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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 13 hours ago, nifa said:

    Shader effects 0 vs shader effects 10. It's not really a beauty. 842 model tris in atlas, 421 in blender, hope that is not too many

    1365610833_Screenshot2024-04-16115939.png.056813504bb2956b9b648dc2b032c696.png

    783784324_Screenshot2024-04-16120037.png.7316b210e50d6af307cd2b87de86062a.png

    @Genava55 @Ultimate Aurelian Should I make a stone baba and steles from the deer stones culture or would that be ahistorical?

    I'd bake some subtle shadows into the texture at least, give the illusion of a little more detail. Also remember that the stele we see today are very weathered. In their prime, their details woukd be easier to see.

     

    I wonder if there is evidence of paint.

    • Like 2
  2. 17 hours ago, real_tabasco_sauce said:

    don't think the "Make buildings shoot at random unless targeted" solution will work very well, but I can certainly do it if thats what ppl want.

    Now you understand the anguish of design by vote. :* 

  3. 16 hours ago, Lion.Kanzen said:

    The only problem I see with that is infantry Romans firing 2 pilums each one And after that it will take a while to replace the pilums.

    Yeah, the feature would need some code and other logic. Like, there needs to be a min and max distance where they'll throw their pila, etc. But it would largely be automatic unless the player wants to use the APM to micro them a bit.

    • Like 1
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