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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. btw I think use word "Penalty" instead of "malus" which is not real English word.
  2. Could wait to make that determination at the end of development cycle I think, when download size finally determined. Remember, some AAA titles are 10+ GB. 0 A.D. already saving ton space by not use pre-render cutscenese.
  3. This does look great LordGoo. Like Enrique said, only minor problem is with back foot (current Hoplite animations have this problem too haha). But you still get +1. the movement of the sling is good visual selling point.
  4. Maybe 1 more step in the anim for realism. Have left hand replace loose end of sling into throwing hand?
  5. Right, the name should be (is?) Temple of Apollo at Daphne. Then in description it can go into more detail of the Paradise. I think too the Seleucids can have some garden eye candy objects in the game.
  6. Hi guy. So, for civ bonuses and penalties. What would be best for performance of game? To use player aura or auto-research tech? Are they initiated by the match differently? Does the game treat them different or not at all? Same performance or is one less efficient than the other? Thank you. Performance is important to me. Here is example. In my mod I would like to give the Celt units -1 hack armor, but +10% movement rates. Would be best to use a player aura or to use auto-research tech?
  7. Do not have any ambition for campaign? What is the plan? And the game has all kind of eyecandy stuff and buildings.Maybe should delete all of those too?
  8. I think Diplo screen need complete redesigning to be the honest. And I like your suggestion. 1. Should not see civs of each player until they have been scouted. 2. Maybe see info about your allies after you have research Cartography (expanding on jonbaier's idea). 3. Tribute needs complete overhaul, the way the buttons work, everything, (and would be nice to have tribute penalty at first that can be remove with tech, like in AOE franchise). 4. Overall the window is too small for new stuff/updated overhaul.
  9. AO maps need 2nd set of UVs exported with mesh. Also, each mesh need to generate its own AO map in Blender first.
  10. I use to have a PDF that told of the commands that would be use in a phalanx battle. I will see if I can fins.
  11. Just make some with the different civ building textures. Persians Ptol and Carths textures would be good for desert, etc.
  12. The current ruin objects are good start! Keep going with it. Ruined Greek temples. Ruined Persian temples. etc. Burned out/destroyed versions of some buildings. Don't forget AO maps.
  13. The game is not currently large at all. AAA downloads are now approaching 50GB (this is of course excessive, but 0 A.D. download is what? 600mb?).
  14. Right, but not like it can't go into Atlas for eye candy or other purposes it's what I'm saying.
  15. Bronze age (Minoans/Mycenaeans) end in 1100 BC. Classical Age starts at 500 BC (so, 600 years). But you are right, the ruins would still be pretty substantial and ruined.
  16. Maybe originals included for modders or reason game fail to launch if you remove them may be some kind of (obsolete?) crosscheck?
  17. The game does use them. If there is newer XML than XMB, then the XML overtake. Game caches lots of stuff to binary format as far as I can tell.
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