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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 2 hours ago, ShadowOfHassen said:

    The military colony is a seleuclid building. I’d be interested to know the historical background/ what it’s meant to represent.

    Similar to what the Ptolemies tried to do, the Selecids also invited Greek colonists to settle in their lands in the East. The colonists would then be beholden to the Seleucid for military service in exchange for gifts of land.

    • Like 1
  2. 13 hours ago, nifa said:

    Shader effects 0 vs shader effects 10. It's not really a beauty. 842 model tris in atlas, 421 in blender, hope that is not too many

    1365610833_Screenshot2024-04-16115939.png.056813504bb2956b9b648dc2b032c696.png

    783784324_Screenshot2024-04-16120037.png.7316b210e50d6af307cd2b87de86062a.png

    @Genava55 @Ultimate Aurelian Should I make a stone baba and steles from the deer stones culture or would that be ahistorical?

    I'd bake some subtle shadows into the texture at least, give the illusion of a little more detail. Also remember that the stele we see today are very weathered. In their prime, their details woukd be easier to see.

     

    I wonder if there is evidence of paint.

    • Like 2
  3. 17 hours ago, real_tabasco_sauce said:

    don't think the "Make buildings shoot at random unless targeted" solution will work very well, but I can certainly do it if thats what ppl want.

    Now you understand the anguish of design by vote. :* 

  4. 16 hours ago, Lion.Kanzen said:

    The only problem I see with that is infantry Romans firing 2 pilums each one And after that it will take a while to replace the pilums.

    Yeah, the feature would need some code and other logic. Like, there needs to be a min and max distance where they'll throw their pila, etc. But it would largely be automatic unless the player wants to use the APM to micro them a bit.

    • Like 1
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