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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. Pktv4y1.jpg

    The actual order of the buttons^ can be debated, as well as the wording. For instance, I could see the list reordered (and changed wording) to:

    • Historical Background
    • Cultures and Civilizations
    • Gameplay
    • Military Units
    • Civilians
    • Structures
    • Heroes and Heroines
    • Environments and Maps
    • Glossary


    Possible Menu:

    Spoiler

     

    • Historical Background
      • Wars
      • Battles
      • Bronze Age-Iron Age Cultures leading up to the time period of 0 A.D.
        • Assyrians
        • Mycenaeans
        • Minoans
        • Egyptians
        • etc.
      • Architecture
      • Archaeology
    • Cultures and Civilizations
      • Cultures in the Game
        • Greeks
        • Romans/Latins
        • Egyptians
        • Celts
      • Playable Civilizations
        • Athenians
          • Civ bonuses
          • Team bonuses
          • Special Technologies
        • Britons
          • Civ bonuses
          • Team bonuses
          • Special Technologies
        • All the rest
        • etc.
        • etc.
      • Non-Playable Civilizations (usually represented by mercenaries or mini-civs)
        • Cretans
        • Rhodians
        • Syracusans
        • Numidians
        • Garamantes
        • Mayans
        • etc.
    • Military Units
      • Infantry and Cavalry
        • Spear Infantry
        • Sword Infantry
        • Slinger Infantry
        • Javelin Infantry
        • Archer Infantry
        • etc.
        • etc.
        • etc.
        • Hoplite
        • Cataphract
        • Chariot
        • War Elephant
        • Champions
        • Mercenaries
      • Siege Weapons
        • Battering Ram
        • Bolt Shooter
        • Catapult
        • Siege Tower
        • Fire Raiser
      • Naval Units
        • Scout Ship
        • Arrow Ship
        • Ramming Ship
        • Siege Ship
        • Corvus Ship
        • Fire Ship
      • Athenians
        • Athenian Hoplite
        • Militia Slinger
        • etc.
      • Britons
        • Brythonic Heavy Infantry
        • Iceni Swordsman
        • etc.
      • Carthaginians
        • Liby-Phoenician Spearman
        • etc.
      • Continue list of civs....
      • etc.
      • etc.
    • Civilian Units
      • Civilian Types
        • Female Citizen (Empires Ascendant)
        • Citizen (Delenda Est)
        • Slave (Delenda Est)
        • Trader
        • Priest
        • Resource Wagon (Delenda Est)
      • Athenian Civilians
        • Athenian Woman
        • Athenian Citizen (DE)
        • Slave (DE)
        • Priest of Athena
        • Trader
      • Briton Civilians
        • Celtic Woman
        • Briton Artisan (DE)
        • Thrall (DE)
        • Druid
        • Trader
      • etc.
        • etc.
      • etc.
        • etc.
    • Structures
      • Civic Buildings
        • Civic Center
        • Military Colony
        • House
        • Temple
      • Economic Buildings
        • Dock (DE)
        • Farmstead ("Granary" in DE)
        • Market
        • Market Vendor (DE)
        • Storehouse
      • Resource Buildings
        • Cult Statue (DE)
        • Animal Corral
        • Grain Field
        • Cash Crops (DE)
      • Military Buildings
        • Barracks
        • Range (DE)
        • Stable
        • Forge
        • Dock
        • Shipyard (DE)
        • Fortress
        • Elephant Stable
        • etc.
      • Defensive Buildings
        • Sentry Tower
        • Defense Tower
        • Stone Defense Tower (DE)
        • Outpost
        • Stone Outpost (DE)
        • Palisade
        • City Wall
      • Special Buildings
