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Posts posted by wowgetoffyourcellphone
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It was a literal translation, yeah. We can call it "Taixue", since that is an actual institution. It's not a military academy, but it's an opportunity to teach something about the Han.
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Coming in Alpha 27: Marian Legions.
SpoilerI took some Principe chainmail textures and added cingula and a little extra mail on the shoulders.
You'll notice some Ptolemaic and Seleucid-inspired helmets mixed in a little, too. This is to show perhaps some war booty collected from these foes and does show up in a few references.
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14 hours ago, The Undying Nephalim said:
Another question about a lower priority feature I asked about years ago, is there any way to properly implement a "laser beam" in the engine? There are quite a few units that are supposed to have what can be described as a laser beam attack and I've had to use less than ideal alternatives like a fireball.
Have you tried any other hacks?
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4 hours ago, ShadowOfHassen said:
Fair enough, but it seems a bit misleading, are you sure we can't put the elite units in the imperial palace (upgraded civic center?) Or the fortress?
On the contrary, perhaps it's an upgrade for the barracks: Imperial Barracks
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On 30/10/2022 at 4:17 PM, alre said:
this was already discussed in the past, I also suggested that the tower upgrade was deniable. we need a working patch.
I suggest that armor can be set lower when an object is upgrading (similar to building foundations).
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Gameplay convention.
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Oh, they'd be in the top 3 cavalry-heavy civs for sure (similar to Scythians and Xiongnu for cavalry strength). Strong cavalry, weak siege and navy, but decent buildings. Maybe they have a civ bonus where their buildings start off weaker than normal in village phase, but get stronger with each passing phase.
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Spec map we can use one of those Ambient CG textures and will look fine, in-game. I was meaning to replace the "generic" spec textures with new ones anyway. For the gold hair, I think the diffuse needs to be darker, similar to this (without the highlights):
SpoilerSpec maps can have color, so the spec map in the hair area can be yellow, while the rest of the body is gray. So, you get a yellow shininess on a rich brownish diffuse (the hair), for a faux metal look, and the rest is just a normal light white highlight as if painted.
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12 hours ago, nifa said:
@Stan` made a video for baking AOs
Though, as you indicated, face smoothing may possibly cause issues. I don't know. Maybe Stan can have some insight.
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Maybe gold for hair?
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I think giving players more direct control is a good thing, but I think putting it into the Community Mod isn't a bad choice.
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34 minutes ago, real_tabasco_sauce said:
so default to placing rally and targeting unit, and hotkey to just set the rally point?
Yeah,what do you think?
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5 hours ago, real_tabasco_sauce said:
Here is a little sample video from the last working version. Rally point selection and unit targeting are the same for simplicity's sake.
Okay, how about this? Default to this behavior, with a hotkey to override and place a different rally point. Previously I think it was the opposite.
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Simple Question: Would an eSports event allow you to use this mod?
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Each is a mirror of the other as far as I know. @Stan`?
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Now for something different:
Tartarus...
My imagination starts to roll about maybe having a secret mythologically-based campaign after you complete all of the historical campaigns (Punic Wars, Persian Wars, Alexander's Anabasis, et al.)
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Civ: Galatians
in Delenda Est
Posted