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Everything posted by wackyserious
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Do normal maps work on the body meshes? I've read somewhere here in the forums that normals aren't supported in animated meshes in the game. IIRC? Enrique does have something more promising though. If only we can acquire his muscle thorax textures.
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
I think this image will work, I will just clean one side of this image to extract the abdomen pattern, then copy the layer and flip it horizontally. Thanks I will then set it to multiply and apply it to the leather material texture in order to incorporate it into the current .psd -
@stanislas69 @LordGood Should I downsize the textures to 256x256 when I upload them? I remember Enrique requesting me to upgrade the textures to 512s but he also mentioned that he will downsize them in-game, he kinda wanted a high resolution source file.
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Do not upload the ones that I made, those are outdated. The current source file has undergone a lot of change.
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Romans military image references
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
What are those cloth tied on the waist area of the linothorax called? -
Romans military image references
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
Still working on those. Working at a slower pace at the moment, school has just resumed. -
Romans military image references
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
I do not want to open a new task yet, since I'm already working on least 5 tasks at the moment. Maybe after we finish working with the Celts and the Greeks. -
Romans military image references
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
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Also, according to the design document, they should be wielding the longsword single-handed while wielding a shield on their other hand. A quick search online about the Kirkburn mail tunic, most of the samples found in illustrations and reconstructions depict the kirburn mail tunic as something very similar to what the Republican Roman army have copied to their Celtic neighbors.
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It has a clasp, I forgot unhide the layer for the clasp. Regarding the torques, I agree with that.
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Yes, will definitely use that when everything is settled/finalized
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Or a combination? Elite spearman = Leather + Dark chainmail Elite swordsman or champion swordsman = Linothorax + Light chainmail Colorful/decorated linothorax can also be used for a specific unit type (Maybe this could be used by champions)
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What if one type of unit will use leather armor, while the other unit types will use bleached leather or white linothorax and the other one will all use chainmail? Brown vs. White vs. Metal (Light gray to dark gray)
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I reused the thorax part and the belt part (The belt will be very useful in other textures) The linothorax/chainmail .psd is has undergone a lot of progress. It will be a very useful art source for modders/devs alike.
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@stanislas69 What is the material of this belt? Is this leather or metal?
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@LordGood Here are the basic and advanced infantry textures. (I think I failed, current game texture for advanced spearman looks better, IMO ) 110517 - Celts (Basic and Advanced).rar
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===[COMMITTED]=== Carthaginian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Carthaginian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
@LordGood @stanislas69 Here are the Carthaginian elephant textures (With norm and spec maps) 110517 - Carthage (Elephants).rar I'm still finalizing the Carthaginian Linothorax textures at the moment. -
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Yes, please. I might acquire some useful details from your previous work. Congratulations, also!
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Total war depicted this armor as leather and padded cloth. I followed their design, I used bleached leather and brown leather. I will still edit the armor pteruges.
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Gauls modern references and link.
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
Images retrieved from http://www.sippeulfson.it/volci_ita.html -