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Posts posted by wowgetoffyourcellphone
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On 07/07/2025 at 1:19 PM, Adriano0ad said:
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On 08/07/2025 at 9:59 PM, Classic-Burger said:
lol indeed. So, when I proposed "Empires Ascendant" many years ago for "part 1", I wanted to convey the fact that the game had empires, etc. and was even related to all those types of "Empires" games, but adding "Ascendant" is rather unique, and adds a bit of poetry and vigor I think. These are empires who have ascended to new heights and glory.
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23 hours ago, real_tabasco_sauce said:
Any idea why the oars might be going backwards when I use the already existing oars?
Perhaps the prop point is backward.
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Nice llamas!
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We really should show troops jumping onto enemy covered rams, hacking away at it. lol
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On 23/06/2025 at 5:23 AM, OmriLahav said:
That being said, due to a war going on in my part of the world at the moment
My friend! I was under the impression you had moved to Southern California!
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On 20/06/2025 at 11:26 AM, Chrisau said:
Thanks for expanding this. There are some of the nuances that I hadn't thought about as well.
It sounds like this would be a bit more complicated/involved mechanic to add to the game.
It doesn't have to be as complicated as I outlined.
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Ideally it would be nice if it was extended to:
Nomad
Village (standard start)
Post-Village
Town
Post-Town
City
Post-City
And then be compatible with mods which have more phases, such as Delenda Est, so:
Empire
Post-Empire
Post- means that all of the techs up to that point have been auto researched. Only exception is paired techs. In that case, resource and time costs are set to 0 and all the player has to do is click one out of the pair they want.
So, Post-Town would mean every tech in Village and Town are automatically researched for free. Make sense?
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On 14/06/2025 at 1:38 PM, Deicide4u said:
These civs should have been Chronicles civs. They really screwed up by making them multiplayer civs.
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On 14/06/2025 at 2:22 PM, Vantha said:
I have never worked with the statistics tracker in the past, unfortunately, but I'll keep it in the back of my mind.
It may just be a GUI issue.
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8 minutes ago, Obskiuras said:
I´ve always liked Battle for Middle Earth style! But that game had a problem, when you choose several squads they move mixed.
Right, I'd really like to see "column" movement implemented. Basically, battalions would form one by one into the column and they'd all "snake" together to the destination. Or else, if it's a short distance, they'd stay together side by side in a battle line.
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On 10/06/2025 at 6:03 PM, wowgetoffyourcellphone said:
Athens: Politēs Athēnaîos (Athenian Citizen)
Britons:
Carthaginians:
Gauls:
Han:
Iberians:
Kushites:
Macedonians: Politēs Makedonikḗ (Macedonian Citizen)
Mauryas:
Persians:
Ptolemies: Politēs Aigýptios (Egyptian Citizen)
Romans: Cīvis Rōmānus (Roman Citizen)
Seleucids: Politēs Seleukidó̱n (Seleucid Citizen)
Sparta: Politēs Spartiátēs (Spartan Citizen)
Also keep in mind the names don't always have to translate to "{Civ} Citizen," it could also be something like Han Peasant, or Gallic Artisan, or anything like that to add cultural flavor.
Calling all historians and others who have helped with unit naming in the past! Lend us your efforts! Once more unto the breech, dear friends!
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10 minutes ago, TheCJ said:
(even though its certainly true) is very applicable in this situation? Just knowing what code is executed doesnt mean anybodys screwing anybody over?
My comment wasn't a direct reply to you. If anything, I agree with you here. My comment is in response to those who would rather obfuscate what their mods are doing while claiming "freedom" and twisting the meaning of open-source software as justification.
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btw -- I am pro-formation, but there are a lot of hurdles. Not just technical hurdles, but in their function and use and how they interact with non-formed enemy units. Ideally, the units in your formation should spread their attacks out along multiple targets within range. And then also do the same when facing another formation in combat. We'd have to eliminate, as much as possible, the focus-fire effect.
Truly, if I had my way, we'd have all soldiers in constant battalions, Battle for Middle Earth style ("squad-based combat" would be the industry term).
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On 27/05/2025 at 11:50 AM, Stan` said:
This is a great start. I wonder if it wouldn't benefit from its own new texture.I think we could save some triangles by getting rid of the 2 staircases we won't commonly see. I think the original building abutted walls and other buildings on those 2 sides anyway.
So, copy the double staircase on the front over to the left side we see here, then get rid of the 2 staircases on the far side. I might be able to help with textures for the staircases. The game does have this:
Which would be verrrrry useful for the Wonder. Here it is on the Tachara:
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You'll notice a strong trend here on this forum and also out in the real world, indeed, across humanity:
When some people speak of "freedom" they very often mean their own freedom to screw over other people.
The fight against this tendency is what builds and maintains civilization (and a healthy online community in 0 A.D.).
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2 hours ago, Obelix said:
I can fix it, but, ugh, I'm already dealing with Git headaches.
Literally anyone can submit a patch for it. It's a rather simple fix and would be a good one for someone's first or second patch.
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I'm going to release the next Delenda Est with the next Empires Ascendant release (R28). Reason being is that finishing stuff up and bundling it all for mod.io is a really involved process for a mod of this size. In fact, I have to pester poor @Stan` to help me resolve issues every time, and I think his time and effort is best used for other things.
Also, there are a lot of loose ends not tidied up that I want to finish before a next release. I'd like to get the post-game charts working again. They haven't worked properly almost since the beginning of my mod years ago. I'd like to get that resolved once and for all if someone like @Vantha or @trompetin17 or anyone else would like to assist.
I also recently (ill-advisedly, lol) added the Galatians civ to the mod, since they can share a lot of assets with the Gauls and Britons. I need to find at least 3 relevant heroes for them and come up with bonuses for them all, and decide on a Wonder. I think a cool wonder for them could be the destroyed ruins of Delphi, maybe, or something they built once they settled in Asia Minor. Needs more research. I'm also behind on designing and implementing the bonuses for some of the other civs' heroes as well. Most of them are done, but again, there are loose ends.
And then, there are things I'm helping with for Empires Ascendant, such as adding Gendered-Citizens to the game, hopefully to be included in Release 28. These things, plus the waxing and waning of my own available time and interest, slow down my progress with Delenda Est.
Not to mention, I'm pretty sure I have ADHD.
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My only problem with "sticky" formations is that the enemy is often not using formations and now you have 20 guys in your formation focus-stabbing 1 of the enemy's guys at a time. Formations like desired are much better if all soldiers on both sides are in formations as well. so you have formation vs. formation.
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8 hours ago, Classic-Burger said:
0-0
I mean, A26 is done. Lol
5 hours ago, Arup said:yes but also make it available for renaming! like in rise of nations! ofc, if youre scared of misuse just bar anyone from inserting racial slurs and such
I'd say allow renaming in single player
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3 hours ago, Thorfinn the Shallow Minded said:
As per the post, I would say that Hippeis would be a more appropriate title for the bodyguard version, but otherwise I agree.
Hippeus yeah? Singular. Also, would be Specific Name. I merely suggested Generic Names.
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17 minutes ago, matematikoy said:
I didn't change the AI's logic for this. But it responded well. Although it doesn't do it like a human, building absurdly far away, to gain advantages, it still builds outside its area.
What about doubling the territory effective ranges of the buildings? Could encourage the AI player to build further out.
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Did FeldFeld leave because of me?
in Introductions & Off-Topic Discussion
Posted
Memes never die, and neither do 0 A.D. players.