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Tiro (1/14)



  1. There's something that bugs me in the game, which is the fact that all the AI units are useless if their civic center has been destroyed, what doesn't make sense when we think that they could be of great use to our own civilization. Then here's my propose to make it more fun: Gray Area Citizen / Mid-Citizen: A citizen who is not ours, but it's no theirs also. The gray area citizen dynamics starts when we destroy a civic center of another civilization and so it goes by these rules: More than one center 1) A small percentage (5%?) of the units inside the area of the destroyed civic center immediately becomes/converts into our citizens. 2) It's just a "mid-conversion": It is not attacked by our units out of our territory, but it can be attacked (50% chance per unit?) if it enters in our territory. 3) Will gradually turn into a real citizen of our civilization, when will no longer be attacked by our units at any time. 4) During the conversion process will not attack / will not accept orders to attack units of its original civilization, but will accept any other order. 5) Since the conversion principle will become a target for the units of the original civilization. Just one center 1) A higher percentage (20%?) of the units of the other civilization immediately becomes/converts into our citizens. 2, 3, 4, 5) All the same as for "More than one center". So, what do you think?
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