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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 1 hour ago, alre said:

    keep bulding arrows random is my two cents. you fixed something that wasn't broken.

    It wasn't a fix per se, but a desired feature. People wonder why the heck the arrows don't shoot at the unit they tell them to shoot at.

    I think a more than acceptable middle ground would be 100% random by default, but focus-fire when re-targeted by the player.

    • Like 1
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  2. 38 minutes ago, AIEND said:

    I don't really agree with the idea of designing a unit that "counters a certain unit." We should think more about allowing a certain type of unit to gain different advantages under different conditions.
    For example, a swordsman is an infantryman who has both a sword and a shield. On one hand I don't agree that swordsmen can defeat spearmen in a head-to-head duel. On the other hand, the swordsman should be a fast infantry that does not rely on the square formation, so that the swordsman can more quickly outflank the enemy spearmen array and gain an advantage. In order to prevent the array from being outflanked by the enemy swordsmen, the player You should deploy your own swordsmen or melee cavalry on both sides of the spearmen array.
    At the same time, swordsmen who can attack in a loose formation are also better suited to chasing away shooters.

    When do players have the APM to make these considerations inside the mosh pit that is 0 a.d.'s combat?

  3. 37 minutes ago, Lion.Kanzen said:

    How I would like to see a Colossus of Rhodes or the one Nero had.

     

    Sorry off topic.

    Go ahead and make a topic for the Roman Colossus. :) I think there is already a topic for the Colossus of Rhodes.

  4. 10 hours ago, nifa said:

    like this? If the colours are good I will continue with texture painting some details, eyes, mouth, sandals etc. Don't mind the offset of the quivers, it was made just for clean baking

    1144998241_Screenshot2024-02-01174937.thumb.png.5e9766b186afefadeffda31fd57a7f1b.png

    Yes! The overall colors and the color of the hair looks great. :D Please continue with this direction.

    I have no strong feeling about baking the AO into the diffuse. The Athena statue (in DE) does that and it looks fine. I think a proper separate AO map and UV map for the AO is ideal, but not 100% necessary.

    • Like 1
  5. 14 hours ago, king reza the great said:

    The best way is to limit the number of units that can snipe ( like max 30 units)

     

    Indeed, I once had the notion of a <MaxAttackers> element in the templates. Maybe...

     

    <MaxAttackers>
      <Melee>8</Melee>
      <Ranged>10</Ranged>
    </MaxAttackers>

    So that if more than 10 ranged units target this unit the excess will seek out a different target. Similar to how resources have max gatherers. 

    • Like 4
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