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Everything posted by zzippy

  1. Indeed, also built again with that option and it worked too. There must be something different/wrong with that ppa build environment (?) ...
  2. The new a21/trusty packages indeed do not work. Its that system mozjs38 problem. If you compile it yourself without that suggested --with-system-mozjs38 option, then its fine https://play0ad.com/download/source/
  3. If you do not want to update your os and alpha21 on 14.04 you have to build it yourself without that suggested --with-system-mozjs38 option, then it runs. https://play0ad.com/download/source/
  4. Tried with pyrogenesis? If it doesn't work, locate that binary: locate pyrogenesisand use the full path to pyrogenesis.
  5. Ain't that historically correct? Most factions in the game had armies composed from farmers. Dunno if britons eg had a professionel army at all, for sure somebody here knows more about this. For Rome it was Marius who created a professionel army, before that they gathered resources when not fighting ..
  6. Afair writing in caps wasn't the reason; you continously insulted other players ingame with verbal racism and stuff like this. Your skill, well, pure hubris, and no reason at all to unban you. The offer that your father can donate.... guess thats part of your strange humour. Just my 2 cents .... greetz, z
  7. Why care about the score at all? The only relevant thing is who pushes the resign button ... Many wars were lost despite the better eco/military score in history.
  8. I tried running "yum install libnspr4-dev" and it said the package is not found. well, apt would have asked: Did you mean libnspr4-devel ?
  9. @Itms : In a quick testmatch I observed some gatherers got stuck at the storehouse, also a single cav scout I sent around the map to explore got stuck in front of a single (!?) tree. Which logfiles are needed for you devs to sort this issue out?
  10. Playing the developer version after Itms' pathfinding branch got merged into it seems to be a good start. Afaik there a few good players willing to do so... I am a little concerned about capturing, could change current gameplay totally and will make balancing a huge task (eg should buildings be destroyable only by siege engines? And if so, will they be available earlier aso ..) Wotever, as stated, a "Call for SVN" would really help.
  11. ...those cells won't help, since you cannot destroy your building anymore after capturing started.
  12. ...besides your username is kinda tasteless, just a small correction: There was never a B-29 about Germany in WW2. Only B-19 and B-24....
  13. Set to passive or standground works fine for the scouts, no? Combined with batch walkorder on minimap, its kinda patrol. Sure a button for endless A <=> B ride would be perfect ..
  14. ...visit https://github.com/ ....and type "delenda" in their search bar?
  15. ...how this? In that svn I play, you can only train your own units from captured barracks. Maybe you play some other game?
  16. Absolutely not. The topic is: Alpha 18 Balance Feedback ...not that a game needs a vision, not comparing similar games, not Lions google_translated blahblah the forum gets spammed with all day long. But sigh, welcome on my ignore list ..
  17. U2, what about creating an own thread for your offtopic stuff?
  18. ...then your eco will have gone downhill Sure, there are many aspects for balancing. I was only referring to athenian champ archers; if archers in general are a little op in a18 is a different question. All I can say, I have not noticed athenian champ archers are op in real games too (vs strong opponents).
  19. Well, KingAJ, contradiction.... Had a few tests with Infoman: 25 athenian champ archers vs 60 carthagian citizen archers, which reflects their costs. No micro, besides pushing the citizen archers a little to the front (cuz athenians have a little more range). All well balanced ...
  20. Lion.Kanzen, just for the record, what is your nick at the lobby?
  21. The python tool written by wraitii (unitTables.py) doesn't help? It creates a file unit_summary_table.html ... Example attached. unit_summary_table.html
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