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Everything posted by wackyserious
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It worked, thank you! Here's the current progress if you all are wondering what's new.
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So would it be okay if I name it <Town Hall></Town Hall> would that work?
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No, I just found it and linked it here for reference. By the way, I am making the civic centre upgradeable through phases and I am not quite sure how to copy the upgrade tag from the sentry tower I highlighted the part that confuses me in red, I've seen the wallset and gates and it uses the "<Gate></Gate>" whatever it is called similar to how it is referenced as <Tower></Tower> below, My question is what should I put in there if I want my village phase civic center to upgrade into a town phase one, I get the entity reference part but what I don't get is how the ones I highlighted it red works..
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Planning on adding siege tunnel/tunneler siege unit with an unpacked form similar below.
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New Map: Aegean Archipelago (Skirmish)
wackyserious replied to Yavin's topic in Scenario Design/Map making
Amazing! I really wish we had more natural looking maps like these, the shorelines, hills, ridges and scenic combat that can take place in these places. Excellent work! -
MOUNTED CROSSBOWMAN, 13th CENTURY in 'Armies of Feudal Europe 1066-1300' by Ian Heath (warfare.gq)
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I'm trying to make a Templar Commandery structure but I'm getting errors in Atlas indicating the following: failed requirement: "mesh has single set of polygons"
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Some reference http://perrysheroes.free.fr/spip.php?rubrique35
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1302 AD - Battle of the Golden Spurs
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Goedendag polearm of the Low Countries.
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Steam Community :: Guide :: The Historical Character Guide
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Thanks! Also looking forward with your mod too!
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How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure?
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How do I define a train/build limit in entity templates?
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The Guelphs and Ghibellines.
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Got it, added health tag, thanks!
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Stan mentioned the same thing in private message, so how do I fix this one? Thank you
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logs.zip
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How do I copy the error logs again? Sorry
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I am having errors in-game with the new special structure that I made for the West faction, can someone help check what's not right in my files? Thanks! xiiiad\simulation\data\auras\structures\west_guild_house_economic.json xiiiad\simulation\templates\structures\west\guild_house.xml xiiiad\simulation\templates\units\west\infantry_archer_b
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What exactly to I have to do with the measurements of the tower? <Footprint> <Square width="1" depth="1"/> <Height>4</Height> </Footprint> <WallPiece> <Length>0.5</Length> <Orientation>1.5</Orientation> </WallPiece> I see these two info but I don't exactly know how to match them and what to match them with?
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Ohh now I see why, it must be the wall set tower.. Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template?