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Everything posted by wowgetoffyourcellphone
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I think overall, Empires Ascendant's unit production times are ridiculously fast (except for champions, which are frustratingly slow to train). There are other ways to make the game have early action than to make it a spam fest.
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Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
So, I'm low key obsessed with this show, and it's actually relevant to the game, being about Spartacus. If you start from the beginning, it takes you through the whole story. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Okay, realistic worst case scenario -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
How much money would we need for a multiplayer server compared to how much money WFG currently has? -
Me and the boys about to go hard.
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
One thing I learned just now is that AOM:R has servers and they've abandoned P2P multiplayer hosting. This is just fantastic. -
My new low-range laptop plays 0 A.D. at 100 frames per second.
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Nah, I think I pissed him off. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Pretty much -
Maybe we can create a list of good hotkey binds. I'll go first. Push order to front Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl Single selection Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl
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WARNING: Unknown requirement operator: 0 I've looked through all of the tech files and can't find any 0 values. Not sure what's causing this little error.
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This doesn't work anymore. Willing to try for A27?
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
No joke, the cinematic models back in 2002 had one 256x256 texture. I believe 256x256 was the engine's texture size limit. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I think the game's ships look stupidly cartoony though. Always have, so I was looking forward to a bit of a design improvement, but instead they made them look dumber. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Indeed. I think there is a lot of improvement, but also some examples of them making things blander to fit an overall aesthetic. I like the improvement to the Mausoleum of Halicarnasus though: -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Anything in particular? -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Hoplites look so badass. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Okay, how do we get our grass sprites to look like that? -
https://gitlab.com/0ad/0ad-community-mod-a26/-/tree/main/community-mod/simulation/templates May I suggest for ships: template_unit_ship_warship <Pierce>12 20</Pierce> <PrepareTime>1500 1000</PrepareTime> <RepeatTime>3000 2000</RepeatTime> template_unit_ship_warship_arrow - <Pierce>15</Pierce> <Population>3 2</Population> Line 36 tab -> spaces template_unit_ship_warship_ram <Hack>200.0 150.0</Hack> <RepeatTime>8000 6000</RepeatTime> <Population>3 2</Population> Line 51 tab -> spaces template_unit_ship_warship_scout <Population>2 1</Population> Line 27 tab -> spaces template_unit_ship_warship_siege <Crush>125 150</Crush> <MaxRange>80 85</MaxRange> <Spread>6 3</Spread> <Population>4 3</Population> Line 63 tab -> spaces
