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Posts posted by wowgetoffyourcellphone
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On 23/12/2023 at 4:29 PM, Gurken Khan said:
Yeah, we should come up with a solution to this. @Genava55 any thoughts?
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7 hours ago, Vantha said:
What software did you use for upscaling?
Upscaled these (without passing through imagine.art first):
(Ramming Ships, coming soon!):
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imagine.art to get a 768x768 AI enhance version, which I then upscaled to 1024x1024 on a random website to see if it was possible: https://www.iloveimg.com/upscale-image
EDIT: I actually used the helmet from the original image superimposed on the imagine.art output image. The helmet in-game was more accurate than what the AI rendered.
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I was able to upscale the original 256x256 unit portrait.
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6 hours ago, fabio said:
The last report from SPI is here: https://www.spi-inc.org/treasurer/reports/202311/#index23h4
We are rich!
I didn't realize SPI had so many projects under its wing. While 0ad doesn't have the most in its treasury, it's one of the top projects in the list. Debian has $600,000+ cash on hand, while some projects are in the negative.
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Oh that's cool!
@vladislavbelov You think this is the direction to go to add an orthographic option?
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Confirmed. @phosit Might be missing a couple javascript files for your Flood map changes.
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1 hour ago, alre said:
If I remember well, swordmen used to be faster than spearmen, and skiritais were given swords to reflect their more-mobile role of ekdromoi. but I could be confused.
Not a bad assumption. My belief is it's because the civ already had a spearman, but no swordsman, so the Ekdromos being a swordsman filled the role.
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Still iterating and improving things. I was thinking that you could see all of the stats if you hover over the unit portrait, either in a large tooltip, or the portrait swaps out and you see the stats.
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1 hour ago, Vantha said:
War Over the Heavenly Horses
https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/95
1 hour ago, ShadowOfHassen said:We decided that this text really doesn't have a place with any of the units, but because @Vantha put the work in, we decided to add it in an unused file in the base part of the encyclopedia repository.
This could definitely go into the Encyclopedia under the "Historical Background" section of wars and battles.
For instance, here's an article graphic for a potential "Battle of the Hydaspes" encyclopedia article:
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8 hours ago, Boston said:
If the distance from the camera is too far, details like shadows are no longer drawn.
You just have to enable the whole map option for the shadows.
The main problem with the narrow FOV/far zoom approach is that sound effects are now no longer the correct volume. The emitters are "far away", so that there needs to be a custom sound schema for such an approach.
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What if they could batch-train chickens and peacocks as a replacement?
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Athenian ranged infantry
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You probably have to contribute knowing that your work can be used and remixed at-will.
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1 minute ago, ShadowOfHassen said:
If 0 A.D. has excess funds, why not? It would be good to have illustrations for the encyclopedia, (maybe even get the Open source person who does Pepper and Carrot?) Contracting some programmers also wouldn't hurt, anything.
WFG is very conservative with its funds. Mostly warranted. The funds have to last as long as the project does and the last fundraiser was... a challenge. But there is an excess of funds, yes, and I'd like to see a portion of that go toward some art commissions.
3 minutes ago, ShadowOfHassen said:Slightly off-topic, but how much funds does 0 A.D. have exactly?
I believe there is a yearly report done on this.
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2 minutes ago, ShadowOfHassen said:
I appreciate that. I'm not a fan of AI anything. (That is AI large models, not conventional AI)
Still, the art does look pretty good.
I have long hoped and advocated for WFG to commission an artist for Hero/Unit portraits, but nothing has been done.
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3 minutes ago, ShadowOfHassen said:
Did you make the portaits yourself?
https://www.imagine.art/dashboard/tool/from-text
The base game (Empires Ascendant; aka EA) versions of the graphics would not include AI art.
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19 minutes ago, Gurken Khan said:
I thought it was clear enough; but since the ptols don't have another way of research maybe cut the word "Structures"?
Right, I made a local edit to say:
"All Technologies −15% resource costs and research time."
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Centre (sic) of Scholarship
Structures −15% technology resource costs and research time.
Technology.
It could be reworded a little bit better though.
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The actual order of the buttons^ can be debated, as well as the wording. For instance, I could see the list reordered (and changed wording) to:
- Historical Background
- Cultures and Civilizations
- Gameplay
- Military Units
- Civilians
- Structures
- Heroes and Heroines
- Environments and Maps
- Glossary
Possible Menu:Spoiler-
Historical Background
- Wars
- Battles
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Bronze Age-Iron Age Cultures leading up to the time period of 0 A.D.
- Assyrians
- Mycenaeans
- Minoans
- Egyptians
- etc.
- Architecture
- Archaeology
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Cultures and Civilizations
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Cultures in the Game
- Greeks
- Romans/Latins
- Egyptians
- Celts
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Playable Civilizations
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Athenians
- Civ bonuses
- Team bonuses
- Special Technologies
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Britons
- Civ bonuses
- Team bonuses
- Special Technologies
- All the rest
- etc.
- etc.
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Athenians
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Non-Playable Civilizations (usually represented by mercenaries or mini-civs)
- Cretans
- Rhodians
- Syracusans
- Numidians
- Garamantes
- Mayans
- etc.
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Cultures in the Game
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Military Units
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Infantry and Cavalry
- Spear Infantry
- Sword Infantry
- Slinger Infantry
- Javelin Infantry
- Archer Infantry
- etc.
- etc.
- etc.