        • Army Camp
        • Siege Walls
        • Stoa (DE)
        • Royal Stoa
        • Gymnaseion
        • Syssition
        • Celtic Embassy
        • Italic Embassy
        • Iberian Embassy
        • Library
        • Lighthouse
        • Theater
        • Tachara
        • Indian Palace
      • Capturable Map Structures
        • Mill ("Farmstead" in DE)
        • Trading Post
        • Mercenary Camp (DE)
          • List different merc camps (DE)
          • etc.
        • Shrines
          • Celtic
          • Chinese
          • Egyptian
          • Greek 1
          • Greek 2
          • Japanese (DE)
          • Kushite
          • Persian
          • Zapotec (DE)
        • Cultural Artifacts (DE)
          • Buddhist Shrine (DE)
          • Egyptian Obelisk (DE)
          • Japanese Tori (DE)
          • Shaman Hut (DE)
          • Standing Stones (DE)
          • Aphrodite Statue (DE)
          • Sanchi Gate (DE)
    • Environments and Maps
      • Biomes
        • Aegean-Anatolian
        • Arctic
        • Baltic-Nordic
        • Eurasian Steppe
        • Fields of Meroe (Dry/Rainy)
        • India
        • Nubia
        • Persia
        • Persian Highlands (Spring/Summer)
        • Rhineland Autumn
        • Sahara
        • Subalpine
        • Sudanese Savanna
        • Temperate Summer
      • Random Maps
        • List all random maps
        • A lot of them...
        • etc.
      • Skirmish
        • List of all Skirmish maps
        • etc.
        • etc.
      • Campaigns
        •  
      • Animals (Fauna)
        • List all animals
        • etc.
        • etc.
      • Fruit
        • Berries (generic)
        • Berries (winter)
        • Dates
        • Figs
        • Apples
        • Grapes
      • Trees
        • Straggler Trees
        • Forest Groves (DE)
        • etc.
      • Treasures
        •  
      • Relics
      • Bandits and Brigands
        • Cilician Pirate Ship
        • Rhodian Marauder Ship
        • Greek Farmer
        • Greek Shepherd
        • Egyptian Farmer
        • Egyptian Shepherd
    • Heroes and Heroines
      • Athenian Heroes
        • list
      • Briton Heroes
        • list
      • Scenario and Campaign Heroes
        • list
    • Gameplay
      • Overview
        • Phases
          • Village
          • Town
          • City
          • Empire (DE)
        • Territory
        • Strong Core; Weak Countryside (DE)
        • Capturing
        • Loot
        • Citizen-Soldier Concept
        • Researching Technologies
        • Batch-Training
      • Formations
        • Overview
        • list
        • Freehand
      • Stances
        • Overview
        • List
      • Military Tactics
        • Focus Fire
        • Sniping
        • Unit placement'
        • Counters
      • Support Unit Roles
        • Female Citizens
        • Citizens (DE)
        • Slaves (DE)
      • Economic Strategies
        • Resource Gathering
        • Claiming Resources
        • Trading
        • Bartering
        • Fishing
        • Farming
        • Ranching
      • Healing
        • Temples
        • Priests
        •  
      • Basic Strategies
        • Boom
        • Turtle
        • Rush
        • Naval Rush
        • Fishing Boom
        • Amphibious Landings
      • Technologies
        • Civic Center 
          • list
        • House 
          • list
        • Temple
          • list
        • Barracks
          • list
        • etc.
      • Hotkeys
        • Extensive List here
    • Glossary (This is a list of all articles from all of the other above categories, but alphabetical, plus any other terms and features not discussed above, such as UI objects and features)
      • Alphabetical list 

