido replied to Hannibal_Barca's topic in Game Modification
(Just for information (for long term view), corrals are just a placeholder of the planned things.) -
Ah yes resources have different meanings. And there is missing sim rounding in some places (after modifications). (Missing, I don't say if it's right or bad)
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Farm / Field diminishing returns
fatherbushido replied to WhiteTreePaladin's topic in Gameplay Discussion
You can even use it as a gain. -
health is decimal resources are integers (not need to cut the unit in which we count it, else we had to count it in another unit, if someone think what I say didn't mean anything, he is right, that's why we have to have integer resources)
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(when we say history we mostly think of art, of strings, of names, of references...)
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@wowgetoffyourcellphone https://trac.wildfiregames.com/wiki/XML.Entity.Traits.Creation#Location
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(The same was in the past suggested for fields)
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Ah forget that, you have to edit the special/player_gaia.xml files @Nescio
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Do you work on svn or a22? I tested with a22 and delenda est mod, I hadn't the error with the glory resources. So: - we (in fact you :p) do something wrong when modding - something changed since a22 about that
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That's a really annoying bug. When putting warn(uneval(this.template.BarterMultiplier)) in the Init of the Player component, we see that the 5th resources is not taken into account. I hope it's because we miss something when using the resource feature (that would be the best). I will read the doc on trac. edit: I can't understand right now. Let's say it's magical since we find an explication.
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42
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===[TASK]=== Stables, Workshops, and Ranges
fatherbushido replied to LordGood's topic in Official tasks
(It's possibly not linked at all with dual attacks.) -
That's the issue. https://github.com/0abc/0abc-unified/blob/master/simulation/templates/special/player.xml
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Well, did you add the bartermultiplier for silver resource in the player template? (special/player.xml)
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45. What did you exactly with the barter component in the last two commits?
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It sounds like the wall set placement? (a bit)
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48. Yes that's this one. (The tooltip should be change accordingly as those modifications are already handled in Template.js). Don't consider that patch as officialy recommended. It is not reviewed. (For example, take care of rounding issues, if you use only integers addition it will be fine). 45. Your modified files are on github?
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(possible modif https://trac.wildfiregames.com/wiki/TechModifications )
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It should be easy. There is even a patch for it on phabricator.
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it s not done, that s why I ask to you if you have had it