-
Posts
10.209 -
Joined
-
Last visited
-
Days Won
491
Posts posted by wowgetoffyourcellphone
-
-
The poll is going to default to how they've always been used.
- 2
-
Sure you go ahead.
- 1
-
10 hours ago, Tyrannosaurus said:
Can I use some files from your mod in a couple of my own? They're both reskin mods, and I want them to be compatible with your mod.
Probably! What exactly are you thinking of using?
- 1
-
-
Yep, player override would be best. I think consensus will build (is building) around that.
-
1 hour ago, alre said:
keep bulding arrows random is my two cents. you fixed something that wasn't broken.
It wasn't a fix per se, but a desired feature. People wonder why the heck the arrows don't shoot at the unit they tell them to shoot at.
I think a more than acceptable middle ground would be 100% random by default, but focus-fire when re-targeted by the player.
- 1
- 1
-
Very cool
-
They should be the ultimate battlefield unit, not a siege weapon.
- 1
-
4 hours ago, Gurken Khan said:
I've also tried it with another embassy in the meantime, I assume they all don't have flags.
Indeed, the model and actor do not have the garrison flag prop designated. Thanks for the report. I've fixed the Celtic one, as you see there, and will take a look at the others too.
- 3
-
-
-
Alt key when selecting actors
-
38 minutes ago, AIEND said:
I don't really agree with the idea of designing a unit that "counters a certain unit." We should think more about allowing a certain type of unit to gain different advantages under different conditions.
For example, a swordsman is an infantryman who has both a sword and a shield. On one hand I don't agree that swordsmen can defeat spearmen in a head-to-head duel. On the other hand, the swordsman should be a fast infantry that does not rely on the square formation, so that the swordsman can more quickly outflank the enemy spearmen array and gain an advantage. In order to prevent the array from being outflanked by the enemy swordsmen, the player You should deploy your own swordsmen or melee cavalry on both sides of the spearmen array.
At the same time, swordsmen who can attack in a loose formation are also better suited to chasing away shooters.When do players have the APM to make these considerations inside the mosh pit that is 0 a.d.'s combat?
-
Added
-
Colossus of Nero
- Task Thread
- Wikipedia
- 1
-
Colossus of Nero
-
Maybe someone can pick this back up. Looked good so far.
-
37 minutes ago, Lion.Kanzen said:
How I would like to see a Colossus of Rhodes or the one Nero had.
Sorry off topic.
Go ahead and make a topic for the Roman Colossus. I think there is already a topic for the Colossus of Rhodes.
-
New Roman Reforms update pushed.
Phab: https://code.wildfiregames.com/D5206
Commit: https://code.wildfiregames.com/rP28021
Those with the SVN (development) version of the game, please test.
- 1
- 1
-
10 hours ago, nifa said:
Yes! The overall colors and the color of the hair looks great. Please continue with this direction.
I have no strong feeling about baking the AO into the diffuse. The Athena statue (in DE) does that and it looks fine. I think a proper separate AO map and UV map for the AO is ideal, but not 100% necessary.
- 1
-
Good geography. Seems light on trees tho.
-
1 hour ago, Genava55 said:
This one isn't half-bad. Would need some Photoshop work to remove some of the weird gold stuff.
- 1
-
17 hours ago, Genava55 said:
1st century AD, by Flavius Joseph:
In that case, I think Antesignanus is the way to go. I'd just need to reduce their body armor even further. Here's how they look when I had Lanciarii in mind:
The "Marian Reforms" ones were the blue, but for Antesignani I think all I'd need to do is give them a tunic instead of submarlis.
- 1
-
42 minutes ago, Lion.Kanzen said:
Lanciarius...is like 3rd Century AD.
Lanciarius is first attested in 1st century BC iirc
- 1
-
14 hours ago, king reza the great said:
The best way is to limit the number of units that can snipe ( like max 30 units)
Indeed, I once had the notion of a <MaxAttackers> element in the templates. Maybe...
<MaxAttackers> <Melee>8</Melee> <Ranged>10</Ranged> </MaxAttackers>
So that if more than 10 ranged units target this unit the excess will seek out a different target. Similar to how resources have max gatherers.
- 4
- 1
-
7 hours ago, Genava55 said:
To replace the velite, you could use the antisignanus.
Currently in the patch we use Lanciarius to replace Veles.
Two suggestions regarding the naming of some files
in Game Development & Technical Discussion
Posted
Also, why is it emblems/emblem_celts ? Should just be emblems/celts.png etc.
@Mythos_Ruler^