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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. @Stan` is it possible to override the default skirmish units in maps? An idea that I have is to have overrides in some maps where, You start as a standard faction but with certain unit overrides. Example: Roman faction with Samnite units override in maps where the override is specified.
  2. IIRC, Marian reforms was supposed to be a final phase tech where all citizen-soldiers will be converted into a champion class Marian legionnaire unit and all economic duties would pass on to the female citizens. Time period consistency, since the Polybian army system was replaced by the Marian army system.
  3. Hmm, it crossed my mind after a game yesterday, why does the Marian and Imperial legionnaire promotes directly to centurion? Wasn't there supposed to be an optio before a centurion?
  4. The Ptolemaic champion cavalry spearman and the elite mercenary cavalry spearman looks very identical. I propose that we use padded cloth with pteruges for the mercenary spear cavalry? What are your thoughts on this? MACEDONIAN SETTLER CAVALRY
  5. Resting the shield on the limbs or on the side of the body while doing this. (Something like, I am really bored with what is happening pose)
  6. I don't know what this gesture is called. Maybe, a soldier bending/arching his body a little bit and moving forward his head while doing the gesture above (Something like spotting something from a distance?)
  7. The increase in lightness is noticeable, but like I said, that kinda affects the saturation of the color too. @Stan` is the one above enough? @Alexandermb Have you tried 20% opacity of 15%
  8. An easy fix could be, to place a new layer underneath the existing baked textures, use fill tool and add white, then tweak transparency to 10% (This could lighten the color a bit, but will also reduce the saturation a little)
  9. 1.) Maybe some stationary hopping/jumping to shake of the whole body, like a warm up. 2.) Also, downward shaking or stretching of the sword arm would look nice. 3.) For sword infantry heroes, maybe pointing his sword downward while inspecting it. Also, resting the shield on the ground
  10. What do you mean by this? I have been quite busy lately, I might be on a free schedule by December.
  11. Some textures from the last weeks of August (before I got a little busy studying) Making clothing clean and the linothorax weathered (yellowing) did the magic, compare it to the first linothirax, the two in the middle really stands out.
  12. Gorgon motif could be used for pedites extraordinarii i.e. Roman champion swordsmen, the extraordinarii were picked socii, and some of the socii were very hellenized. @Alexandermb what about some plain and painted wooden shields for basic rank hastati, plain ones which are not covered with leather?
  13. The problem I am seeing was having a seasoned triarii equipped with battered equipment, the army was highly organized. 3rd variant seems okay if the damage would be reduced by 15-25%, other than that everything is pretty neat and awesome. Would plain wooden (uncovered) variants be created too?
  14. First and second ones are okay, the third one looks much damaged, what about dents on the spine? Most sword blows would be received by the spine, is this correct?
  15. Don't make it too worn out, maybe only 25% ripped at maximum, dents would be a good weathering effect, submerged stab marks. Great work on these.
  16. Hmm, I am thinking of something like, Hellenistic styled tunic and boots, then a lorica hamata and subarmalis.
  17. Hmm, a Roman subarmalis for the Ptolemaic Royal Cavalry? I will see what I can do with it when I get back home.
  18. Could work, old head mesh had a special mesh for units using Corinthian right? Are we still up with the face texture rework?
  19. Very intricate. Would be nice for the Gallic Champion Swordsmen. Keep it up!
  20. Before, I mentioned about player color Illyrian type and other helmet types, like the Chalcidean type above.
  21. These would look cool on the Kardakes hoplite.
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