- Hoplite
- Cataphract
- Chariot
- War Elephant
- Champions
- Mercenaries
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Siege Weapons
- Battering Ram
- Bolt Shooter
- Catapult
- Siege Tower
- Fire Raiser
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Naval Units
- Scout Ship
- Arrow Ship
- Ramming Ship
- Siege Ship
- Corvus Ship
- Fire Ship
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Athenians
- Athenian Hoplite
- Militia Slinger
- etc.
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Britons
- Brythonic Heavy Infantry
- Iceni Swordsman
- etc.
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Carthaginians
- Liby-Phoenician Spearman
- etc.
- Continue list of civs....
- etc.
- etc.
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Infantry and Cavalry
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Civilian Units
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Civilian Types
- Female Citizen (Empires Ascendant)
- Citizen (Delenda Est)
- Slave (Delenda Est)
- Trader
- Priest
- Resource Wagon (Delenda Est)
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Athenian Civilians
- Athenian Woman
- Athenian Citizen (DE)
- Slave (DE)
- Priest of Athena
- Trader
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Briton Civilians
- Celtic Woman
- Briton Artisan (DE)
- Thrall (DE)
- Druid
- Trader
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etc.
- etc.
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etc.
- etc.
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Civilian Types
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Structures
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Civic Buildings
- Civic Center
- Military Colony
- House
- Temple
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Economic Buildings
- Dock (DE)
- Farmstead ("Granary" in DE)
- Market
- Market Vendor (DE)
- Storehouse
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Resource Buildings
- Cult Statue (DE)
- Animal Corral
- Grain Field
- Cash Crops (DE)
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Military Buildings
- Barracks
- Range (DE)
- Stable
- Forge
- Dock
- Shipyard (DE)
- Fortress
- Elephant Stable
- etc.
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Defensive Buildings
- Sentry Tower
- Defense Tower
- Stone Defense Tower (DE)
- Outpost
- Stone Outpost (DE)
- Palisade
- City Wall
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Special Buildings
- Army Camp
- Siege Walls
- Stoa (DE)
- Royal Stoa
- Gymnaseion
- Syssition
- Celtic Embassy
- Italic Embassy
- Iberian Embassy
- Library
- Lighthouse
- Theater
- Tachara
- Indian Palace
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Capturable Map Structures
- Mill ("Farmstead" in DE)
- Trading Post
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Mercenary Camp (DE)
- List different merc camps (DE)
- etc.
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Shrines
- Celtic
- Chinese
- Egyptian
- Greek 1
- Greek 2
- Japanese (DE)
- Kushite
- Persian
- Zapotec (DE)
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Cultural Artifacts (DE)
- Buddhist Shrine (DE)
- Egyptian Obelisk (DE)
- Japanese Tori (DE)
- Shaman Hut (DE)
- Standing Stones (DE)
- Aphrodite Statue (DE)
- Sanchi Gate (DE)
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Civic Buildings
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Environments and Maps
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Biomes
- Aegean-Anatolian
- Arctic
- Baltic-Nordic
- Eurasian Steppe
- Fields of Meroe (Dry/Rainy)
- India
- Nubia
- Persia
- Persian Highlands (Spring/Summer)
- Rhineland Autumn
- Sahara
- Subalpine
- Sudanese Savanna
- Temperate Summer
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Random Maps
- List all random maps
- A lot of them...
- etc.
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Skirmish
- List of all Skirmish maps
- etc.
- etc.
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Campaigns
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Animals (Fauna)
- List all animals
- etc.
- etc.
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Fruit
- Berries (generic)
- Berries (winter)
- Dates
- Figs
- Apples
- Grapes
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Trees
- Straggler Trees
- Forest Groves (DE)
- etc.
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Treasures
- Relics
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Bandits and Brigands
- Cilician Pirate Ship
- Rhodian Marauder Ship
- Greek Farmer
- Greek Shepherd
- Egyptian Farmer
- Egyptian Shepherd
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Biomes
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Heroes and Heroines
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Athenian Heroes
- list
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Briton Heroes
- list
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Scenario and Campaign Heroes
- list
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Athenian Heroes
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Gameplay
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Overview
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Phases
- Village
- Town
- City
- Empire (DE)
- Territory
- Strong Core; Weak Countryside (DE)
- Capturing
- Loot
- Citizen-Soldier Concept
- Researching Technologies
- Batch-Training
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Phases
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Formations
- Overview
- list
- Freehand
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Stances
- Overview
- List
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Military Tactics
- Focus Fire
- Sniping
- Unit placement'
- Counters
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Support Unit Roles
- Female Citizens
- Citizens (DE)
- Slaves (DE)
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Economic Strategies
- Resource Gathering
- Claiming Resources
- Trading
- Bartering
- Fishing
- Farming
- Ranching
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Healing
- Temples
- Priests
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Basic Strategies
- Boom
- Turtle
- Rush
- Naval Rush
- Fishing Boom
- Amphibious Landings
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Technologies
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Civic Center
- list
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House
- list
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Temple
- list
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Barracks
- list
- etc.
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Civic Center
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Hotkeys
- Extensive List here
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Overview
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Glossary (This is a list of all articles from all of the other above categories, but alphabetical, plus any other terms and features not discussed above, such as UI objects and features)
- Alphabetical list
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I really enjoyed making this one:
You can see @Freagarach's Gaia emblem there.
BTW: The "Statistics" area will list the basic stats for the unit, similar to my "Template Viewer" mockup.
I think the in-game Template Viewer could remove the "History" section and instead have a button to open the Game Library article. Save a little room on the Template Viewer.
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Civ: Seleucids
in Delenda Est
Posted
I suggest a prop_penis empty and then we can use a fig leaf prop actor for the "Empires Ascendant" version.