     

     

     

     

     

     

    • Like 1
  2. I really enjoyed making this one:

     

    rZt8Ndl.jpg

    You can see @Freagarach's Gaia emblem there. ;) 

     

    BTW: The "Statistics" area will list the basic stats for the unit, similar to my "Template Viewer" mockup. 

    isbXVGv.png

     

    I think the in-game Template Viewer could remove the "History" section and instead have a button to open the Game Library article. Save a little room on the Template Viewer.

    • Like 1
  3. 54 minutes ago, ShadowOfHassen said:

    Not GIMP?!?

    I honestly am having a really hard time with Gimp's UI, even with the Photoshop UI mod. The features just aren't the same.

     

    54 minutes ago, ShadowOfHassen said:

    Joking aside, how can you have the buttons and everything look exactly like 0 A.D's UI?

    I pulled many of the assets directly from the game's art folders and also just cut things out of screenshots.

  4. 21 minutes ago, Grautvornix said:

    @wowgetoffyourcellphone : My first reaction would be: if we cannot decide for the background color scheme we might want to make it user-selectable (I know: it is yet another parameter)

    On the other hand, the encyclopedia, while possibly part of the game package, might still deserve a certain distinction from the overall game style to make it stand out a bit more as reference material. 

    Upper right hand corner, I put a little theme drop menu. :) 

    • Like 1
  5. 1 hour ago, ShadowOfHassen said:

    Yes this is exactly what's needed! Images, text as well as cross links, that would allow us to simplify things so much. Instead of making each article stand alone by explaining the same things we have explained before. Thank you, @wowgetoffyourcellphone I can't wait until this is finished.

    Yes, something like this either in-game or offline (and linked in-game) would be ideal. Unfortunately, this is just a mockup.

  6. Some further mockuppery

     

    cMq1xQQ.jpg

     

    M98OkPD.jpg

     

    1. Game logo. The words below the logo could change base on the title of the enabled mod.

    2. Click a red button for the main category ("Structures" in this example). Some articles can be listed under multiple categories if they are relevant.

    3. A Drop menu quickly slides down

    4. And the category header slides out

    5. Choosing an item from the Drop menu (3) changes the article's Graphic

    6. And the text of the item shows here, complete with a scrollbar on the right. I've only shown the text for the Athenian Civic Center for illustrative purposes.

    7. The articles can be cross referenced. We can add inline links to relevant articles (on click), or have tooltips (on hover). In this example, "Solon" is linked because it's the Athenian Catafalque (Relic). "Citizens" is linked to the article under "Civilians and Economics" category that tells about the concept of "Citizens" in the game. "Athens" links to the "Athenians" article under "Cultures and Civilizations." "Greek" links to the culture article. "Council" links to the "Council Chamber" structure article. "Democracy" links to the Athenian civ bonus article. And lastly, "ostracism" links to that technology's article. 

    8. Back button and a "Random Article" button, akin to Google's old "I'm feeling lucky" button. 

     

    5,6, and 7 could be blank until you choose an article from the drop menu (3), or there can be a generic article and graphic detailing what a "Structure" is. 

     

    Audio:

    A cool idea I had would be to play the object's selection sound any time you clicked it from the drop menu. So, click the Civic Center article in the list, the Civic Center selection sound plays as the article loads. 

    Click a Technology article, the tech completion sound is played. 

    Click a Civilization's article, there can be either a short civ-specific intro sound, or in the article itself can have a little image.png that plays music from the civ's json. 

    • Like 3
  7. Working on sumfin

     

    cdd66GM.png

     

    Ultimately, I don't know if we'll do a comprehensive in-game, in-UI, encyclopedia, or if I could slap together a nicely made PDF using the History text provided by the good folks here and graphics I put together. We could even make the PDF ("Game Manual") open-source (and translatable?).

    • Like 3
  8. 2 minutes ago, Vantha said:

    Another interesting text: Han cavalry and infantry swordsman

    https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/93
     

    Question just out of curiosity: Why is the infantry swordsman (who I believe is currently not in the game) called infantry_swordsman_special? What's the special part?

    The _special suffix prevents the unit from being trainable from a captured Barracks. (y) 

    • Like 1
  9. 23 minutes ago, sternstaub said:

    If randomness is not allowed in the simulation (-> deterministic), i think it must be done in the lobby? Not sure, but Petra AI behaviour can be set to random aswell.

    "Random" is of course deterministic, not "truly" random, but to the end-player it appears random even if the sequence starts over after 78612 iterations. Hell, it'll appear random even if there are only 10 iterations.

    But back to the script, you can make objects appear at random locations by using the TriggerPoint objects in Atlas. It's already done on the Gallic Fields map. Just looking to make a script do something similar to that map, but just place an object 'Randomly' at one of 4 TriggerPoints. 

  10. Is there a way to make the Petra AI prioritize building (more) Docks/Shipyards and Ships on maps keyworded as "Naval"? It already does a good job at amphibious landings, choosing islands to take over, etc. It just doesn't seem to build enough Docks (and Shipyards in DE) and Ships in general. It trains a lot of Merchant Ships, but not enough Warships to protect them, and maybe 1 or 2 fishing boats even when there is an overabundance of fish on the map. 

    Are there simple values that can be tweaked in the files or will there need to be new code and logic? It's already building ships and docks (and shipyards in DE), just not enough of them to be competitive on the water. i suspect (hope) that fiddling with some numbers will do it.

    • Like 1
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